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Triggers
Icy fuzz wars v0.2.w3x
Variables
Map starts
map start
Levels
Level 1
Level 2
Level 3
Level 4
Boss
Boss 1
Boss 1
Kill 1
Boss 2
Boss 2
Kill 2
Boss 3
Boss 3
Kill 3
Doodads
End 1 Unit
Real boss dead
Last boss
Name
Type
is_array
initial_value
Doodad_level
destructablecode
No
Quest_IN
quest
No
Unit_G
group
No
map start
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Winter Sky
Destructible - Make Frozen Throne Gate 2088 <gen> Invulnerable
Camera - . Apply . gg_cam_Start_1_out_of_1 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Start_1_out_of_1 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Start_1_out_of_1 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Start_1_out_of_1 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Start_1_out_of_1 for Player 5 (Yellow) over 1.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Commander 0000 <gen> named |cffffcc00Commander|r : Play No sound and display Why this has gone far enough this fuzzwar is getting out of hand and it is time to end it. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Commander 0000 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Cinematic - Send transmission to (All players) from Commander 0000 <gen> named |cffffcc00Commander|r : Play No sound and display Its dogg hunting time men, and dont fall dowenthey may look cute but you have to kill them no matter what. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Trigger - Turn off (This trigger)
Level 1
Events
Unit - A unit enters Oh_no_level_1 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Level_1_out_of_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Level_1_out_of_2_Copy <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00Level-1:|r Cute Doggs
Unit - Create 4 . Cute Dogg for Neutral Hostile at (Center of Level_1_out_of_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Cute Dogg for Neutral Hostile at (Center of Level_1_out_of_2_Copy <gen>) facing Default building facing degrees
Set Variable Set Unit_G = (Units within 0.00 of (Center of Oh_no_level_1 <gen>).)
Trigger - Turn off (This trigger)
Level 2
Events
Unit - A unit enters Oh_no_level_2 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Level_2_out_of_2 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Level_2_out_of_2_Copy <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00Level-2:|r Cutey pie ^_^
Unit - Create 2 . Cutey pie ^_^ for Neutral Hostile at (Center of Level_2_out_of_2_Copy <gen>) facing Default building facing degrees
Unit - Create 5 . Cutey pie ^_^ for Neutral Hostile at (Center of Level_2_out_of_2 <gen>) facing Default building facing degrees
Set Variable Set Unit_G = (Units within 0.00 of (Center of Oh_no_level_2 <gen>).)
Trigger - Turn off (This trigger)
Level 3
Events
Unit - A unit enters Oh_no_level_3 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Level_3_out_of_3 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Level_3_out_of_3_Copy <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00Level-3:|r Dogs
Unit - Create 2 . Dog for Neutral Hostile at (Center of Level_3_out_of_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Dog for Neutral Hostile at (Center of Level_3_out_of_3_Copy <gen>) facing Default building facing degrees
Set Variable Set Unit_G = (Units within 0.00 of (Center of Oh_no_level_3 <gen>).)
Trigger - Turn off (This trigger)
Level 4
Events
Unit - A unit enters Oh_no_level_4 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Level_4_out_of_4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Level_4_out_of_4_Copy <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Create 3 . Dog for Neutral Hostile at (Center of Level_4_out_of_4_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Dog for Neutral Hostile at (Center of Level_4_out_of_4 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: |cffffcc00Level-4:|r More Dogs
Set Variable Set Unit_G = (Units within 0.00 of (Center of Oh_no_level_4 <gen>).)
Trigger - Turn off (This trigger)
Boss 1
Events
Unit - A unit enters Boss_1 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Boss level-1|r This is one Ugly dog
Set Variable Set Quest_IN = (Last created quest)
Trigger - Turn off (This trigger)
Kill 1
Events
Unit - This is one Ugly dog 0013 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of This is one Ugly dog 0013 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00Boss level-1|r is dead!!
Trigger - Add to (This trigger) the event (A unit enters Boss_1 <gen>)
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100.00 %
Trigger - Turn off (This trigger)
Boss 2
Events
Unit - A unit enters Boss_2 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Boss level-2|r WTF hows this a dog
Set Variable Set Quest_IN = (Last created quest)
Trigger - Turn off (This trigger)
Kill 2
Events
Unit - Wtf hows this a dog 0010 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Wtf hows this a dog 0010 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00Boss level-2|r is dead!!
Unit - Create 1 . Baby Dog (So cute) for Neutral Hostile at (Center of U1 <gen>) facing Default building facing degrees
Unit - Create 1 . Baby Dog (So cute) for Neutral Hostile at (Center of U1_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Baby Dog (So cute) for Neutral Hostile at (Center of U1_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Baby Dog (So cute) for Neutral Hostile at (Center of U1_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Baby Dog (So cute) for Neutral Hostile at (Center of U1_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Fat dog for Neutral Hostile at (Center of U1_Copy <gen>) facing Default building facing degrees
Trigger - Add to (This trigger) the event (A unit enters Boss_2 <gen>)
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100.00 %
Trigger - Turn off (This trigger)
Boss 3
Events
Unit - A unit enters Boss_3 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Last boss|r ???!!
Set Variable Set Quest_IN = (Last created quest)
Trigger - Turn off (This trigger)
Kill 3
Events
Unit - WTF it is DIABLO !!! 0014 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of WTF it is DIABLO !!! 0014 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Display to (All players) the Quest Update message: |cffffcc00WTFFFF|r
Unit - Create 1 . ZOMG SO CUTE for Neutral Hostile at (Center of Last_Boss <gen>) facing Default building facing degrees
Trigger - Add to (This trigger) the event (A unit enters Boss_3 <gen>)
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100.00 %
Trigger - Turn off (This trigger)
End 1 Unit
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fat dog
Actions
Destructible - Open Frozen Throne Gate 2088 <gen>
Set Variable Set Doodad_level = (Destructible-type of Frozen Throne Gate 2088 <gen>)
Trigger - Turn off (This trigger)
Last boss
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to ZOMG SO CUTE
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00You have won|r but the war aint over your men where eaten 2 days layter and the commanter had to stop and pull his pants dowen to go to the loo do bad the cute dogs killed him.
Camera - Lock camera target for Player 1 (Red) to Commander 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Rocket Man 0005 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Medic 0004 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Gunn man 0002 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Gunn man 0003 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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