Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Illidan Holy of the bundle Illidan Holy. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Illidan Holy (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing IllidanHoly.mdx
Now Click the "Import File" Button:
Next select 'IllidanHoly.mdx' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
Done, you have imported the file IllidanHoly.mdx.
Importing IllidanHoly_Body.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Body.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
war3mapimported/IllidanHoly_Body.blp
Double-click the file IllidanHoly_Body.blp:
IllidanHoly_Body.blp
Image / Texture
895
war3mapimported/IllidanHoly_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
Done, you have imported the file IllidanHoly_Body.blp.
Importing IllidanHoly_Clothes.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Clothes.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
war3mapimported/IllidanHoly_Clothes.blp
Double-click the file IllidanHoly_Clothes.blp:
IllidanHoly_Clothes.blp
Image / Texture
844
war3mapimported/IllidanHoly_Clothes.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
Done, you have imported the file IllidanHoly_Clothes.blp.
Importing IllidanHoly_Clothes2.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Clothes2.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
war3mapimported/IllidanHoly_Clothes2.blp
Double-click the file IllidanHoly_Clothes2.blp:
IllidanHoly_Clothes2.blp
Image / Texture
243
war3mapimported/IllidanHoly_Clothes2.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
Done, you have imported the file IllidanHoly_Clothes2.blp.
Importing IllidanHoly_Glaive.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Glaive.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
war3mapimported/IllidanHoly_Glaive.blp
Double-click the file IllidanHoly_Glaive.blp:
IllidanHoly_Glaive.blp
Image / Texture
235
war3mapimported/IllidanHoly_Glaive.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
Done, you have imported the file IllidanHoly_Glaive.blp.
Importing IllidanHoly_GlaiveSfx1.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_GlaiveSfx1.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
war3mapimported/IllidanHoly_GlaiveSfx1.blp
Double-click the file IllidanHoly_GlaiveSfx1.blp:
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
war3mapimported/IllidanHoly_GlaiveSfx1.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
Done, you have imported the file IllidanHoly_GlaiveSfx1.blp.
Importing IllidanHoly_GlaiveSfx2.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_GlaiveSfx2.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
war3mapimported/IllidanHoly_GlaiveSfx2.blp
Double-click the file IllidanHoly_GlaiveSfx2.blp:
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
war3mapimported/IllidanHoly_GlaiveSfx2.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
Done, you have imported the file IllidanHoly_GlaiveSfx2.blp.
Importing IllidanHoly_Hair.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Hair.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
Image / Texture
40
war3mapimported/IllidanHoly_Hair.blp
Double-click the file IllidanHoly_Hair.blp:
IllidanHoly_Hair.blp
Image / Texture
40
war3mapimported/IllidanHoly_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Hair.blp
Image / Texture
40
IllidanHoly_Hair.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
Image / Texture
40
IllidanHoly_Hair.blp
Done, you have imported the file IllidanHoly_Hair.blp.
Importing IllidanHoly_Wings.blp
Now Click the "Import File" Button:
Next select 'IllidanHoly_Wings.blp' in the folder which you extracted from the zip archive:
Illidan Holy
IllidanHoly.mdx
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
Image / Texture
40
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
Image / Texture
639
war3mapimported/IllidanHoly_Wings.blp
Double-click the file IllidanHoly_Wings.blp:
IllidanHoly_Wings.blp
Image / Texture
639
war3mapimported/IllidanHoly_Wings.blp
Tick the box "Use Custom Path" and type in the correct path:
IllidanHoly_Wings.blp
Image / Texture
639
IllidanHoly_Wings.blp
The file has been properly added to the map archive:
IllidanHoly.mdx
Model
1,652
war3mapimported/IllidanHoly.mdx
IllidanHoly_Body.blp
Image / Texture
895
IllidanHoly_Body.blp
IllidanHoly_Clothes.blp
Image / Texture
844
IllidanHoly_Clothes.blp
IllidanHoly_Clothes2.blp
Image / Texture
243
IllidanHoly_Clothes2.blp
IllidanHoly_Glaive.blp
Image / Texture
235
IllidanHoly_Glaive.blp
IllidanHoly_GlaiveSfx1.blp
Image / Texture
92
IllidanHoly_GlaiveSfx1.blp
IllidanHoly_GlaiveSfx2.blp
Image / Texture
141
IllidanHoly_GlaiveSfx2.blp
IllidanHoly_Hair.blp
Image / Texture
40
IllidanHoly_Hair.blp
IllidanHoly_Wings.blp
Image / Texture
639
IllidanHoly_Wings.blp
Done, you have imported the file IllidanHoly_Wings.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.