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Model validation: IllidanCar

IllidanCar.mdx

0 errors 1 severe 4 warnings 10 unused
  • 1 2 Model
    • Missing "Death" sequence
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 5 - "Victory"
    • "victory" is not a standard name
  • 1 Texture 2 - "TeamColor00.blp" - Team color
    • Path "textures/teamcolor00.blp" and replaceable ID 1 used together
  • 2 Bone 1 - "Bone WheelA"
    • 2 Rotation
      • Track 21 at frame 10600 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 10900 has roughly the same value as tracks 21 and 23
  • 1 Bone 5 - "Bone Shield01"
    • 1 Translation
      • Track 10 at frame 10300 has exactly the same value as tracks 9 and 11
  • 2 Bone 8 - "Bone GunScale01"
    • 2 Scaling
      • Track 7 at frame 10700 has exactly the same value as tracks 6 and 8
      • Track 16 at frame 13800 has exactly the same value as tracks 15 and 17
  • 1 Bone 16 - "Bone_Chestx"
    • 1 Translation
      • Track 18 at frame 10167 has exactly the same value as tracks 17 and 19
  • 2 Bone 17 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 9 at frame 8167 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 8400 has roughly the same value as tracks 9 and 11
  • 1 Helper 1
    • 1 Rotation
      • Track 6 at frame 10167 has roughly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 1 - "BlizParticle Flash"
    • 1 Latitude
      • Track 1 at frame 11733 is not in any sequence
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