Name | Type | is_array | initial_value |
countdownwindow | timerdialog | No | |
heros | unit | Yes | |
playerkills | integer | Yes | |
random | integer | No | 0 |
slayerboard | leaderboard | No | |
Wips | unit | Yes |
function Trig_Allies_Func001002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(0) )
endfunction
function Trig_Allies_Func002002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(1) )
endfunction
function Trig_Allies_Func003002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(2) )
endfunction
function Trig_Allies_Func004002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(3) )
endfunction
function Trig_Allies_Func005002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(4) )
endfunction
function Trig_Allies_Func006002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(5) )
endfunction
function Trig_Allies_Func007002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_PASSIVE, true, Player(6) )
endfunction
function Trig_Allies_Actions takes nothing returns nothing
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func001002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func002002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func003002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func004002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func005002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func006002 )
call ForForce( GetPlayersAllies(Player(1)), function Trig_Allies_Func007002 )
endfunction
function InitTrig_Allies takes nothing returns nothing
set gg_trg_Allies = CreateTrigger( )
call TriggerAddAction( gg_trg_Allies, function Trig_Allies_Actions )
endfunction
function Trig_Exp_Share_Func001002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(0) )
endfunction
function Trig_Exp_Share_Func002002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(1) )
endfunction
function Trig_Exp_Share_Func003002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(2) )
endfunction
function Trig_Exp_Share_Func004002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(3) )
endfunction
function Trig_Exp_Share_Func005002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(4) )
endfunction
function Trig_Exp_Share_Func006002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(5) )
endfunction
function Trig_Exp_Share_Func007002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_XP, true, Player(6) )
endfunction
function Trig_Exp_Share_Actions takes nothing returns nothing
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func001002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func002002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func003002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func004002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func005002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func006002 )
call ForForce( GetPlayersAll(), function Trig_Exp_Share_Func007002 )
endfunction
function InitTrig_Exp_Share takes nothing returns nothing
set gg_trg_Exp_Share = CreateTrigger( )
call TriggerAddAction( gg_trg_Exp_Share, function Trig_Exp_Share_Actions )
endfunction
function Trig_Friend_Spells_Func001002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(0) )
endfunction
function Trig_Friend_Spells_Func002002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(1) )
endfunction
function Trig_Friend_Spells_Func003002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(2) )
endfunction
function Trig_Friend_Spells_Func004002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(3) )
endfunction
function Trig_Friend_Spells_Func005002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(4) )
endfunction
function Trig_Friend_Spells_Func006002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(5) )
endfunction
function Trig_Friend_Spells_Func007002 takes nothing returns nothing
call SetPlayerAllianceBJ( GetEnumPlayer(), ALLIANCE_SHARED_SPELLS, true, Player(6) )
endfunction
function Trig_Friend_Spells_Actions takes nothing returns nothing
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func001002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func002002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func003002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func004002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func005002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func006002 )
call ForForce( GetPlayersAll(), function Trig_Friend_Spells_Func007002 )
endfunction
function InitTrig_Friend_Spells takes nothing returns nothing
set gg_trg_Friend_Spells = CreateTrigger( )
call TriggerAddAction( gg_trg_Friend_Spells, function Trig_Friend_Spells_Actions )
endfunction
function Trig_Drop_Item_Func002001 takes nothing returns boolean
return ( udg_random == 1 )
endfunction
function Trig_Drop_Item_Func003001 takes nothing returns boolean
return ( GetItemTypeId(GetLastCreatedItem()) == 'texp' )
endfunction
function Trig_Drop_Item_Actions takes nothing returns nothing
set udg_random = GetRandomInt(1, 10)
if ( Trig_Drop_Item_Func002001() ) then
call CreateItemLoc( ChooseRandomItemBJ(1), GetUnitLoc(GetTriggerUnit()) )
else
call DoNothing( )
endif
if ( Trig_Drop_Item_Func003001() ) then
call RemoveItem( GetLastCreatedItem() )
else
call DoNothing( )
endif
endfunction
function InitTrig_Drop_Item takes nothing returns nothing
set gg_trg_Drop_Item = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_Drop_Item, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_Drop_Item, function Trig_Drop_Item_Actions )
endfunction
function Trig_Settings_Initialization_Func012002 takes nothing returns nothing
call SetPlayerHandicapXPBJ( GetEnumPlayer(), 150.00 )
endfunction
function Trig_Settings_Initialization_Actions takes nothing returns nothing
call SetPlayerFlagBJ( PLAYER_STATE_GIVES_BOUNTY, true, Player(8) )
call AdjustPlayerStateBJ( 300, Player(0), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 2700, Player(1), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 300, Player(2), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 300, Player(3), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 300, Player(4), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 300, Player(5), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ( 300, Player(6), PLAYER_STATE_RESOURCE_GOLD )
set udg_countdownwindow = GetLastCreatedTimerDialogBJ()
call TimerDialogDisplayBJ( true, udg_countdownwindow )
call TriggerExecute( gg_trg_slayer_rating )
call ForForce( GetPlayersAll(), function Trig_Settings_Initialization_Func012002 )
endfunction
function InitTrig_Settings_Initialization takes nothing returns nothing
set gg_trg_Settings_Initialization = CreateTrigger( )
call TriggerAddAction( gg_trg_Settings_Initialization, function Trig_Settings_Initialization_Actions )
endfunction
function Trig_slayer_rating_Func018002001 takes nothing returns boolean
return ( GetEnumPlayer() != Player(8) )
endfunction
function Trig_slayer_rating_Func018002 takes nothing returns nothing
if ( Trig_slayer_rating_Func018002001() ) then
call LeaderboardSetPlayerItemStyleBJ( GetEnumPlayer(), GetLastCreatedLeaderboard(), true, true, false )
else
call DoNothing( )
endif
endfunction
function Trig_slayer_rating_Actions takes nothing returns nothing
set bj_forLoopAIndex = 1
set bj_forLoopAIndexEnd = 9
loop
exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
set udg_playerkills[GetForLoopIndexA()] = 0
set bj_forLoopAIndex = bj_forLoopAIndex + 1
endloop
call CreateLeaderboardBJ( GetPlayersAll(), "TRIGSTR_049" )
call LeaderboardAddItemBJ( Player(0), GetLastCreatedLeaderboard(), "TRIGSTR_050", 0 )
call LeaderboardAddItemBJ( Player(1), GetLastCreatedLeaderboard(), "TRIGSTR_051", 0 )
call LeaderboardAddItemBJ( Player(2), GetLastCreatedLeaderboard(), "TRIGSTR_052", 0 )
call LeaderboardAddItemBJ( Player(3), GetLastCreatedLeaderboard(), "TRIGSTR_053", 0 )
call LeaderboardAddItemBJ( Player(4), GetLastCreatedLeaderboard(), "TRIGSTR_054", 0 )
call LeaderboardAddItemBJ( Player(5), GetLastCreatedLeaderboard(), "TRIGSTR_055", 0 )
call LeaderboardAddItemBJ( Player(6), GetLastCreatedLeaderboard(), "TRIGSTR_056", 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(0), udg_slayerboard, 100, 0.00, 0.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(1), udg_slayerboard, 0.00, 0.00, 100.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(2), udg_slayerboard, 75.00, 75.00, 75.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(3), udg_slayerboard, 100, 0.00, 100.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(4), udg_slayerboard, 100, 100.00, 0.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(5), udg_slayerboard, 100, 50.00, 0.00, 0 )
call LeaderboardSetPlayerItemLabelColorBJ( Player(6), udg_slayerboard, 10.00, 100.00, 10.00, 0 )
call ForForce( GetPlayersAll(), function Trig_slayer_rating_Func018002 )
endfunction
function InitTrig_slayer_rating takes nothing returns nothing
set gg_trg_slayer_rating = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_slayer_rating, 11.00 )
call TriggerAddAction( gg_trg_slayer_rating, function Trig_slayer_rating_Actions )
endfunction
function Trig_slayer_rating_update_Func002002001 takes nothing returns boolean
return ( GetEnumPlayer() != Player(8) )
endfunction
function Trig_slayer_rating_update_Func002002 takes nothing returns nothing
if ( Trig_slayer_rating_update_Func002002001() ) then
call LeaderboardSetPlayerItemValueBJ( GetEnumPlayer(), GetLastCreatedLeaderboard(), udg_playerkills[GetConvertedPlayerId(GetEnumPlayer())] )
else
call DoNothing( )
endif
endfunction
function Trig_slayer_rating_update_Actions takes nothing returns nothing
set udg_playerkills[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] = ( udg_playerkills[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] + 1 )
call ForForce( GetPlayersAll(), function Trig_slayer_rating_update_Func002002 )
call LeaderboardSortItemsBJ( GetLastCreatedLeaderboard(), bj_SORTTYPE_SORTBYVALUE, false )
endfunction
function InitTrig_slayer_rating_update takes nothing returns nothing
set gg_trg_slayer_rating_update = CreateTrigger( )
call TriggerRegisterPlayerUnitEventSimple( gg_trg_slayer_rating_update, Player(8), EVENT_PLAYER_UNIT_DEATH )
call TriggerAddAction( gg_trg_slayer_rating_update, function Trig_slayer_rating_update_Actions )
endfunction
function Trig_Abrir_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Abrir_Actions takes nothing returns nothing
call ModifyGateBJ( bj_GATEOPERATION_OPEN, gg_dest_ATg1_0490 )
endfunction
function InitTrig_Abrir takes nothing returns nothing
set gg_trg_Abrir = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Abrir, gg_rct_Porta )
call TriggerAddCondition( gg_trg_Abrir, Condition( function Trig_Abrir_Conditions ) )
call TriggerAddAction( gg_trg_Abrir, function Trig_Abrir_Actions )
endfunction
function Trig_Heros_appear_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'EC09', Player(1), GetRectCenter(gg_rct_Illidan), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call TriggerSleepAction( 1.00 )
call PlaySoundBJ( gg_snd_IllidanMorphedYes4 )
call TriggerSleepAction( 3.00 )
call ReplaceUnitBJ( GetLastCreatedUnit(), 'EC09', bj_UNIT_STATE_METHOD_DEFAULTS )
call TriggerSleepAction( 1.00 )
call CreateNUnitsAtLoc( 1, 'EC04', Player(3), GetRectCenter(gg_rct_Dark), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call CreateNUnitsAtLoc( 1, 'EC05', Player(4), GetRectCenter(gg_rct_Wrath), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call TriggerSleepAction( 1.00 )
call CreateNUnitsAtLoc( 1, 'EC06', Player(0), GetRectCenter(gg_rct_Blood), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call CreateNUnitsAtLoc( 1, 'EC03', Player(2), GetRectCenter(gg_rct_Terror), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call TriggerSleepAction( 1.00 )
call CreateNUnitsAtLoc( 1, 'EC01', Player(6), GetRectCenter(gg_rct_Fury), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
call CreateNUnitsAtLoc( 1, 'EC02', Player(5), GetRectCenter(gg_rct_Flame), bj_UNIT_FACING )
call UnitAddItemByIdSwapped( 'phea', GetLastCreatedUnit() )
endfunction
function InitTrig_Heros_appear takes nothing returns nothing
set gg_trg_Heros_appear = CreateTrigger( )
call TriggerAddAction( gg_trg_Heros_appear, function Trig_Heros_appear_Actions )
endfunction
function Trig_Cinem_Actions takes nothing returns nothing
call SetUserControlForceOff( GetPlayersAll() )
call CinematicModeBJ( true, GetPlayersAll() )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(0), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(1), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(2), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(3), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(4), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(5), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_001, Player(6), 18.00 )
call TriggerSleepAction( 11.00 )
call CinematicModeBJ( false, GetPlayersAll() )
call SetUserControlForceOn( GetPlayersAll() )
call TriggerSleepAction( 10.00 )
call PlaySoundBJ( gg_snd_QuestNew )
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_070" )
endfunction
function InitTrig_Cinem takes nothing returns nothing
set gg_trg_Cinem = CreateTrigger( )
call TriggerAddAction( gg_trg_Cinem, function Trig_Cinem_Actions )
endfunction
function Trig_Map_Start_Actions takes nothing returns nothing
call ResetToGameCameraForPlayer( Player(0), 0 )
call PanCameraToTimedLocForPlayer( Player(0), GetRectCenter(gg_rct_Blood), 0.00 )
call ResetToGameCameraForPlayer( Player(1), 0 )
call PanCameraToTimedLocForPlayer( Player(1), GetRectCenter(gg_rct_Illidan), 0.00 )
call ResetToGameCameraForPlayer( Player(2), 0 )
call PanCameraToTimedLocForPlayer( Player(2), GetRectCenter(gg_rct_Terror), 0.00 )
call ResetToGameCameraForPlayer( Player(3), 0 )
call PanCameraToTimedLocForPlayer( Player(3), GetRectCenter(gg_rct_Dark), 0.00 )
call ResetToGameCameraForPlayer( Player(4), 0 )
call PanCameraToTimedLocForPlayer( Player(4), GetRectCenter(gg_rct_Wrath), 0.00 )
call ResetToGameCameraForPlayer( Player(5), 0 )
call PanCameraToTimedLocForPlayer( Player(5), GetRectCenter(gg_rct_Flame), 0.00 )
call ResetToGameCameraForPlayer( Player(6), 0 )
call PanCameraToTimedLocForPlayer( Player(6), GetRectCenter(gg_rct_Fury), 0.00 )
endfunction
function InitTrig_Map_Start takes nothing returns nothing
set gg_trg_Map_Start = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Map_Start, 12.00 )
call TriggerAddAction( gg_trg_Map_Start, function Trig_Map_Start_Actions )
endfunction
function Trig_Throne_Conditions takes nothing returns boolean
if ( not ( IsUnitDeadBJ(gg_unit_ndmg_0007) == true ) ) then
return false
endif
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(1)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Throne_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Region_013) )
endfunction
function InitTrig_Throne takes nothing returns nothing
set gg_trg_Throne = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Throne, gg_rct_Region_012 )
call TriggerAddCondition( gg_trg_Throne, Condition( function Trig_Throne_Conditions ) )
call TriggerAddAction( gg_trg_Throne, function Trig_Throne_Actions )
endfunction
function Trig_YOU_WIN_Func026002 takes nothing returns nothing
call RemoveUnit( GetEnumUnit() )
endfunction
function Trig_YOU_WIN_Func027002 takes nothing returns nothing
call RemoveUnit( GetEnumUnit() )
endfunction
function Trig_YOU_WIN_Actions takes nothing returns nothing
call PlayMusicBJ( gg_snd_DarkVictory )
call SetUserControlForceOff( GetPlayersAll() )
call ResetToGameCameraForPlayer( Player(0), 0 )
call PanCameraToTimedLocForPlayer( Player(0), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(1), 0 )
call PanCameraToTimedLocForPlayer( Player(1), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(2), 0 )
call PanCameraToTimedLocForPlayer( Player(2), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(3), 0 )
call PanCameraToTimedLocForPlayer( Player(3), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(4), 0 )
call PanCameraToTimedLocForPlayer( Player(4), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(5), 0 )
call PanCameraToTimedLocForPlayer( Player(5), GetRectCenter(gg_rct_Region_014), 0.00 )
call ResetToGameCameraForPlayer( Player(6), 0 )
call PanCameraToTimedLocForPlayer( Player(6), GetRectCenter(gg_rct_Region_014), 0.00 )
call CinematicModeBJ( true, GetPlayersAll() )
call TriggerSleepAction( 1.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(0), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(1), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(2), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(3), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(4), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(5), 18.00 )
call CameraSetupApplyForPlayer( true, gg_cam_Camera_002, Player(6), 18.00 )
call ForGroup( GetUnitsOfPlayerAll(Player(1)), function Trig_YOU_WIN_Func026002 )
call ForGroup( GetUnitsOfPlayerAll(Player(8)), function Trig_YOU_WIN_Func027002 )
call CreateNUnitsAtLoc( 1, 'EC00', Player(1), GetRectCenter(gg_rct_Region_011), bj_UNIT_FACING )
call GroupPointOrderLocBJ( GetLastCreatedGroup(), "move", GetRectCenter(gg_rct_Region_012) )
call ConditionalTriggerExecute( gg_trg_Throne )
call TriggerSleepAction( 0.01 )
call PlaySoundBJ( gg_snd_N06Illidan17 )
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_048" )
call TriggerSleepAction( 30.00 )
call CinematicModeBJ( false, GetPlayersAll() )
call CustomVictoryBJ( Player(0), true, true )
call CustomVictoryBJ( Player(1), true, true )
call CustomVictoryBJ( Player(2), true, true )
call CustomVictoryBJ( Player(3), true, true )
call CustomVictoryBJ( Player(4), true, true )
call CustomVictoryBJ( Player(5), true, true )
call CustomVictoryBJ( Player(6), true, true )
endfunction
function InitTrig_YOU_WIN takes nothing returns nothing
set gg_trg_YOU_WIN = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_YOU_WIN, gg_unit_ndmg_0007, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_YOU_WIN, function Trig_YOU_WIN_Actions )
endfunction
function Trig_Demon_Gate_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_047" )
call SetUnitInvulnerable( gg_unit_ndmg_0007, false )
endfunction
function InitTrig_Demon_Gate takes nothing returns nothing
set gg_trg_Demon_Gate = CreateTrigger( )
call TriggerRegisterUnitEvent( gg_trg_Demon_Gate, gg_unit_UC07_0003, EVENT_UNIT_DEATH )
call TriggerAddAction( gg_trg_Demon_Gate, function Trig_Demon_Gate_Actions )
endfunction
function Trig_Wips_Actions takes nothing returns nothing
set udg_Wips[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))] = GetLastCreatedUnit()
call RemoveUnit( GetTriggerUnit() )
endfunction
function InitTrig_Wips takes nothing returns nothing
set gg_trg_Wips = CreateTrigger( )
call TriggerAddAction( gg_trg_Wips, function Trig_Wips_Actions )
endfunction
function Trig_Barrow_Conditions takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'eC08' ) ) then
return false
endif
return true
endfunction
function Trig_Barrow_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'ngad', Player(PLAYER_NEUTRAL_PASSIVE), GetRectCenter(gg_rct_Shop1), bj_UNIT_FACING )
call TriggerExecute( gg_trg_Wips )
endfunction
function InitTrig_Barrow takes nothing returns nothing
set gg_trg_Barrow = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Barrow, gg_rct_Shop1 )
call TriggerAddCondition( gg_trg_Barrow, Condition( function Trig_Barrow_Conditions ) )
call TriggerAddAction( gg_trg_Barrow, function Trig_Barrow_Actions )
endfunction
function Trig_Fount_Conditions takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'eC08' ) ) then
return false
endif
return true
endfunction
function Trig_Fount_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'nfoh', Player(PLAYER_NEUTRAL_PASSIVE), GetRectCenter(gg_rct_Fountain), bj_UNIT_FACING )
call TriggerExecute( gg_trg_Wips )
endfunction
function InitTrig_Fount takes nothing returns nothing
set gg_trg_Fount = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Fount, gg_rct_Fountain )
call TriggerAddCondition( gg_trg_Fount, Condition( function Trig_Fount_Conditions ) )
call TriggerAddAction( gg_trg_Fount, function Trig_Fount_Actions )
endfunction
function Trig_hunter_Conditions takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'eC08' ) ) then
return false
endif
return true
endfunction
function Trig_hunter_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'ngme', Player(PLAYER_NEUTRAL_PASSIVE), GetRectCenter(gg_rct_Shop_2), bj_UNIT_FACING )
call TriggerExecute( gg_trg_Wips )
endfunction
function InitTrig_hunter takes nothing returns nothing
set gg_trg_hunter = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_hunter, gg_rct_Shop_2 )
call TriggerAddCondition( gg_trg_hunter, Condition( function Trig_hunter_Conditions ) )
call TriggerAddAction( gg_trg_hunter, function Trig_hunter_Actions )
endfunction
function Trig_Step1_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step1_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step2) )
endfunction
function InitTrig_Step1 takes nothing returns nothing
set gg_trg_Step1 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step1, gg_rct_Step1 )
call TriggerAddCondition( gg_trg_Step1, Condition( function Trig_Step1_Conditions ) )
call TriggerAddAction( gg_trg_Step1, function Trig_Step1_Actions )
endfunction
function Trig_Step2_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step2_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step3) )
endfunction
function InitTrig_Step2 takes nothing returns nothing
set gg_trg_Step2 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step2, gg_rct_Step2 )
call TriggerAddCondition( gg_trg_Step2, Condition( function Trig_Step2_Conditions ) )
call TriggerAddAction( gg_trg_Step2, function Trig_Step2_Actions )
endfunction
function Trig_Step3_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step3_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step4) )
endfunction
function InitTrig_Step3 takes nothing returns nothing
set gg_trg_Step3 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step3, gg_rct_Step3 )
call TriggerAddCondition( gg_trg_Step3, Condition( function Trig_Step3_Conditions ) )
call TriggerAddAction( gg_trg_Step3, function Trig_Step3_Actions )
endfunction
function Trig_Step4_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step4_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step5) )
endfunction
function InitTrig_Step4 takes nothing returns nothing
set gg_trg_Step4 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step4, gg_rct_Step4 )
call TriggerAddCondition( gg_trg_Step4, Condition( function Trig_Step4_Conditions ) )
call TriggerAddAction( gg_trg_Step4, function Trig_Step4_Actions )
endfunction
function Trig_Step5_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step5_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step6) )
endfunction
function InitTrig_Step5 takes nothing returns nothing
set gg_trg_Step5 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step5, gg_rct_Step5 )
call TriggerAddCondition( gg_trg_Step5, Condition( function Trig_Step5_Conditions ) )
call TriggerAddAction( gg_trg_Step5, function Trig_Step5_Actions )
endfunction
function Trig_Step6_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetTriggerUnit(), Player(8)) == true ) ) then
return false
endif
return true
endfunction
function Trig_Step6_Actions takes nothing returns nothing
call IssuePointOrderLocBJ( GetTriggerUnit(), "attack", GetRectCenter(gg_rct_Step7) )
endfunction
function InitTrig_Step6 takes nothing returns nothing
set gg_trg_Step6 = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Step6, gg_rct_Step6 )
call TriggerAddCondition( gg_trg_Step6, Condition( function Trig_Step6_Conditions ) )
call TriggerAddAction( gg_trg_Step6, function Trig_Step6_Actions )
endfunction
function Trig_Spawn_1_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_1 takes nothing returns nothing
set gg_trg_Spawn_1 = CreateTrigger( )
call TriggerAddAction( gg_trg_Spawn_1, function Trig_Spawn_1_Actions )
endfunction
function Trig_Spawn_2_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_2 takes nothing returns nothing
set gg_trg_Spawn_2 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_2, 50.00 )
call TriggerAddAction( gg_trg_Spawn_2, function Trig_Spawn_2_Actions )
endfunction
function Trig_Spawn_3_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC12', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC19', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_3 takes nothing returns nothing
set gg_trg_Spawn_3 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_3, 120.00 )
call TriggerAddAction( gg_trg_Spawn_3, function Trig_Spawn_3_Actions )
endfunction
function Trig_Spawn_4_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC13', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC11', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_4 takes nothing returns nothing
set gg_trg_Spawn_4 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_4, 200.00 )
call TriggerAddAction( gg_trg_Spawn_4, function Trig_Spawn_4_Actions )
endfunction
function Trig_Spawn_5_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_5 takes nothing returns nothing
set gg_trg_Spawn_5 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_5, 290.00 )
call TriggerAddAction( gg_trg_Spawn_5, function Trig_Spawn_5_Actions )
endfunction
function Trig_Spawn_6_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC30', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'uC14', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC20', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_6 takes nothing returns nothing
set gg_trg_Spawn_6 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_6, 400.00 )
call TriggerAddAction( gg_trg_Spawn_6, function Trig_Spawn_6_Actions )
endfunction
function Trig_Spawn_7_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC18', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_7 takes nothing returns nothing
set gg_trg_Spawn_7 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_7, 500.00 )
call TriggerAddAction( gg_trg_Spawn_7, function Trig_Spawn_7_Actions )
endfunction
function Trig_Spawn_8_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC21', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC22', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC18', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC29', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC28', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC18', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC29', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC28', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC18', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC29', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC28', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_8 takes nothing returns nothing
set gg_trg_Spawn_8 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_8, 600.00 )
call TriggerAddAction( gg_trg_Spawn_8, function Trig_Spawn_8_Actions )
endfunction
function Trig_Spawn_9_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC18', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC29', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC28', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC23', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_9 takes nothing returns nothing
set gg_trg_Spawn_9 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_9, 700.00 )
call TriggerAddAction( gg_trg_Spawn_9, function Trig_Spawn_9_Actions )
endfunction
function Trig_Spawn_10_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC17', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC15', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC26', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC16', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_10 takes nothing returns nothing
set gg_trg_Spawn_10 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_10, 800.00 )
call TriggerAddAction( gg_trg_Spawn_10, function Trig_Spawn_10_Actions )
endfunction
function Trig_Spawn_11_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC27', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC27', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
call CreateNUnitsAtLocFacingLocBJ( 1, 'nC27', Player(8), GetRectCenter(gg_rct_SPAWN), GetUnitLoc(GetTriggerUnit()) )
call IssuePointOrderLocBJ( GetLastCreatedUnit(), "attack", GetRectCenter(gg_rct_Step1) )
endfunction
function InitTrig_Spawn_11 takes nothing returns nothing
set gg_trg_Spawn_11 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Spawn_11, 860.00 )
call TriggerAddAction( gg_trg_Spawn_11, function Trig_Spawn_11_Actions )
endfunction