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Triggers
Illidan Escape.w3x
Variables
Create Guy
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Enter Terrain
When Enter Die
Ini
Button 1
Button 2
Button 3
Stage 1 Exit
Stage 2 Exit
Stage 3 Exit
Stage 4 Exit
Stage 5 Exit
Dying Stage 1
Revive
Dying Stage 2
Dying Stage 3
Dying Stage 4
Dying Stage 5
Dying Stage 6
Units
Move Illlidans 1
Move Illidans 2
Move Illidans 3
Move Illidans 4
Move Illidans 5
Shoot Ballistas 1
Shoot Ballistas 2
Shoot Ballistas 3
Shoot Ballistas 4
Shoot Ballistas 5
Shoot Ballistas 6
Shoot Ballistas 8
Shoot Ballitsas 9
Create 1
Create 2
Create 3
Create 4
Create 5
Create 6
Create 7
Create 8
Create 9
Create 10
Create 11
Create 12
Create 13
Create 14
Create 15
Create 16
Create 17
Create 18
Create 19
Start Illidan 2
Start Illidan 2 Kopieren
Start Illidan 2 Kopieren Kopieren
Start Illidan 2 Kopieren Kopieren Kopieren
Regions
Go 1
Go 2
Go 3
Go 4
Go 5
Go 6
Go 7
Go 8
Go 9
Go 10
Go 11
Go 12
Go 13
Go 14
Go 15
Go 16
Go 17
Go 18
Go 19
Go 20
Go 21
Go 22
Go 23
Go 24
Go 25
Go 26
Go 27
Go 28
Go 29
Go 30
Go 31
Go 32
Go 33
Go 34
Go 35
Go 36
Go 37
Go 38
Go 39
Go 40
Go 41
Go 42
Go 43
Go 44
Go 45
Go 46
Go 47
Kill 1
Vidio
Cinematic
After Cinematic
Timer
Defeat Cinematic
Victory Cinematic
Savepoints
Savepoint
Savepoint 2
Savepoint 3
Savepoint 4
Savepoint 5
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Timer
timer
No
Red
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 1 (Red) at (Center of Start <gen>) facing (Position of (Triggering unit))
Blue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 2 (Blue) at (Center of Start <gen>) facing (Position of (Triggering unit))
Teal
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 3 (Teal) at (Center of Start <gen>) facing (Position of (Triggering unit))
Purple
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 4 (Purple) at (Center of Start <gen>) facing (Position of (Triggering unit))
Yellow
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 5 (Yellow) at (Center of Start <gen>) facing (Position of (Triggering unit))
Orange
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 6 (Orange) at (Center of Start <gen>) facing (Position of (Triggering unit))
Green
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 7 (Green) at (Center of Start <gen>) facing (Position of (Triggering unit))
Pink
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 8 (Pink) at (Center of Start <gen>) facing (Position of (Triggering unit))
Grey
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 Guy for Player 9 (Gray) at (Center of Start <gen>) facing (Position of (Triggering unit))
When Enter Die
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Rough Dirt
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Icecrown Glacier - Black Bricks
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Button 1
Events
Unit - A unit enters 1_Button <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Close Foot Switch 0533 <gen>
Destructible - Destroy ForceWall 0007 <gen>
Game - Display to (All players) the text: You have opened the Energy Wall!
Button 2
Events
Unit - A unit enters 2_Button <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Close Foot Switch 0564 <gen>
Destructible - Destroy ForceWall 0012 <gen>
Game - Display to (All players) the text: You have opened the Energy Wall!
Button 3
Events
Unit - A unit enters 3_Button <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Close Foot Switch 0532 <gen>
Destructible - Destroy ForceWall 0206 <gen>
Game - Display to (All players) the text: You have opened the Energy Wall!
Stage 1 Exit
Events
Unit - A unit enters Exit_1_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit - Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Trigger - Turn off Dying_Stage_1 <gen>
Trigger - Turn on Dying_Stage_2 <gen>
Trigger - Turn on Create_1 <gen>
Trigger - Turn on Create_2 <gen>
Trigger - Turn on Create_3 <gen>
Trigger - Turn on Create_4 <gen>
Trigger - Turn on Create_5 <gen>
Trigger - Turn on Create_6 <gen>
Trigger - Turn on Create_7 <gen>
Stage 2 Exit
Events
Unit - A unit enters Exit_2_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Triggering unit) instantly to (Center of Start_3_Stage <gen>))
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Trigger - Turn off Dying_Stage_1 <gen>
Trigger - Turn off Dying_Stage_2 <gen>
Trigger - Turn on Dying_Stage_3 <gen>
Trigger - Turn on Create_8 <gen>
Trigger - Turn on Create_9 <gen>
Trigger - Turn on Create_10 <gen>
Trigger - Turn on Create_11 <gen>
Trigger - Turn on Create_12 <gen>
Trigger - Turn on Create_13 <gen>
Trigger - Turn on Create_14 <gen>
Trigger - Turn on Create__15 <gen>
Trigger - Turn off Create_1 <gen>
Trigger - Turn off Create_2 <gen>
Trigger - Turn off Create_3 <gen>
Trigger - Turn off Create_4 <gen>
Trigger - Turn off Create_5 <gen>
Trigger - Turn off Create_6 <gen>
Trigger - Turn off Create_7 <gen>
Stage 3 Exit
Events
Unit - A unit enters Exit_4_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Triggering unit) instantly to (Center of Start_5_Stage <gen>))
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Trigger - Turn off Dying_Stage_1 <gen>
Trigger - Turn off Dying_Stage_2 <gen>
Trigger - Turn off Dying_Stage_3 <gen>
Trigger - Turn on Dying_Stage_4 <gen>
Trigger - Turn off Create_1 <gen>
Trigger - Turn off Create_2 <gen>
Trigger - Turn off Create_3 <gen>
Trigger - Turn off Create_4 <gen>
Trigger - Turn off Create_5 <gen>
Trigger - Turn off Create_6 <gen>
Trigger - Turn off Create_7 <gen>
Trigger - Turn off Create_8 <gen>
Trigger - Turn off Create_9 <gen>
Trigger - Turn off Create_10 <gen>
Trigger - Turn off Create_11 <gen>
Trigger - Turn off Create_12 <gen>
Trigger - Turn off Create_13 <gen>
Trigger - Turn off Create_14 <gen>
Trigger - Turn off Create__15 <gen>
Trigger - Turn on Create_16 <gen>
Trigger - Turn on Create_17 <gen>
Trigger - Turn on Create_18 <gen>
Trigger - Turn on Create_16 <gen>
Stage 4 Exit
Events
Unit - A unit enters Exit_5_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Triggering unit) instantly to (Center of Start_6_stage <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Triggering unit) instantly to (Center of Start_6_stage <gen>))
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 0 seconds
Trigger - Turn off Dying_Stage_1 <gen>
Trigger - Turn off Dying_Stage_2 <gen>
Trigger - Turn off Dying_Stage_3 <gen>
Trigger - Turn off Dying_Stage_4 <gen>
Trigger - Turn on Dying_Stage_5 <gen>
Stage 5 Exit
Events
Unit - A unit enters Exit_6_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Triggering unit) instantly to (Center of Start_7_Stage <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Move (Triggering unit) instantly to (Center of Start_2_Stage <gen>))
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Trigger - Turn off Dying_Stage_1 <gen>
Trigger - Turn off Dying_Stage_2 <gen>
Trigger - Turn off Dying_Stage_3 <gen>
Trigger - Turn off Dying_Stage_4 <gen>
Trigger - Turn off Dying_Stage_5 <gen>
Trigger - Turn on Dying_Stage_6 <gen>
Dying Stage 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's Guy has been died!)
Wait 2.00 seconds
Game - Display to (All players) the text: Now he must wate till a other player reach a Cheackpoint, then he will Revived!
Revive
Events
Player - Player 1 (Red) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Guy for (Triggering player) at (Center of Start <gen>) facing Default building facing degrees
Dying Stage 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guy
Actions
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
Unit - Create 1 . Guy for (Owner of (Dying unit)) at (Center of Start_2_Stage <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Dying unit))
Dying Stage 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guy
Actions
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Dying unit)) over 0 seconds
Unit - Create 1 . Guy for (Owner of (Dying unit)) at (Center of Start_3_Stage <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Dying unit))
Dying Stage 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guy
Actions
Camera - . Apply . gg_cam_Camera_003 for (Owner of (Dying unit)) over 0 seconds
Unit - Create 1 . Guy for (Owner of (Dying unit)) at (Center of Start_5_Stage <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Dying unit))
Dying Stage 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guy
Actions
Camera - . Apply . gg_cam_Camera_004 for (Owner of (Dying unit)) over 0 seconds
Unit - Create 1 . Guy for (Owner of (Dying unit)) at (Center of Start_6_stage <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Dying unit))
Dying Stage 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guy
Actions
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Dying unit)) over 0 seconds
Unit - Create 1 . Guy for (Owner of (Dying unit)) at (Center of Start_7_Stage <gen>) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Dying unit))
Move Illlidans 1
Events
Map initialization
Conditions
Actions
Unit - Order Illidan Slave 0215 <gen> to Patrol To . (Center of Go_46 <gen>)
Unit - Order Illidan Slave 0216 <gen> to Patrol To . (Center of Go_47 <gen>)
Unit - Order Illidan Slave 0217 <gen> to Patrol To . (Center of Go_48 <gen>)
Unit - Order Illidan Slave 0218 <gen> to Patrol To . (Center of Go_49 <gen>)
Unit - Order Illidan Slave 0219 <gen> to Patrol To . (Center of Go_50 <gen>)
Unit - Order Illidan Trooper 0220 <gen> to Patrol To . (Center of Go_51 <gen>)
Unit - Order Illidan Trooper 0221 <gen> to Patrol To . (Center of Go_52 <gen>)
Unit - Order Illidan Warrior 0222 <gen> to Patrol To . (Center of Go_53 <gen>)
Unit - Order Illidan Warrior 0223 <gen> to Patrol To . (Center of Go_54 <gen>)
Unit - Order Illidan Warrior 0224 <gen> to Patrol To . (Center of Go_55 <gen>)
Unit - Order Illidan Warrior 0225 <gen> to Patrol To . (Center of Go_56 <gen>)
Unit - Order Illidan Warrior 0226 <gen> to Patrol To . (Center of Go_57 <gen>)
Unit - Order Evil Illidan 0227 <gen> to Patrol To . (Center of Go_58 <gen>)
Unit - Order Evil Illidan 0228 <gen> to Patrol To . (Center of Go_59 <gen>)
Move Illidans 2
Events
Map initialization
Conditions
Actions
Unit - Order Illidan Slave 0123 <gen> to Patrol To . (Center of Go_1 <gen>)
Unit - Order Illidan Slave 0126 <gen> to Patrol To . (Center of Go_2 <gen>)
Unit - Order Illidan Slave 0127 <gen> to Patrol To . (Center of Go_3 <gen>)
Unit - Order Illidan Slave 0128 <gen> to Patrol To . (Center of Go_4 <gen>)
Unit - Order Illidan Slave 0129 <gen> to Patrol To . (Center of Go_5 <gen>)
Unit - Order Illidan Slave 0130 <gen> to Patrol To . (Center of Go_6 <gen>)
Unit - Order Illidan Slave 0131 <gen> to Patrol To . (Center of Go_7 <gen>)
Unit - Order Illidan Slave 0132 <gen> to Patrol To . (Center of Go_8 <gen>)
Unit - Order Illidan Slave 0133 <gen> to Patrol To . (Center of Go_45 <gen>)
Unit - Order Illidan Slave 0134 <gen> to Patrol To . (Center of Go_9 <gen>)
Unit - Order Illidan Slave 0135 <gen> to Patrol To . (Center of Go_10 <gen>)
Unit - Order Illidan Slave 0136 <gen> to Patrol To . (Center of Go_11 <gen>)
Unit - Order Illidan Slave 0137 <gen> to Patrol To . (Center of Go_12 <gen>)
Unit - Order Illidan Trooper 0138 <gen> to Patrol To . (Center of Go_13 <gen>)
Unit - Order Illidan Trooper 0139 <gen> to Patrol To . (Center of Go_14 <gen>)
Move Illidans 3
Events
Map initialization
Conditions
Actions
Unit - Order Illidan Slave 0146 <gen> to Patrol To . (Center of Go_15 <gen>)
Unit - Order Illidan Slave 0147 <gen> to Patrol To . (Center of Go_16 <gen>)
Unit - Order Illidan Trooper 0148 <gen> to Patrol To . (Center of Go_17 <gen>)
Unit - Order Illidan Trooper 0151 <gen> to Patrol To . (Center of Go_18 <gen>)
Unit - Order Illidan Trooper 0149 <gen> to Patrol To . (Center of Go_19 <gen>)
Unit - Order Illidan Trooper 0150 <gen> to Patrol To . (Center of Go_20 <gen>)
Unit - Order Illidan Trooper 0152 <gen> to Patrol To . (Center of Go_21 <gen>)
Unit - Order Illidan Trooper 0153 <gen> to Patrol To . (Center of Go_23 <gen>)
Unit - Order Illidan Trooper 0154 <gen> to Patrol To . (Center of Go_22 <gen>)
Move Illidans 4
Events
Map initialization
Conditions
Actions
Unit - Order Illidan Trooper 0155 <gen> to Patrol To . (Center of Go_25 <gen>)
Unit - Order Illidan Trooper 0156 <gen> to Patrol To . (Center of Go_24 <gen>)
Unit - Order Illidan Slave 0157 <gen> to Patrol To . (Center of Go_26 <gen>)
Unit - Order Illidan Slave 0158 <gen> to Patrol To . (Center of Go_27 <gen>)
Unit - Order Illidan Slave 0160 <gen> to Patrol To . (Center of Go_28 <gen>)
Unit - Order Illidan Trooper 0161 <gen> to Patrol To . (Center of Go_29 <gen>)
Unit - Order Illidan Slave 0159 <gen> to Patrol To . (Center of Go_30 <gen>)
Unit - Order Illidan Slave 0163 <gen> to Patrol To . (Center of Go_31 <gen>)
Unit - Order Illidan Slave 0169 <gen> to Patrol To . (Center of Go_32 <gen>)
Unit - Order Illidan Slave 0170 <gen> to Patrol To . (Center of Go_33 <gen>)
Unit - Order Illidan Trooper 0171 <gen> to Patrol To . (Center of Go_34 <gen>)
Unit - Order Illidan Trooper 0172 <gen> to Patrol To . (Center of Go_38 <gen>)
Unit - Order Illidan Trooper 0173 <gen> to Patrol To . (Center of Go_35 <gen>)
Unit - Order Illidan Trooper 0174 <gen> to Patrol To . (Center of Go_36 <gen>)
Unit - Order Illidan Trooper 0178 <gen> to Patrol To . (Center of Go_37 <gen>)
Unit - Order Illidan Trooper 0175 <gen> to Patrol To . (Center of Go_41 <gen>)
Unit - Order Illidan Trooper 0176 <gen> to Patrol To . (Center of Go_40 <gen>)
Unit - Order Illidan Trooper 0177 <gen> to Patrol To . (Center of Go_39 <gen>)
Move Illidans 5
Events
Map initialization
Conditions
Actions
Unit - Order Illidan Warrior 0179 <gen> to Move To . (Center of Move_10 <gen>)
Unit - Order Illidan Warrior 0180 <gen> to Patrol To . (Center of Go_42 <gen>)
Unit - Order Illidan Warrior 0182 <gen> to Patrol To . (Center of Go_43 <gen>)
Unit - Order Illidan Warrior 0181 <gen> to Patrol To . (Center of Go_44 <gen>)
Shoot Ballistas 1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0143 <gen> to Attack Ground . (Center of Shoot_1 <gen>)
Unit - Order Illidan Ballista 0141 <gen> to Attack Ground . (Center of Shoot_3 <gen>)
Unit - Order Illidan Ballista 0145 <gen> to Attack Ground . (Center of Shoot_6 <gen>)
Shoot Ballistas 2
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0144 <gen> to Attack Ground . (Center of Shoot_4 <gen>)
Unit - Order Illidan Ballista 0142 <gen> to Attack Ground . (Center of Shoot_5 <gen>)
Unit - Order Illidan Ballista 0140 <gen> to Attack Ground . (Center of Shoot_2 <gen>)
Shoot Ballistas 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0195 <gen> to Attack Ground . (Center of Shoot_37 <gen>)
Unit - Order Illidan Ballista 0213 <gen> to Attack Ground . (Center of Shoot_31 <gen>)
Unit - Order Illidan Ballista 0193 <gen> to Attack Ground . (Center of Shoot_31 <gen>)
Unit - Order Illidan Ballista 0212 <gen> to Attack Ground . (Center of Shoot_35 <gen>)
Unit - Order Illidan Ballista 0210 <gen> to Attack Ground . (Center of Shoot_44 <gen>)
Shoot Ballistas 4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0183 <gen> to Attack Ground . (Center of Shoot_15 <gen>)
Unit - Order Illidan Ballista 0184 <gen> to Attack Ground . (Center of Shoot_17 <gen>)
Unit - Order Illidan Ballista 0185 <gen> to Attack Ground . (Center of Shoot_19 <gen>)
Unit - Order Illidan Ballista 0203 <gen> to Attack Ground . (Center of Shoot_18 <gen>)
Unit - Order Illidan Ballista 0186 <gen> to Attack Ground . (Center of Shoot_20 <gen>)
Unit - Order Illidan Ballista 0187 <gen> to Attack Ground . (Center of Shoot_23 <gen>)
Unit - Order Illidan Ballista 0188 <gen> to Attack Ground . (Center of Shoot_24 <gen>)
Shoot Ballistas 5
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0200 <gen> to Attack Ground . (Center of Shoot_43 <gen>)
Unit - Order Illidan Ballista 0189 <gen> to Attack Ground . (Center of Shoot_26 <gen>)
Unit - Order Illidan Ballista 0190 <gen> to Attack Ground . (Center of Shoot_28 <gen>)
Unit - Order Illidan Ballista 0191 <gen> to Attack Ground . (Center of Shoot_29 <gen>)
Unit - Order Illidan Ballista 0205 <gen> to Attack Ground . (Center of Shoot_22 <gen>)
Unit - Order to Attack Ground . (Center of Shoot_40 <gen>)
Unit - Order Illidan Ballista 0202 <gen> to Attack Ground . (Center of Shoot_16 <gen>)
Shoot Ballistas 6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0206 <gen> to Attack Ground . (Center of Shoot_25 <gen>)
Unit - Order Illidan Ballista 0211 <gen> to Attack Ground . (Center of Shoot_34 <gen>)
Unit - Order Illidan Ballista 0201 <gen> to Attack Ground . (Center of Shoot_15 <gen>)
Unit - Order Illidan Ballista 0209 <gen> to Attack Ground . (Center of Shoot_33 <gen>)
Unit - Order to Attack Ground . (Center of Shoot_41 <gen>)
Unit - Order Illidan Ballista 0204 <gen> to Attack Ground . (Center of Shoot_21 <gen>)
Unit - Order Illidan Ballista 0207 <gen> to Attack Ground . (Center of Shoot_27 <gen>)
Shoot Ballistas 8
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0196 <gen> to Attack Ground . (Center of Shoot_38 <gen>)
Unit - Order Illidan Ballista 0197 <gen> to Attack Ground . (Center of Shoot_39 <gen>)
Unit - Order Illidan Ballista 0198 <gen> to Attack Ground . (Center of Shoot_41 <gen>)
Unit - Order Illidan Ballista 0199 <gen> to Attack Ground . (Center of Shoot_42 <gen>)
Unit - Order Illidan Ballista 0194 <gen> to Attack Ground . (Center of Shoot_36 <gen>)
Unit - Order Illidan Ballista 0192 <gen> to Attack Ground . (Center of Shoot_30 <gen>)
Shoot Ballitsas 9
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Illidan Ballista 0166 <gen> to Attack Ground . (Center of Shoot_13 <gen>)
Unit - Order Illidan Ballista 0167 <gen> to Attack Ground . (Center of Shoot_12 <gen>)
Unit - Order Illidan Ballista 0168 <gen> to Attack Ground . (Center of Shoot_7 <gen>)
Unit - Order Illidan Ballista 0162 <gen> to Attack Ground . (Center of Shoot_8 <gen>)
Unit - Order Illidan Ballista 0164 <gen> to Attack Ground . (Center of Shoot_11 <gen>)
Unit - Order Illidan Ballista 0165 <gen> to Attack Ground . (Center of Shoot_14 <gen>)
Create 1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_1 <gen>) facing (Position of (Triggering unit))
Create 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_2 <gen>) facing (Position of (Triggering unit))
Create 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_3 <gen>) facing (Position of (Triggering unit))
Create 4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_6 <gen>) facing (Position of (Triggering unit))
Create 5
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_4 <gen>) facing (Position of (Triggering unit))
Create 6
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_7 <gen>) facing (Position of (Triggering unit))
Create 7
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_5 <gen>) facing (Position of (Triggering unit))
Create 8
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_8 <gen>) facing (Position of (Triggering unit))
Create 9
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Creat_10 <gen>) facing (Position of (Triggering unit))
Create 10
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_11 <gen>) facing (Position of (Triggering unit))
Create 11
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_12 <gen>) facing (Position of (Triggering unit))
Create 12
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_13 <gen>) facing (Position of (Triggering unit))
Create 13
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_14 <gen>) facing (Position of (Triggering unit))
Create 14
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_15 <gen>) facing (Position of (Triggering unit))
Create 15
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_16 <gen>) facing (Position of (Triggering unit))
Create 16
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_17 <gen>) facing (Position of (Triggering unit))
Create 17
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_18 <gen>) facing (Position of (Triggering unit))
Create 18
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Warrior for Player 11 (Dark Green) at (Center of Create_19 <gen>) facing (Position of (Triggering unit))
Create 19
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Illidan Trooper for Player 11 (Dark Green) at (Center of Create_9 <gen>) facing (Position of (Triggering unit))
Start Illidan 2
Events
Unit - A unit enters Start_2_Stage <gen>
Conditions
Actions
Trigger - Turn on Move_Illidans_3 <gen>
Trigger - Turn off Move_Illidans_2 <gen>
Start Illidan 2 Kopieren
Events
Unit - A unit enters Start_3_Stage <gen>
Conditions
Actions
Trigger - Turn on Move_Illidans_4 <gen>
Trigger - Turn off Move_Illidans_3 <gen>
Trigger - Turn off Move_Illidans_2 <gen>
Start Illidan 2 Kopieren Kopieren
Events
Unit - A unit enters Start_5_Stage <gen>
Conditions
Actions
Trigger - Turn on Move_Illidans_5 <gen>
Trigger - Turn off Move_Illidans_3 <gen>
Trigger - Turn off Move_Illidans_2 <gen>
Trigger - Turn off Move_Illidans_4 <gen>
Start Illidan 2 Kopieren Kopieren Kopieren
Events
Unit - A unit enters Start_7_Stage <gen>
Conditions
Actions
Trigger - Turn on Move_Illlidans_1 <gen>
Trigger - Turn off Move_Illidans_3 <gen>
Trigger - Turn off Move_Illidans_2 <gen>
Trigger - Turn off Move_Illidans_4 <gen>
Trigger - Turn off Move_Illidans_5 <gen>
Go 1
Events
Unit - A unit enters Create_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_1 <gen>)
Go 2
Events
Unit - A unit enters Create_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_2 <gen>)
Go 3
Events
Unit - A unit enters Create_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_1 <gen>)
Go 4
Events
Unit - A unit enters Move_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_3 <gen>)
Go 5
Events
Unit - A unit enters Create_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_2 <gen>)
Go 6
Events
Unit - A unit enters Move_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_4 <gen>)
Go 7
Events
Unit - A unit enters Create_5 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_3 <gen>)
Go 8
Events
Unit - A unit enters Move_3 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_4 <gen>)
Go 9
Events
Unit - A unit enters Move_4 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_5 <gen>)
Go 10
Events
Unit - A unit enters Move_5 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_5 <gen>)
Go 11
Events
Unit - A unit enters Create_6 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_6 <gen>)
Go 12
Events
Unit - A unit enters Create_7 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_7 <gen>)
Go 13
Events
Unit - A unit enters Create_8 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_8 <gen>)
Go 14
Events
Unit - A unit enters Kill_8 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Create_9 <gen>)
Go 15
Events
Unit - A unit enters Create_9 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_9 <gen>)
Go 16
Events
Unit - A unit enters Kill_9 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Creat_10 <gen>)
Go 17
Events
Unit - A unit enters Move_6 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_7 <gen>)
Go 18
Events
Unit - A unit enters Creat_10 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_6 <gen>)
Go 19
Events
Unit - A unit enters Move_7 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_8 <gen>)
Go 20
Events
Unit - A unit enters Create_11 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_10 <gen>)
Go 21
Events
Unit - A unit enters Create_12 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_11 <gen>)
Go 22
Events
Unit - A unit enters Create_13 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_12 <gen>)
Go 23
Events
Unit - A unit enters Create_14 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_13 <gen>)
Go 24
Events
Unit - A unit enters Create_15 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_9 <gen>)
Go 25
Events
Unit - A unit enters Move_9 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_14 <gen>)
Go 26
Events
Unit - A unit enters Extra_Move <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_10 <gen>)
Go 27
Events
Unit - A unit enters Move_10 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_11 <gen>)
Go 28
Events
Unit - A unit enters Move_11 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_12 <gen>)
Go 29
Events
Unit - A unit enters Move_12 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Extra_Move <gen>)
Go 30
Events
Unit - A unit enters Create_16 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_13 <gen>)
Go 31
Events
Unit - A unit enters Move_13 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_15 <gen>)
Go 32
Events
Unit - A unit enters Create_17 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_14 <gen>)
Go 33
Events
Unit - A unit enters Move_14 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_15 <gen>)
Go 34
Events
Unit - A unit enters Move_15 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_16 <gen>)
Go 35
Events
Unit - A unit enters Move_16 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_16 <gen>)
Go 36
Events
Unit - A unit enters Create_18 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_17 <gen>)
Go 37
Events
Unit - A unit enters Move_17 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_18 <gen>)
Go 38
Events
Unit - A unit enters Move_18 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_19 <gen>)
Go 39
Events
Unit - A unit enters Move_19 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_20 <gen>)
Go 40
Events
Unit - A unit enters Move_20 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_21 <gen>)
Go 41
Events
Unit - A unit enters Move_21 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_17 <gen>)
Go 42
Events
Unit - A unit enters Create_19 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_22 <gen>)
Go 43
Events
Unit - A unit enters Move_22 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_23 <gen>)
Go 44
Events
Unit - A unit enters Move_23 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_24 <gen>)
Go 45
Events
Unit - A unit enters Move_24 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_25 <gen>)
Go 46
Events
Unit - A unit enters Move_25 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Move_26 <gen>)
Go 47
Events
Unit - A unit enters Move_26 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Kill_18 <gen>)
Kill 1
Events
Unit - A unit enters Kill_1 <gen>
Unit - A unit enters Kill_2 <gen>
Unit - A unit enters Kill_3 <gen>
Unit - A unit enters Kill_4 <gen>
Unit - A unit enters Kill_5 <gen>
Unit - A unit enters Kill_6 <gen>
Unit - A unit enters Kill_7 <gen>
Unit - A unit enters Kill_8 <gen>
Unit - A unit enters Kill_9 <gen>
Unit - A unit enters Move_8 <gen>
Unit - A unit enters Kill_10 <gen>
Unit - A unit enters Kill_11 <gen>
Unit - A unit enters Kill_12 <gen>
Unit - A unit enters Kill_13 <gen>
Unit - A unit enters Kill_14 <gen>
Unit - A unit enters Kill_15 <gen>
Unit - A unit enters Kill_16 <gen>
Unit - A unit enters Kill_17 <gen>
Unit - A unit enters Kill_18 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Triggering unit)
Cinematic
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Trigger - Turn on Move_Illidans_2 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Wait 2 seconds
Unit - Create 1 THE SLAVEMASTER (Morphed), (Evil) for Player 11 (Dark Green) at (Center of Create_Illi_Vidio <gen>) facing (Position of (Triggering unit))
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0099 <gen> named Illidan THE SLAVELORD : Play No sound and display MUHAHAHAHA; I will play a game with you, first i killed all Guys , then i give them a second chance to rescue her Bitches and Noobchilds! But i dont make it easy, You must go trough a long path with many of my Slaves! And i give you a time , hmm we make 45 Minutes , muhahahah , when you dont beat this path in the time the You and your Familis are lost ! MUHAHAHAHAHHAAH... . Modify duration: Add 15.00 seconds and Wait
Wait 10.00 seconds
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Trigger - Run After_Cinematic <gen> (ignoring conditions)
After Cinematic
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 0 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 1.00 seconds
Game - Display to (All players) the text: You have heared him , you have 45 minutes to rescue you familys! Fight agains him, beat the path and get You Life Back to normal!
Trigger - Run Timer <gen> (ignoring conditions)
Timer
Events
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Time till Defeat!
Countdown Timer - Start Timer as a One-shot timer that will expire in 2700.00 seconds
Wait 2700.00 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off Defeat_Cinematic <gen>
Defeat Cinematic
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0099 <gen> named Illidan THE SLAVELORD : Play No sound and display MUHAHAHAHAHAHHAHA, You dont have beat me, now you and all humans will DIE !!!!!!! . Modify duration: Add 15.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 9 (Gray) over 0 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Unit Group - Pick every unit in (Units in When_Loose_Kill <gen> owned by Neutral Passive) and do (Explode (Triggering unit).)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Defeat Player 5 (Yellow) with the message: Niederlage!
Game - Defeat Player 6 (Orange) with the message: Niederlage!
Game - Defeat Player 7 (Green) with the message: Niederlage!
Game - Defeat Player 8 (Pink) with the message: Niederlage!
Game - Defeat Player 9 (Gray) with the message: Niederlage!
Victory Cinematic
Events
Unit - A unit enters Exit_7_Stage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guy
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0099 <gen> named Illidan THE SLAVELORD : Play No sound and display NOOOOO, ho have make it, damn i cant believe it NOOOOO ! . Modify duration: Add 8.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 0 seconds
Wait 1.00 seconds
Unit - Explode Demon Hunter 0099 <gen> .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Savepoint
Events
Unit - A unit enters Exit_1_Stage <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Guy for (Picked player) at (Center of Start_2_Stage <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint 2
Events
Unit - A unit enters Exit_2_Stage <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Guy for (Picked player) at (Center of Start_3_Stage <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint 3
Events
Unit - A unit enters Exit_4_Stage <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Guy for (Picked player) at (Center of Start_5_Stage <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint 4
Events
Unit - A unit enters Exit_5_Stage <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Guy for (Picked player) at (Center of Start_6_stage <gen>) facing Default building facing degrees)
Wait 0.50 seconds
Trigger - Turn off (This trigger)
Savepoint 5
Events
Unit - A unit enters Exit_6_Stage <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guy) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Create 1.Guy for (Picked player) at (Center of Start_7_Stage <gen>) facing Default building facing degrees)
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