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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

How to import 'IcyGhost'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model IcyGhost of the bundle IcyGhost. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file IcyGhost.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing IcyGhost.mdx

Now Click the "Import File" Button:

Next select 'IcyGhost.mdx' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx

Done, you have imported the file IcyGhost.mdx.

Importing ice.blp

Now Click the "Import File" Button:

Next select 'ice.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
war3mapimported/ice.blp

Double-click the file ice.blp:

ice.blp
Image / Texture
172
war3mapimported/ice.blp

Tick the box "Use Custom Path" and type in the correct path:

ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp

Done, you have imported the file ice.blp.

Importing hand.blp

Now Click the "Import File" Button:

Next select 'hand.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
war3mapimported/hand.blp

Double-click the file hand.blp:

hand.blp
Image / Texture
12
war3mapimported/hand.blp

Tick the box "Use Custom Path" and type in the correct path:

hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp

Done, you have imported the file hand.blp.

Importing BlueWaves004.blp

Now Click the "Import File" Button:

Next select 'BlueWaves004.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
war3mapimported/BlueWaves004.blp

Double-click the file BlueWaves004.blp:

BlueWaves004.blp
Image / Texture
12
war3mapimported/BlueWaves004.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp

Done, you have imported the file BlueWaves004.blp.

Importing Blue_Glow2.blp

Now Click the "Import File" Button:

Next select 'Blue_Glow2.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
war3mapimported/Blue_Glow2.blp

Double-click the file Blue_Glow2.blp:

Blue_Glow2.blp
Image / Texture
4
war3mapimported/Blue_Glow2.blp

Tick the box "Use Custom Path" and type in the correct path:

Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp

Done, you have imported the file Blue_Glow2.blp.

Importing rainTail.blp

Now Click the "Import File" Button:

Next select 'rainTail.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
war3mapimported/rainTail.blp

Double-click the file rainTail.blp:

rainTail.blp
Image / Texture
2
war3mapimported/rainTail.blp

Tick the box "Use Custom Path" and type in the correct path:

rainTail.blp
Image / Texture
2
Textures\rainTail.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp

Done, you have imported the file rainTail.blp.

Importing BlueWaves005.blp

Now Click the "Import File" Button:

Next select 'BlueWaves005.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
war3mapimported/BlueWaves005.blp

Double-click the file BlueWaves005.blp:

BlueWaves005.blp
Image / Texture
12
war3mapimported/BlueWaves005.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp

Done, you have imported the file BlueWaves005.blp.

Importing BlueSqGlow.blp

Now Click the "Import File" Button:

Next select 'BlueSqGlow.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
war3mapimported/BlueSqGlow.blp

Double-click the file BlueSqGlow.blp:

BlueSqGlow.blp
Image / Texture
12
war3mapimported/BlueSqGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp

Done, you have imported the file BlueSqGlow.blp.

Importing ShockwaveWater1.blp

Now Click the "Import File" Button:

Next select 'ShockwaveWater1.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
war3mapimported/ShockwaveWater1.blp

Double-click the file ShockwaveWater1.blp:

ShockwaveWater1.blp
Image / Texture
44
war3mapimported/ShockwaveWater1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp

Done, you have imported the file ShockwaveWater1.blp.

Importing snowflake.blp

Now Click the "Import File" Button:

Next select 'snowflake.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
war3mapimported/snowflake.blp

Double-click the file snowflake.blp:

snowflake.blp
Image / Texture
12
war3mapimported/snowflake.blp

Tick the box "Use Custom Path" and type in the correct path:

snowflake.blp
Image / Texture
12
Textures\snowflake.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp

Done, you have imported the file snowflake.blp.

Importing BlueWaves006.blp

Now Click the "Import File" Button:

Next select 'BlueWaves006.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
war3mapimported/BlueWaves006.blp

Double-click the file BlueWaves006.blp:

BlueWaves006.blp
Image / Texture
12
war3mapimported/BlueWaves006.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp

Done, you have imported the file BlueWaves006.blp.

Importing BlueWaves002.blp

Now Click the "Import File" Button:

Next select 'BlueWaves002.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
war3mapimported/BlueWaves002.blp

Double-click the file BlueWaves002.blp:

BlueWaves002.blp
Image / Texture
12
war3mapimported/BlueWaves002.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp

Done, you have imported the file BlueWaves002.blp.

Importing BlueWaves003.blp

Now Click the "Import File" Button:

Next select 'BlueWaves003.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
war3mapimported/BlueWaves003.blp

Double-click the file BlueWaves003.blp:

BlueWaves003.blp
Image / Texture
12
war3mapimported/BlueWaves003.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp

Done, you have imported the file BlueWaves003.blp.

Importing Ghost2.blp

Now Click the "Import File" Button:

Next select 'Ghost2.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp
Ghost2.blp
Image / Texture
6
war3mapimported/Ghost2.blp

Double-click the file Ghost2.blp:

Ghost2.blp
Image / Texture
6
war3mapimported/Ghost2.blp

Tick the box "Use Custom Path" and type in the correct path:

Ghost2.blp
Image / Texture
6
Textures\Ghost2.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp
Ghost2.blp
Image / Texture
6
Textures\Ghost2.blp

Done, you have imported the file Ghost2.blp.

Importing BlueWaves001.blp

Now Click the "Import File" Button:

Next select 'BlueWaves001.blp' in the folder which you extracted from the zip archive:

IcyGhost
IcyGhost.mdx
ice.blp
hand.blp
BlueWaves004.blp
Blue_Glow2.blp
rainTail.blp
BlueWaves005.blp
BlueSqGlow.blp
ShockwaveWater1.blp
snowflake.blp
BlueWaves006.blp
BlueWaves002.blp
BlueWaves003.blp
Ghost2.blp
BlueWaves001.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp
Ghost2.blp
Image / Texture
6
Textures\Ghost2.blp
BlueWaves001.blp
Image / Texture
12
war3mapimported/BlueWaves001.blp

Double-click the file BlueWaves001.blp:

BlueWaves001.blp
Image / Texture
12
war3mapimported/BlueWaves001.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueWaves001.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves001.blp

The file has been properly added to the map archive:

IcyGhost.mdx
Model
109
war3mapimported/IcyGhost.mdx
ice.blp
Image / Texture
172
Units\Orc\IcyGhost\ice.blp
hand.blp
Image / Texture
12
Units\Orc\IcyGhost\hand.blp
BlueWaves004.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves004.blp
Blue_Glow2.blp
Image / Texture
4
Textures\Blue_Glow2.blp
rainTail.blp
Image / Texture
2
Textures\rainTail.blp
BlueWaves005.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves005.blp
BlueSqGlow.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueSqGlow.blp
ShockwaveWater1.blp
Image / Texture
44
Textures\ShockwaveWater1.blp
snowflake.blp
Image / Texture
12
Textures\snowflake.blp
BlueWaves006.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves006.blp
BlueWaves002.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves002.blp
BlueWaves003.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves003.blp
Ghost2.blp
Image / Texture
6
Textures\Ghost2.blp
BlueWaves001.blp
Image / Texture
12
Units\Orc\IcyGhost\BlueWaves001.blp

Done, you have imported the file BlueWaves001.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.