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Triggers
(7)IllidansSevenDHv4_2.w3x
Variables
Setup
MapInitialization
GameInfo
Leavers
Events
BuildMoonWell
BuildShop2
Wave Spawns
wave 1
wave 2
wave 2 1
wave 3
wave 3 1
wave 4
wave 4 1
wave 5
wave 5 1
wave 5 2
wave 6
wave 6 1
wave 6 2
wave 6 3
wave 6 4
wave 7
wave 7 1
wave 7 2
wave 7 3
wave 7 4
wave 8
wave 8 1
wave 8 2
wave 8 3
wave 8 4
wave 9
wave 9 1
wave 9 2
wave 9 3
wave 10
wave 10 1
wave 10 2
wave 10 3
wave 10 4
wave 11
wave 11 1
wave 11 2
wave 11 3
wave 12
wave 12 1
wave 12 2
wave 12 3
wave 13
wave 14
wave 14 1
wave 14 2
wave 14 3
wave 14 4
wave 15
wave 15 1
wave 15 2
wave 16
Untitled Trigger 023
End Game
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
MapInitialization
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Hide Player 11 (Dark Green) in the post-game score screen
Player - Hide Player 12 (Brown) in the post-game score screen
Game - Hide creep camps on the minimap .
Game - Set ally color filtering to 0
Game - Disable ally color button and Disable creep camp button
Hero - Reserve 1 Hero buttons for the local player
-------- Control if Gone --------
If ((Player 1 (Red) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies) else do (Do nothing)
If ((Player 2 (Blue) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies) else do (Do nothing)
If ((Player 3 (Teal) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies) else do (Do nothing)
If ((Player 4 (Purple) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies) else do (Do nothing)
If ((Player 6 (Orange) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies) else do (Do nothing)
If ((Player 7 (Green) slot status) Not equal to Is playing) then do (Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies) else do (Do nothing)
GameInfo
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Wisp 0016 <gen> to build a Ancient of Wonders at (Center of BuildShop1 <gen>)
Game - Display to (All players) for 12.00 seconds the text: |cff0066ff----------------------------------------Created by: daakpunKVersion 4.2- Larger starting area- New abilities for each DH- Wave notification----------------------------------------
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
BuildMoonWell
Events
Unit - Castle 0179 <gen> Dies
Conditions
Actions
Unit - Create 1 . Wisp for Player 11 (Dark Green) at (Center of BuildWell <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to build a Moon Well at (Center of BuildWell <gen>)
Trigger - Turn off (This trigger)
BuildShop2
Events
Unit - A unit enters StartBuild <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Wisp for Player 11 (Dark Green) at (Center of BuildShop2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to build a Ancient of Wonders at (Center of BuildShop2 <gen>)
Trigger - Turn off (This trigger)
wave 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Create 7 Footman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Center of StartSpawn <gen>)
Game - Display to (All players) the text: Wave 1 of 16
wave 2
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 7 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Center of StartSpawn <gen>)
Game - Display to (All players) the text: Wave 2 of 16
wave 2 1
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Unit - Create 9 Footman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 3
Events
Time - Elapsed game time is 59.00 seconds
Conditions
Actions
Unit - Create 11 Footman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 3 of 16
wave 3 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 9 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 4
Events
Time - Elapsed game time is 104.00 seconds
Conditions
Actions
Unit - Create 15 Footman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 4 of 16
wave 4 1
Events
Time - Elapsed game time is 105.00 seconds
Conditions
Actions
Unit - Create 12 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 5
Events
Time - Elapsed game time is 165.00 seconds
Conditions
Actions
Unit - Create 5 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 5 of 16
wave 5 1
Events
Time - Elapsed game time is 166.00 seconds
Conditions
Actions
Unit - Create 10 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 5 2
Events
Time - Elapsed game time is 165.00 seconds
Conditions
Actions
Unit - Create 7 Footman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 6
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 2 Elite Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 6 of 16
wave 6 1
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 7 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 6 2
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 3 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 6 3
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 2 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 6 4
Events
Time - Elapsed game time is 225.00 seconds
Conditions
Actions
Unit - Create 2 Mortar Team for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 7
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 8 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 7 of 16
wave 7 1
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 4 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 7 2
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 4 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 7 3
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 3 Mortar Team for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 7 4
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Unit - Create 5 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 8
Events
Time - Elapsed game time is 339.00 seconds
Conditions
Actions
Unit - Create 10 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 8 of 16
wave 8 1
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 5 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 8 2
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 2 Sorceress for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 8 3
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 3 Mortar Team for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 8 4
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 3 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 9
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 5 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 9 of 16
wave 9 1
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 8 Rifleman for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 9 2
Events
Time - Elapsed game time is 399.00 seconds
Conditions
Actions
Unit - Create 7 Captain for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 9 3
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 2 Sorceress for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 10
Events
Time - Elapsed game time is 449.00 seconds
Conditions
Actions
Unit - Create 7 Captain for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 10 of 16
wave 10 1
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 5 Archer for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 10 2
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 1 Elite Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 10 3
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 10 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 10 4
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 4 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 11
Events
Time - Elapsed game time is 499.00 seconds
Conditions
Actions
Unit - Create 9 Captain for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 11 of 16
wave 11 1
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 6 Archer for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 11 2
Events
Time - Elapsed game time is 499.00 seconds
Conditions
Actions
Unit - Create 7 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 11 3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 2 Sorceress for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 12
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Unit - Create 2 Blood Elf Lieutenant for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 12 of 16
wave 12 1
Events
Time - Elapsed game time is 551.00 seconds
Conditions
Actions
Unit - Create 6 Archer for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 12 2
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Unit - Create 4 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 12 3
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Unit - Create 4 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 13
Events
Time - Elapsed game time is 575.00 seconds
Conditions
Actions
Unit - Create 6 Archer for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 13 of 16
wave 14
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 6 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 14 of 16
wave 14 1
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 5 Priest for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 14 2
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 12 Archer for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 14 3
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 2 Sorceress for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 14 4
Events
Time - Elapsed game time is 624.00 seconds
Conditions
Actions
Unit - Create 10 Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 15
Events
Time - Elapsed game time is 655.00 seconds
Conditions
Actions
Unit - Create 3 Elite Knight for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
Game - Display to (All players) the text: Wave 15 of 16
wave 15 1
Events
Time - Elapsed game time is 656.00 seconds
Conditions
Actions
Unit - Create 12 Spellbreaker for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 15 2
Events
Time - Elapsed game time is 665.00 seconds
Conditions
Actions
Unit - Create 4 Blood Elf Lieutenant for Neutral Hostile at (Center of StartSpawn <gen>) facing (Position of Demon Hunter Leader 0141 <gen>)
wave 16
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Create 40 Skeleton Warrior for Neutral Hostile at (Center of Spawn2 <gen>) facing (Position of Guard Tower 0024 <gen>)
Game - Display to (All players) the text: Final Wave
Untitled Trigger 023
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Create 20 Skeleton Warrior for Neutral Hostile at (Center of Spawn2 <gen>) facing (Position of Guard Tower 0024 <gen>)
Victory
Events
Unit - Warlock 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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