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Triggers
Illidan's pursuit 2.0.w3m
Variables
Cutscene
Untitled Trigger 004
hidden units
end scene
Untitled Trigger 009
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 010
Initialization
alway night
spawn fighters
move furblogs
rotate furbolgs
rotate furbolgs Copy
move changed owner
Melee Initialization
start fight
give elunes blessing
text appear
strange woods
Starting point
Give block
furbolg bodies
hint to help
sound furbolg
Furbolg happy
turn on give furbolgs
give furbolgs
wounded furbolg
skeleton spawn
skeleton spawn Copy
cage child
cage child 2
cage kid 3
scary scream
spawn zombies
zombies attack
spider spawn1
spider spawn 2
spiderspawn3
rocks destroy
change nefl team
make them speak
speak2
Untitled Trigger 005
Untitled Trigger 006
Miniboss Death
Untitled Trigger 002
Untitled Trigger 003
Skeletons
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 001 Copy 2 Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Untitled Trigger 004
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Warden 0039 <gen>)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_055 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_camera_start for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Unit - Unhide Warden 0100 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Warden 0100 <gen> to Move To . (Center of Region_052 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Druid of the Talon 0024 <gen> named Desperate Druid : Play No sound and display Please, Warden! You must help us! Our village... it's being torn apart! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0100 <gen> named Lillith Shadowcry : Play No sound and display Hmph. Your kind turned their backs on us long ago. Why should I care? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Druid of the Talon 0024 <gen> named Desperate Druid : Play No sound and display I beg you! The forest spirits have turned against us! An Ancient of War—corrupted and enraged—slaughters my people! It once protected us, but now it's our doom. Only by defeating it can we hope to survive.! . Modify duration: Add 10.00 seconds and Wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_camera_end for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Warden 0100 <gen> named Lillith Shadowcry : Play No sound and display Survival? Why would I concern myself with your village's fate? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Druid of the Talon 0024 <gen> named Desperate Druid : Play No sound and display Because the Ancient... it possesses magical healing powers! Powers that could heal the land, restore life to the fallen, and protect our people from destruction. If you defeat it, the healing magic will guarantee our survival. It may be the only hope left for us. . Modify duration: Add 11.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Warden 0100 <gen> named Lillith Shadowcry : Play No sound and display Healing powers... that could be useful...Very well. If this creature's death will benefit my mission... and ensure the survival of this village, then it dies. . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Druid of the Talon 0024 <gen> named Desperate Druid : Play No sound and display Thank you, Warden... We will not forget this. . Modify duration: Add 5.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off (This trigger)
Trigger - Turn on Untitled_Trigger_010 <gen>
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_054 <gen>)
Unit - Hide Warden 0100 <gen>
Unit - Unhide Death Revenant 0115 <gen>
Unit - Unhide Ice Revenant 0117 <gen>
Unit - Unhide Corrupted Ancient of War 0099 <gen>
Destructible - Show Demonic Gate 4450 <gen>
Wait 8.00 seconds
Cinematic - Enable user control for (All players) .
hidden units
Events
Map initialization
Conditions
Actions
Unit - Hide Warden 0100 <gen>
Unit - Hide Warden 0126 <gen>
Unit - Hide Corrupted Ancient of War 0099 <gen>
Unit - Hide Death Revenant 0115 <gen>
Unit - Hide Ice Revenant 0117 <gen>
Unit - Make Warden 0126 <gen> Invulnerable
Unit - Hide Demon Hunter 0125 <gen>
Destructible - Hide Demonic Gate 4450 <gen>
end scene
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Warden 0039 <gen>)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_055 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Demon Hunter 0128 <gen>
Unit - Unhide Demon Hunter 0125 <gen>
Camera - . Apply . gg_cam_came_21 for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Unit - Unhide Warden 0126 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Demon Hunter 0125 <gen> to Move To . (Center of Region_062 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play N06Illidan15 <gen> and display Now at least the demons will no longer corrupt the forests. But, if I destroy the skull and claim its powers as my own, I will become stronger than any of Archimonde’s lieutenants. . Modify duration: Add -3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play N06Illidan16 <gen> and display Yes... the power should be mine! . Modify duration: Add -3.00 seconds and Wait
Wait 2 seconds
Unit - Order Warden 0126 <gen> to Move To . (Center of Region_061 <gen>)
Cinematic - Send transmission to (All players) from Warden 0126 <gen> named |cffffff00Lillith Shadowcry|r : Play No sound and display Illidan, stop! You have no idea what you’re about to unleash! . Modify duration: Add -1.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Demon Hunter 0125 <gen> face Warden 0126 <gen> over 1.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play No sound and display How typical… a warden clinging to fear while I reach for true strength. . Modify duration: Add 2.50 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.50 seconds
Unit - Make Demon Hunter 0125 <gen> face Shrine 0124 <gen> over 1.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play No sound and display No matter what you do, no matter what you say, I will prevail! . Modify duration: Add 2.50 seconds and Wait
Wait 1.00 seconds
Unit - Order Demon Hunter 0125 <gen> to Attack . Shrine 0124 <gen>
Wait 0.20 seconds
Unit - Order Warden 0126 <gen> to Attack . Demon Hunter 0125 <gen>
Cinematic - Send transmission to (All players) from Warden 0126 <gen> named |cffffff00Lillith Shadowcry|r : Play No sound and display I will not let you! . Modify duration: Add -3.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play N06Illidan17 <gen> and display Hahaha...Now I am complete! . Modify duration: Add -3.00 seconds and Wait
Unit - Make Demon Hunter 0125 <gen> face Warden 0126 <gen> over 0.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0125 <gen> named Illidan Stormrage : Play No sound and display I pity you, Warden. Chained to old grudges while the world changes around you. . Modify duration: Add -3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.50 seconds
Unit - Order Demon Hunter 0125 <gen> to Move To . (Center of Region_063 <gen>)
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 009
Events
Unit - Shrine 0124 <gen> Takes damage
Conditions
Actions
Wait 5.00 seconds
Unit - Kill Shrine 0124 <gen>
Untitled Trigger 007
Events
Unit - Shrine 0124 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the feet (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Set Scale of (Last created special effect) to 4.00
Wait 0.40 seconds
Unit - Order Demon Hunter 0125 <gen> to Night Elf Demon Hunter - Metamorphosis .
Unit - Kill Warden 0126 <gen>
Untitled Trigger 008
Events
Unit - Warden 0126 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Remove classification of A Hero from Warden 0126 <gen>
Untitled Trigger 010
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Game - Display to (All players) the text: Search for the ancient north east from the Village
Sound - Play Hint <gen> at 100 % volume, located at (Center of Region_064 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
alway night
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 18.00
Game - Set time of day speed to 1.00 % of the default speed
spawn fighters
Events
Unit - A unit enters spawn_figghters <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Furbolg Ursa Warrior 0041 <gen>)
Actions
Unit - Change ownership of Furbolg Champion 0069 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Furbolg 0066 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Furbolg 0067 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Furbolg 0068 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Furbolg Shaman 0070 <gen> to Player 2 (Blue) and Change color
Trigger - Turn off (This trigger)
move furblogs
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to Infernal 0046 <gen>
Actions
Wait 3.00 seconds
Unit - Order Furbolg Ursa Warrior 0041 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Furbolg Champion 0044 <gen> to Attack-Move To . (Center of Region_012 <gen>)
Unit - Order Furbolg Tracker 0045 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Furbolg Elder Shaman 0043 <gen> to Attack-Move To . (Center of Region_011 <gen>)
rotate furbolgs
Events
Unit - Pit Lord 0060 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit - Move Furbolg Ursa Warrior 0041 <gen> instantly to (Center of Region_009 <gen>) , facing 180.00 degrees
Unit - Move Furbolg Champion 0044 <gen> instantly to (Center of Region_012 <gen>) , facing 180.00 degrees
Unit - Move Furbolg Elder Shaman 0043 <gen> instantly to (Center of Region_011 <gen>) , facing 270.00 degrees
Unit - Move Furbolg Tracker 0045 <gen> instantly to (Center of Region_010 <gen>) , facing 270.00 degrees
rotate furbolgs Copy
Events
Unit - Pit Lord 0060 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Move Furbolg Champion 0069 <gen> instantly to (Center of Region_018 <gen>) , facing 270.00 degrees
Unit - Move Furbolg 0066 <gen> instantly to (Center of Region_020 <gen>) , facing 0.00 degrees
Unit - Move Furbolg Shaman 0070 <gen> instantly to (Center of Region_019 <gen>) , facing 45.00 degrees
Unit - Move Furbolg 0067 <gen> instantly to (Center of Region_015 <gen>) , facing 100.00 degrees
Unit - Move Furbolg 0068 <gen> instantly to (Center of Region_017 <gen>) , facing 100.00 degrees
move changed owner
Events
Unit - Furbolg Champion 0069 <gen> Takes damage
Conditions
Actions
Unit - Order Furbolg Champion 0069 <gen> to Attack-Move To . (Center of Region_018 <gen>)
Unit - Order Furbolg Shaman 0070 <gen> to Attack-Move To . (Center of Region_019 <gen>)
Unit - Order Furbolg 0066 <gen> to Attack-Move To . (Center of Region_020 <gen>)
Unit - Order Furbolg 0067 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Unit - Order Furbolg 0068 <gen> to Attack-Move To . (Center of Region_017 <gen>)
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Redc (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Remg (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Resi (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Reuv (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Unit - Create 1 . Huntress for Player 1 (Red) at (Center of huntress_1 <gen>) facing 90.00 degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of archer_1 <gen>) facing 90.00 degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of archer_2 <gen>) facing 90.00 degrees
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Footman_1 <gen>) facing 90.00 degrees
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Fotman_2 <gen>) facing 90.00 degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Center of captain_1 <gen>) facing 90.00 degrees
start fight
Events
Unit - A unit enters Start_fight <gen>
Conditions
((Triggering unit) is selected by Player 1 (Red).) Equal to True
Actions
Unit - Order Furbolg Ursa Warrior 0041 <gen> to Attack . Doom Guard 0040 <gen>
Unit - Order Furbolg Champion 0044 <gen> to Attack . Infernal 0046 <gen>
Unit - Order Furbolg Elder Shaman 0043 <gen> to Attack . Infernal 0046 <gen>
Unit - Order Furbolg Tracker 0045 <gen> to Attack . Infernal 0046 <gen>
Unit - Order Infernal 0046 <gen> to Attack . Furbolg Champion 0044 <gen>
Unit - Order Furbolg 0047 <gen> to Attack . Bloodfiend 0048 <gen>
Unit - Order Bloodfiend 0048 <gen> to Attack . Furbolg 0047 <gen>
Unit - Order Fel Stalker 0049 <gen> to Attack . Furbolg 0047 <gen>
Unit - Order Doom Guard 0040 <gen> to Attack . Furbolg Ursa Warrior 0041 <gen>
give elunes blessing
Events
Unit - A unit owned by Player 1 (Red) . UNKNOWN PRESET: PlayerUnitEventDamaged
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: |cffffff00For this mission, the Warden is granted the ability Blessing of Elune.|r
Unit - Add Holy Light to Warden 0039 <gen>
Trigger - Turn off (This trigger)
text appear
Events
Unit - A unit enters Demons <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cffffff00Lillith Shadowcry: |rBy the Goddess... demons? In these woods? This cannot be true.
Sound - Play Hint <gen>
Trigger - Turn off (This trigger)
strange woods
Events
Unit - A unit enters startin_dialogue <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: |cffffff00Lillith Shadowcry: |rThese woods seem...to be dying.
Trigger - Turn off (This trigger)
Starting point
Events
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Hero - Set (Triggering unit) Hero-level to 5 , Hide level-up graphics
Give block
Events
Map initialization
Conditions
Actions
Unit - Add Defend to (Matching unit)
furbolg bodies
Events
Unit - A unit enters Start_fight <gen>
Conditions
((Triggering unit) is selected by Player 1 (Red).) Equal to True
Actions
Unit - Kill Furbolg 0057 <gen>
Unit - Kill Furbolg Ursa Warrior 0056 <gen>
Unit - Kill Furbolg Champion 0055 <gen>
Unit - Kill Furbolg 0058 <gen>
hint to help
Events
Unit - Infernal 0046 <gen> Dies
Conditions
Actions
Sound - Play Hint <gen>
Game - Display to (All players) the text: |cff008000Hint:|r Help the Furbolgs to defend their village
sound furbolg
Events
Unit - Infernal 0046 <gen> Dies
Conditions
Actions
Wait 1.30 seconds
Sound - Play FurbolgYesAttack2 <gen> at 100 % volume, located at (Center of PLay_sound <gen>) with Z offset 0
Wait 1.30 seconds
Sound - Play FurbolgYesAttack3 <gen> at 100 % volume, located at (Center of PLay_sound <gen>) with Z offset 0
Furbolg happy
Events
Unit - Pit Lord 0060 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Game - Display to (All players) the text: |cff808000Reward:|r As a sign of gratitude for saving their village, the Furbolgs will give you their best warriors! Visit the Mercenary Camp to hire them.
Sound - Play FurbolgYes1 <gen> at 100 % volume, located at (Center of furbolg_happy <gen>) with Z offset 0
Wait 1.20 seconds
Sound - Play FurbolgYes2 <gen> at 100 % volume, located at (Center of furbolg_happy <gen>) with Z offset 0
Wait 1.20 seconds
Sound - Play FurbolgYes3 <gen> at 100 % volume, located at (Center of furbolg_happy <gen>) with Z offset 0
turn on give furbolgs
Events
Unit - Pit Lord 0060 <gen> Dies
Conditions
Actions
Trigger - Turn on give_furbolgs <gen>
give furbolgs
Events
Unit - Mercenary Camp 0074 <gen> Is selected
Conditions
Actions
Sound - Play Rescue <gen>
Unit - Create 1 . Furbolg Shaman for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Furbolg Champion for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
wounded furbolg
Events
Unit - A unit enters wounded_furbolg_die <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order Polar Furbolg 0075 <gen> to Move To . (Center of wounded_furbolg_die <gen>)
Wait 2.00 seconds
Unit - Kill Polar Furbolg 0075 <gen>
Wait 1.00 seconds
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |cff808000Lilith: |rThe Furbolg is gone… and this wound—no doubt a demon's work. We must move—now, before we lose the trail.
Trigger - Turn off (This trigger)
skeleton spawn
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Triggering unit) Equal to Warden 0039 <gen>
Actions
Unit - Create a Druid of the Claw (Night Elf Form) corpse for Player 1 (Red) at (Center of Region_031 <gen>)
Unit - Create a Druid of the Claw (Night Elf Form) corpse for Player 1 (Red) at (Center of Region_030 <gen>)
Unit - Create a Huntress corpse for Player 1 (Red) at (Center of Region_035 <gen>)
Unit - Create a Huntress corpse for Player 1 (Red) at (Center of Region_032 <gen>)
Unit - Create a Archer corpse for Player 1 (Red) at (Center of Region_029 <gen>)
Unit - Create a Dryad corpse for Player 1 (Red) at (Center of Region_034 <gen>)
Unit - Create a Druid of the Talon (Night Elf Form) corpse for Player 1 (Red) at (Center of Region_033 <gen>)
Trigger - Turn off (This trigger)
skeleton spawn Copy
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Triggering unit) Equal to Warden 0039 <gen>
Actions
Wait 1.50 seconds
Unit Group - Order (Units in satyr_attack <gen>) to Attack-Move To . (Center of Region_028 <gen>)
Sound - Play SatyrePissed2 <gen> at 100 % volume, located at (Center of Region_037 <gen>) with Z offset 0
Wait 2 seconds
Unit - Order to Neutral - Animate Dead .
Trigger - Turn off (This trigger)
cage child
Events
Destructible - Cage 2853 <gen> dies
Conditions
Actions
Unit - Create 1 . Child (2) for Neutral Passive at (Center of Region_025 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Sound - Play VillagerCWhat2 <gen> at 100 % volume, located at (Center of Region_026 <gen>) with Z offset 0
cage child 2
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Wait 7.00 seconds
Unit - Kill (Triggering unit)
cage kid 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Child (2)
Actions
Item - Create Scroll of Protection at (Center of Region_025 <gen>)
scary scream
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Scroll of Protection
Actions
Sound - Play Scary_Sound_Effects__Horror_Scream__yt_savetube_me <gen> at 100 % volume, located at (Center of Region_026 <gen>) with Z offset 0
Wait 2.50 seconds
Sound - Play GhoulWhat4 <gen> at 100 % volume, located at (Center of Region_026 <gen>) with Z offset 0
spawn zombies
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Scroll of Protection
Actions
Wait 6.00 seconds
Unit - Create 40 . Zombie for Neutral Hostile at (Center of Region_027 <gen>) facing 180.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Zombie Female for Neutral Hostile at (Center of Region_027 <gen>) facing 180.00 degrees
zombies attack
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Zombie Female
Actions
Unit Group - Order (Units in Region_027 <gen>) to Attack-Move To . (Center of Region_025 <gen>)
spider spawn1
Events
Unit - A unit enters trigger_spider <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Wait 4.00 seconds
Destructible - Kill Egg Sack 3955 <gen>
Destructible - Kill Egg Sack 3957 <gen>
Destructible - Kill Egg Sack 3956 <gen>
Destructible - Kill Egg Sack 3959 <gen>
Destructible - Kill Egg Sack 3958 <gen>
Trigger - Run spider_spawn_2 <gen> (ignoring conditions)
Destructible - Kill Egg Sack 3961 <gen>
Destructible - Kill Egg Sack 3960 <gen>
Destructible - Kill Egg Sack 3962 <gen>
Destructible - Kill Egg Sack 3963 <gen>
Destructible - Kill Egg Sack 3964 <gen>
Trigger - Run spiderspawn3 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
spider spawn 2
Events
Conditions
Actions
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_038 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
spiderspawn3
Events
Conditions
Actions
Unit - Create 3 . Spider for Neutral Hostile at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
rocks destroy
Events
Unit - A unit enters reinforcements <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - Pan camera for Player 1 (Red) to (Center of camera <gen>) over 1.00 seconds
Sound - Play Rescue <gen> at 100 % volume, located at (Center of camera <gen>) with Z offset 0
Unit - Change ownership of Druid of the Claw 0025 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Sentry 0030 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Dryad 0026 <gen> to Player 1 (Red) and Change color
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Trigger - Turn off (This trigger)
change nefl team
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Huntress 0118 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Huntress 0116 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Druid of the Claw 0119 <gen> to Player 3 (Teal) and Change color
make them speak
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Game - Display to (All players) the text: |cffff0000Death Revenant|r: Turn back NOW!
Sound - Play CreepAggroWhat1 <gen> at 100 % volume, attached to Warden 0039 <gen>
Trigger - Turn off (This trigger)
speak2
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Center of Region_059 <gen>) with Z offset 0
Wait 3.00 seconds
Sound - Play InfernalDeath <gen> at 100 % volume, located at (Center of Region_059 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - Corrupted Ancient of War 0099 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: |cff008000Hin|r|cff008000t:|r Return to the Village.
Sound - Play Hint <gen> at 100 % volume, located at (Center of Region_059 <gen>) with Z offset 0
Trigger - Turn on Untitled_Trigger_006 <gen>
Untitled Trigger 006
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Game - Display to (All players) the text: |cffffff00Desperate Druid:|r In the name of our village let me express our gratitude. Please take this.
Sound - Play Hint <gen> at 100 % volume, located at (Center of Region_054 <gen>) with Z offset 0
Wait 2 seconds
Item - Create Boots of Quel'Thalas +6 at (Center of Region_052 <gen>)
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - Corrupted Ancient of War 0099 <gen> Dies
Conditions
Actions
Wait 7.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Special Effect - Set Scale of (Last created special effect) to 2.20
Sound - Play MassTeleportTarget <gen> at 100 % volume, attached to Corrupted Ancient of War 0099 <gen>
Wait 3.00 seconds
Unit - Remove (Triggering unit) from the game
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 003
Events
Unit - Corrupted Ancient of War 0099 <gen> Dies
Conditions
Actions
Unit - Create 1 . Ancient of War for Player 3 (Teal) at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Animation - Play (Last created unit) 's stand work alternate animation
Untitled Trigger 001
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Skeleton Warrior for Neutral Hostile at (Center of Region_046 <gen>) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's birth animation
Untitled Trigger 001 Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Giant Skeleton Warrior for Neutral Hostile at (Center of Region_043 <gen>) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's birth animation
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Greater Dark Minion for Neutral Hostile at (Center of Region_044 <gen>) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's birth animation
Untitled Trigger 001 Copy 2 Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Skeletal Marksman for Neutral Hostile at (Center of Region_045 <gen>) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's birth animation
Untitled Trigger 001 Copy 2 Copy Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Wait 6.00 seconds
Special Effect - Create a special effect at (Center of Region_047 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Skeleton Archer for Neutral Hostile at (Center of Region_047 <gen>) facing (Position of (Triggering unit))
Animation - Play (Last created unit) 's birth animation
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