Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Illidan Demon Form (Mele)
IllidanEvilDemonFormDominated.mdx
0errors0severe44warnings1797unused
6
Model
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
1
Bone 36 - "chin_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 265 at frame 87169 has roughly the same value as tracks 264 and 266
1
Bone 37 - "M_upr_lip_bind_jnt"
There are no vertices attached to this bone
1
Bone 38 - "L_cheek_bind_jnt"
There are no vertices attached to this bone
1
Bone 39 - "R_ear_bind_jnt"
There are no vertices attached to this bone
1
Bone 45 - "L_mid_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 49 - "L_lip_corner_bind_jnt"
There are no vertices attached to this bone
2
Translation
Track 204 at frame 32333 has roughly the same value as tracks 203 and 205
Track 230 at frame 64500 has roughly the same value as tracks 229 and 231
1
Bone 51 - "R_cheek_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 55 - "R_upr_lip_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 59 - "nose_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 63 - "R_lip_corner_bind_jnt"
There are no vertices attached to this bone
2
Translation
Track 204 at frame 32333 has roughly the same value as tracks 203 and 205
Track 230 at frame 64500 has roughly the same value as tracks 229 and 231
1
Bone 64 - "upr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 73 - "L_inr_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
Bone 76 - "R_upr_lip_bind_jnt"
There are no vertices attached to this bone
1
Bone 83 - "bone_head"
There are no vertices attached to this bone
1
Bone 89 - "L_cheek_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 90 - "R_otr_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
Bone 93 - "L_ear_bind_jnt"
There are no vertices attached to this bone
1
Bone 96 - "R_cheek_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 101 - "L_cheek_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 108 - "R_inr_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
Bone 121 - "tongue_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 127 - "lwr_teeth_bind_jnt"
There are no vertices attached to this bone
1
Bone 130 - "L_upr_lip_bind_jnt"
There are no vertices attached to this bone
1
Bone 132 - "L_cheek_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 133 - "L_nostril_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 134 - "L_lwr_lip_02_bind_jnt"
There are no vertices attached to this bone
2
Translation
Track 205 at frame 32333 has roughly the same value as tracks 204 and 206
Track 265 at frame 87169 has roughly the same value as tracks 264 and 266
1
1
Bone 145 - "R_lwr_lip_01_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 205 at frame 32333 has roughly the same value as tracks 204 and 206
1
Bone 155 - "R_mid_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
Bone 156 - "tongue_02_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 157 - "R_nostril_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 57 at frame 32500 has roughly the same value as tracks 56 and 58
1
Bone 158 - "R_cheek_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 161 - "L_upr_lip_02_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 168 - "M_lwr_lip_bind_jnt"
There are no vertices attached to this bone
2
Translation
Track 205 at frame 32333 has roughly the same value as tracks 204 and 206
Track 265 at frame 87169 has roughly the same value as tracks 264 and 266
1
1
Bone 173 - "L_lwr_lip_01_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 205 at frame 32333 has roughly the same value as tracks 204 and 206
1
Bone 177 - "jaw_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 193 - "R_lwr_lip_02_bind_jnt"
There are no vertices attached to this bone
2
Translation
Track 205 at frame 32333 has roughly the same value as tracks 204 and 206
Track 265 at frame 87169 has roughly the same value as tracks 264 and 266
1
Bone 194 - "L_otr_eyebrow_bind_jnt"
There are no vertices attached to this bone
1
Bone 199 - "R_cheek_bind_jnt"
There are no vertices attached to this bone
1
Sequence 12 - "Cinematic Agree One"
Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Walk Swim One"
Sequence "Cinematic Walk Swim One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic Kneel one"
Sequence "Cinematic Kneel one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Wave One"
Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 17 - "Cinematic Standard Two"
Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 18 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 19 - "Cinematic Shrug One"
Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 20 - "Cinematic Proud One"
Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 21 - "Cinematic Point Two"
Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 22 - "Cinematic Point One"
Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 24 - "Cinematic laugh one"
Sequence "Cinematic laugh one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 25 - "Cinematic Idea One"
Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 26 - "Cinematic Headshake One"
Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 27 - "Cinematic Headnod One"
Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 28 - "Cinematic Frustrated One"
Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 29 - "Cinematic Angry One"
Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.