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Triggers
idioten test.w3x
Variables
trottel...
strat
strat Kopieren
strat Kopieren 2
strat Kopieren 3
---------------------------
anti brille
move1
---------------------------
schami
baume
---------------------------
bombe
bombe Kopieren
bombe Kopieren Kopieren
tele
---------------------------
mazehint
mazetot
mazetele
---------------------------
garten1
killenter
beam1
Unbezeichneter Auslöser 001
beamer
---------------------------
autofahren
touchauto
autoboom
beamer2123
final1(unten)
weg1unten
weg1unten Kopieren
weg1unten Kopieren Kopieren
Unbezeichneter Auslöser 002
Unbezeichneter Auslöser 003
weg2(oben)
weg2
final sieg
test
test
tot
tot
starttexte
texte1
nebenbei
kill1
---------------------------
zeit
---------------------------
killer
---------------------------
sichtbarkeit
respawn
spawn
kick
Unbezeichneter Auslöser 004
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
blau
integer
No
graublau
integer
No
lila
integer
No
rot
integer
No
sekunden
integer
No
strat
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: also da sag ich nur dummheit tut weh ! da stand brettel breit FALSCH ! idiot ...
strat Kopieren
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: also da sag ich nur dummheit tut weh ! da stand brettel breit FALSCH ! idiot ...
strat Kopieren 2
Events
Unit - A unit enters Gebiet_006 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: also da sag ich nur dummheit tut weh ! da stand brettel breit FALSCH ! idiot ...
strat Kopieren 3
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_008 <gen>)
Game - Display to (All players) the text: ha siehste ! der war richtig
anti brille
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_013 <gen>)
move1
Events
Unit - A unit enters Gebiet_018 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_020 <gen>)
schami
Events
Unit - A unit enters Gebiet_019 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: der mag dich ned ...
Unit - Order Shaman 0010 <gen> to Attack . (Entering unit)
Wait 2 seconds
Unit - Explode (Entering unit) .
baume
Events
Unit - A unit enters Gebiet_032 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_025 <gen>)
bombe
Events
Unit - A unit enters Gebiet_031 <gen>
Unit - A unit enters Gebiet_026 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: War das richtig ?...
bombe Kopieren
Events
Unit - A unit enters Gebiet_029 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: .. ne ;D
Unit - Move böses bums 0022 <gen> instantly to (Center of Gebiet_031 <gen>)
Unit - Move böses bums 0021 <gen> instantly to (Center of Gebiet_031 <gen>)
Unit - Move böses bums 0020 <gen> instantly to (Center of Gebiet_031 <gen>)
bombe Kopieren Kopieren
Events
Unit - A unit enters Gebiet_027 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: .. yaa :))
tele
Events
Unit - A unit enters Gebiet_028 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_033 <gen>)
mazehint
Events
Unit - A unit enters Gebiet_033 <gen>
Conditions
Actions
Game - Display to (All players) the text: (ich würd auf dem weg bleiben + (Name of (Owner of (Entering unit))))
mazetot
Events
Unit - A unit enters Gebiet_034 <gen>
Unit - A unit enters Gebiet_044 <gen>
Unit - A unit enters Gebiet_037 <gen>
Unit - A unit enters Gebiet_042 <gen>
Unit - A unit enters Gebiet_035 <gen>
Unit - A unit enters Gebiet_036 <gen>
Unit - A unit enters Gebiet_041 <gen>
Unit - A unit enters Gebiet_043 <gen>
Unit - A unit enters Gebiet_040 <gen>
Unit - A unit enters Gebiet_038 <gen>
Unit - A unit enters Gebiet_039 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: D@s !! war nicht der weg du dummer idiot !
Unit - Explode (Entering unit) .
mazetele
Events
Unit - A unit enters Gebiet_045 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_046 <gen>)
garten1
Events
Unit - A unit enters Gebiet_056 <gen>
Unit - A unit enters Gebiet_048 <gen>
Unit - A unit enters Gebiet_049 <gen>
Unit - A unit enters Gebiet_057 <gen>
Unit - A unit enters Gebiet_052 <gen>
Unit - A unit enters Gebiet_047 <gen>
Unit - A unit enters Gebiet_050 <gen>
Unit - A unit enters Gebiet_051 <gen>
Unit - A unit enters Gebiet_055 <gen>
Unit - A unit enters Gebiet_053 <gen>
Unit - A unit enters Gebiet_054 <gen>
Unit - A unit enters Gebiet_057 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: das war doch offensichtlich -.-
Wait 0.01 seconds
killenter
Events
Unit - A unit enters Gebiet_056 <gen>
Unit - A unit enters Gebiet_048 <gen>
Unit - A unit enters Gebiet_049 <gen>
Unit - A unit enters Gebiet_057 <gen>
Unit - A unit enters Gebiet_052 <gen>
Unit - A unit enters Gebiet_047 <gen>
Unit - A unit enters Gebiet_050 <gen>
Unit - A unit enters Gebiet_051 <gen>
Unit - A unit enters Gebiet_055 <gen>
Unit - A unit enters Gebiet_053 <gen>
Unit - A unit enters Gebiet_054 <gen>
Unit - A unit enters Gebiet_057 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to leiche
Actions
Game - Display to (All players) the text: das war doch offensichtlich -.-
Unit - Explode (Entering unit) .
beam1
Events
Unit - A unit enters Gebiet_059 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unbezeichneter Auslöser 001
Events
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Unit - A unit comes within 100.00 of
Conditions
Actions
Unit - Explode (Triggering unit) .
beamer
Events
Unit - A unit enters Gebiet_060 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_123 <gen>)
autofahren
Events
Unit - A unit enters Gebiet_061 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to wahnsinniger autofahrer
Actions
Unit - Order wahnsinniger autofahrer 0043 <gen> to Move To . (Center of Gebiet_063 <gen>)
Unit - Order wahnsinniger autofahrer 0044 <gen> to Move To . (Center of Gebiet_064 <gen>)
Unit - Order wahnsinniger autofahrer 0045 <gen> to Move To . (Center of Gebiet_065 <gen>)
Unit - Order wahnsinniger autofahrer 0046 <gen> to Move To . (Center of Gebiet_066 <gen>)
Unit - Order wahnsinniger autofahrer 0047 <gen> to Move To . (Center of Gebiet_067 <gen>)
touchauto
Events
Unit - A unit comes within 140.00 of wahnsinniger autofahrer 0043 <gen>
Unit - A unit comes within 140.00 of wahnsinniger autofahrer 0044 <gen>
Unit - A unit comes within 140.00 of wahnsinniger autofahrer 0045 <gen>
Unit - A unit comes within 140.00 of wahnsinniger autofahrer 0046 <gen>
Unit - A unit comes within 140.00 of wahnsinniger autofahrer 0047 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: (du wurdest plattgefahren + (Name of (Owner of (Triggering unit))))
autoboom
Events
Unit - A unit enters Gebiet_068 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to wahnsinniger autofahrer
Actions
Unit - Explode (Entering unit) .
beamer2123
Events
Unit - A unit enters Gebiet_062 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_122 <gen>)
weg1unten
Events
Unit - A unit enters Gebiet_078 <gen>
Unit - A unit enters Gebiet_077 <gen>
Unit - A unit enters Gebiet_070 <gen>
Unit - A unit enters Gebiet_071 <gen>
Unit - A unit enters Gebiet_076 <gen>
Unit - A unit enters Gebiet_079 <gen>
Unit - A unit enters Gebiet_084 <gen>
Unit - A unit enters Gebiet_072 <gen>
Unit - A unit enters Gebiet_073 <gen>
Unit - A unit enters Gebiet_075 <gen>
Unit - A unit enters Gebiet_074 <gen>
Unit - A unit enters Gebiet_080 <gen>
Unit - A unit enters Gebiet_081 <gen>
Unit - A unit enters Gebiet_083 <gen>
Unit - A unit enters Gebiet_082 <gen>
Conditions
Actions
Game - Display to (All players) the text: burn in hell !
Unit - Explode (Entering unit) .
weg1unten Kopieren
Events
Unit - A unit enters Gebiet_087 <gen>
Conditions
Actions
Game - Display to (All players) the text: Zappppzz
Unit - Explode (Entering unit) .
weg1unten Kopieren Kopieren
Events
Unit - A unit enters Gebiet_085 <gen>
Conditions
Actions
Game - Display to (All players) the text: geschafft !
Unit - Move (Entering unit) instantly to (Center of Gebiet_086 <gen>)
Unbezeichneter Auslöser 002
Events
Unit - A unit enters Gebiet_069 <gen>
Conditions
Actions
Game - Display to (All players) the text: auuu der andere weg war wohl besser hmm ? ;D
Wait 2.00 seconds
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of blitzi 0052 <gen>) to target (Center of Gebiet_088 <gen>)
Game - Display to (All players) the text: tjo :) der hat dich geschockt wa ? :D
Unit - Explode (Entering unit) .
Unbezeichneter Auslöser 003
Events
Unit - A unit enters Gebiet_119 <gen>
Unit - A unit enters Gebiet_117 <gen>
Unit - A unit enters Gebiet_120 <gen>
Unit - A unit enters Gebiet_118 <gen>
Unit - A unit enters Gebiet_116 <gen>
Unit - A unit enters Gebiet_115 <gen>
Unit - A unit enters Gebiet_120 <gen>
Conditions
Actions
Game - Display to (All players) the text: das killer gras vorsicht ! ;D
Unit - Explode (Entering unit) .
weg2
Events
Unit - A unit enters Gebiet_089 <gen>
Unit - A unit enters Gebiet_089_Kopieren <gen>
Unit - A unit enters Gebiet_089_Kopieren_2 <gen>
Unit - A unit enters Gebiet_089_Kopieren_3 <gen>
Unit - A unit enters Gebiet_089_Kopieren_9 <gen>
Unit - A unit enters Gebiet_089_Kopieren_8 <gen>
Unit - A unit enters Gebiet_089_Kopieren_7 <gen>
Unit - A unit enters Gebiet_089_Kopieren_6 <gen>
Unit - A unit enters Gebiet_089_Kopieren_5 <gen>
Unit - A unit enters Gebiet_089_Kopieren_4 <gen>
Unit - A unit enters Gebiet_089_Kopieren_14 <gen>
Unit - A unit enters Gebiet_089_Kopieren_13 <gen>
Unit - A unit enters Gebiet_089_Kopieren_12 <gen>
Unit - A unit enters Gebiet_089_Kopieren_17 <gen>
Unit - A unit enters Gebiet_089_Kopieren_11 <gen>
Unit - A unit enters Gebiet_089_Kopieren_10 <gen>
Unit - A unit enters Gebiet_089_Kopieren_16 <gen>
Unit - A unit enters Gebiet_089_Kopieren_15 <gen>
Unit - A unit enters Gebiet_089_Kopieren_18 <gen>
Unit - A unit enters Gebiet_089_Kopieren_19 <gen>
Unit - A unit enters Gebiet_089_Kopieren_20 <gen>
Unit - A unit enters Gebiet_089_Kopieren_21 <gen>
Unit - A unit enters Gebiet_089_Kopieren_22 <gen>
Unit - A unit enters Gebiet_089_Kopieren_25 <gen>
Unit - A unit enters Gebiet_089_Kopieren_24 <gen>
Unit - A unit enters Gebiet_089_Kopieren_23 <gen>
Conditions
Actions
Game - Display to (All players) the text: Zappppzz
Unit - Explode (Entering unit) .
final sieg
Events
Unit - A unit enters Gebiet_121 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) the text: (WAHNSINN!! + ((Name of (Owner of (Entering unit))) + Hat DAS SPIEL GEWONNEN !!!!))
Game - Display to (All players) the text: (SEINE ZEIT WAR : + (String(sekunden)))
test
Events
Player - Player 1 (Red) types a chat message containing lol (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . looser! for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to looser!
Actions
Unit - Create 1 . leiche for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
texte1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads FALSCH at (Center of Gebiet_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FALSCH at (Center of Gebiet_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FALSCH at (Center of Gebiet_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads RICHTIG at (Center of Gebiet_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Do nothing
Floating Text - Create floating text that reads tritt ein at (Center of Gebiet_010 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads bleib weg at (Center of Gebiet_011 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads bleib weg at (Center of Gebiet_012 <gen>) with Z offset 0 , using font size 5.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
kill1
Events
Unit - A unit enters Gebiet_003 <gen>
Unit - A unit enters Gebiet_011 <gen>
Unit - A unit enters Gebiet_012 <gen>
Unit - A unit enters Gebiet_015 <gen>
Unit - A unit enters Gebiet_014 <gen>
Unit - A unit enters Gebiet_016 <gen>
Unit - A unit enters Gebiet_017 <gen>
Unit - A unit enters Gebiet_021 <gen>
Unit - A unit enters Gebiet_022 <gen>
Unit - A unit enters Gebiet_023 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: TøT.. du spacken
zeit
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set sekunden = (sekunden + 1)
killer
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to T + o + T wenn du mich anklickst ! ;D (Female)
Actions
Game - Defeat (Matching player) with the message: du trottel ! ;D
sichtbarkeit
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
spawn
Events
Player - Player 1 (Red) types a chat message containing -IBSD (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -IBSD (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -IBSD (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -IBSD (Unexpected type: 'stringnoformat') as An exact match
Conditions
blau Equal to 1
rot Equal to 1
graublau Equal to 1
lila Equal to 1
Actions
Unit - Create 1 . looser! for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 1 . looser! for Player 2 (Blue) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 1 . looser! for Player 3 (Teal) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Unit - Create 1 . looser! for Player 4 (Purple) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Set Variable Set blau = "0"
Set Variable Set rot = "0"
Set Variable Set lila = "0"
Set Variable Set graublau = "0"
kick
Events
Conditions
Actions
Unbezeichneter Auslöser 004
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to looser! 0011 <gen>
Then - Actions
Set Variable Set rot = "1"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to looser! 0012 <gen>
Then - Actions
Set Variable Set blau = "1"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to looser! 0013 <gen>
Then - Actions
Set Variable Set graublau = "1"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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