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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Reinforcementmoneytimer
timer
No
Timer
timerdialog
No
Untitled Trigger 001
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_002 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Sound
Events
Unit - Sterio 0498 <gen> Sells an item (from shop)
Conditions
Actions
Sound - Play PH1 <gen>
Sound Copy
Events
Unit - Sterio 0499 <gen> Sells an item (from shop)
Conditions
Actions
Sound - Play NightElf101 <gen>
Sound Copy Copy
Events
Unit - Sterio 0500 <gen> Sells an item (from shop)
Conditions
Actions
Sound - Play IllidansTheme01 <gen>
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Cameras with the description To Zoom out type -cam med or to zoom in type -cam min , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Gates with the description In order to open your gates there are two gate towers on either sides of the gates that can open and close the gate these can be captured by the enemy , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Money and income with the description In order to get men you need money or "reinforcement money" you get this every minute as shown in the top right corner. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Back Story with the description This Scenario is based off the "Forgotten Realms" series where a horde of barbarians attacked 10 towns to try and gain more territory and destroy their long hated rivals. Even with the inter town rivalry they all united together for this one battle because they needed every town they could to counter an army of that size. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Stop Barbarian boat Copy
Events
Unit - Human Shipyard 0037 <gen> Dies
Conditions
Actions
Unit - Create 1 . Orc Transport Ship for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Transport Ship for Player 12 (Brown) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Shipyard for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing Default building facing degrees
Stop Barbarian boat
Events
Unit - Human Shipyard 0097 <gen> Dies
Conditions
Actions
Unit - Create 1 . Orc Transport Ship for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Transport Ship for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Shipyard for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Stop Barbarian boat Copy 2
Events
Unit - Human Shipyard 0098 <gen> Dies
Conditions
Actions
Unit - Create 1 . Orc Transport Ship for Player 11 (Dark Green) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Transport Ship for Player 12 (Brown) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Shipyard for Player 12 (Brown) at (Center of Region_030 <gen>) facing Default building facing degrees
Stop Barbarian boat Copy 3
Events
Unit - Human Shipyard 0039 <gen> Dies
Conditions
Actions
Unit - Create 1 . Orc Transport Ship for Player 11 (Dark Green) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Transport Ship for Player 12 (Brown) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Barbarian Shipyard for Player 11 (Dark Green) at (Center of Region_032 <gen>) facing Default building facing degrees
Countdown
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Reinforcementmoneytimer as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for Reinforcementmoneytimer with title Reinforcement Money Timer
Set Variable Set Timer = (Last created timer window)
Countdown Timer - Show Timer
Gates Copy 3
Events
Unit - Gate Tower -Open 0351 <gen> Begins casting an ability
Conditions
Actions
Destructible - Open Gate 2305 <gen>
Gates Copy 3 Copy 3
Events
Unit - GateTower -Close 0487 <gen> Begins casting an ability
Conditions
Actions
Destructible - Close Gate 2305 <gen>
Gates Copy 3 Copy 2
Events
Unit - Gate Tower -Open 0488 <gen> Begins casting an ability
Conditions
Actions
Destructible - Open Gate 2295 <gen>
Gates Copy 3 Copy 2 Copy
Events
Unit - GateTower -Close 0486 <gen> Begins casting an ability
Conditions
Actions
Destructible - Close Gate 2295 <gen>
Gates Copy 3 Copy
Events
Unit - Gate Tower -Open 0492 <gen> Begins casting an ability
Conditions
Actions
Destructible - Open Gate 2298 <gen>
Gates Copy 3 Copy Copy
Events
Unit - GateTower -Close 0489 <gen> Begins casting an ability
Conditions
Actions
Destructible - Close Gate 2298 <gen>
Gates Copy 3 Copy Copy Copy
Events
Unit - GateTower -Close 0490 <gen> Begins casting an ability
Conditions
Actions
Destructible - Close Gate 2297 <gen>
Gates Copy 3 Copy Copy Copy Copy
Events
Unit - Gate Tower -Open 0491 <gen> Begins casting an ability
Conditions
Actions
Destructible - Open Gate 2297 <gen>
Player Leaves Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Sound - Play UpkeepRing <gen>
Sound - Play ArrangedTeamInvitation <gen>
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Sound - Play WindLoopStereo <gen>
Reds Camera Copy
Events
Player - Player 1 (Red) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2
Events
Player - Player 11 (Dark Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy
Events
Player - Player 6 (Orange) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy 2
Events
Player - Player 8 (Pink) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy 3
Events
Player - Player 7 (Green) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy 5
Events
Player - Player 10 (Light Blue) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy 2 Copy Copy 3 Copy 6
Events
Player - Player 12 (Brown) types a chat message containing -med (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 12 (Brown) 's camera Distance to target to 3000.00 over 0.01 seconds
Reds Camera Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 5
Events
Player - Player 7 (Green) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 6
Events
Player - Player 8 (Pink) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 7
Events
Player - Player 9 (Gray) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 8
Events
Player - Player 10 (Light Blue) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2500.00 over 0.01 seconds
Reds Camera Copy Copy Copy Copy Copy 9
Events
Player - Player 12 (Brown) types a chat message containing -min (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Camera - Set Player 12 (Brown) 's camera Distance to target to 2500.00 over 0.01 seconds
Capture
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Guard Tower
(Percentage life of (Triggering unit)) Less than or equal to 30.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is in NoAttack.) Equal to False
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) is Undead) Equal to True
Then - Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Replace (Triggering unit) with a using The new unit's default life and mana
Unit Group - Add (Triggering unit) to NoAttack
Wait 3.00 seconds
Unit Group - Remove (Triggering unit) from NoAttack .
Else - Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Triggering unit) to 100 %
Unit Group - Add (Triggering unit) to NoAttack
Wait 3.00 seconds
Unit Group - Remove (Triggering unit) from NoAttack .
Else - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
Control points
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of West Bridge Control Point (+100g) 0310 <gen>) . Current gold
Control points Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of West Bridge Control Point (+100g) 0309 <gen>) . Current gold
Control points Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of East bridge Control Point (+100g) 0311 <gen>) . Current gold
Control points Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of East bridge Control Point (+100g) 0308 <gen>) . Current gold
Bryn shander
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 450 to (Owner of Bryn Shander(+450g) 0000 <gen>) . Current gold
Untitled Trigger 003 Copy 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Termalaine(+350g) 0038 <gen>) . Current gold
Untitled Trigger 003 Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of Lonely Wood(+100g) 0016 <gen>) . Current gold
Untitled Trigger 003 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Caeg Konig(+350g) 0133 <gen>) . Current gold
Untitled Trigger 003 Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to (Owner of Clan Battle Hammer(+250g) 0015 <gen>) . Current gold
Untitled Trigger 003 Copy Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 400 to (Owner of Targos(+400g) 0055 <gen>) . Current gold
Untitled Trigger 003 Copy Copy Copy 2 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Caeg Dinival(+350g) 0031 <gen>) . Current gold
Untitled Trigger 003 Copy Copy Copy 2 Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of East Haven(+350g) 0084 <gen>) . Current gold
Bremen
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Bremen(+350g) 0073 <gen>) . Current gold
GOOD MEAD
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Good Mead(+350g) 0096 <gen>) . Current gold
DOUGANS hole
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 350 to (Owner of Dougans Hole(+350g) 0138 <gen>) . Current gold
Untitled Trigger 004
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 1 (Red) . Current gold
Untitled Trigger 004 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 2 (Blue) . Current gold
Untitled Trigger 004 Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 3 (Teal) . Current gold
Untitled Trigger 004 Copy Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 4 (Purple) . Current gold
Untitled Trigger 004 Copy Copy Copy 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 5 (Yellow) . Current gold
Untitled Trigger 004 Copy Copy Copy 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 6 (Orange) . Current gold
Untitled Trigger 004 Copy Copy Copy 4
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 7 (Green) . Current gold
Untitled Trigger 004 Copy Copy Copy 4 Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 8 (Pink) . Current gold
Untitled Trigger 004 Copy Copy Copy 4 Copy Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 9 (Gray) . Current gold
Unit - Dougans Hole(+350g) 0138 <gen> Changes owner
Conditions
Actions
Unit - Create 1 . Refugee Ship for Player 8 (Pink) at (Center of Region_013 <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Conditions
Actions
Untitled Trigger 005
Events
Unit - Young Wulfgar 0373 <gen> Dies
Conditions
Actions
Unit - Create 1 . Barbarian (good) for Player 6 (Orange) at (Center of Region_014 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Wulfgar has been trained by Drizzt and in the mines of Battle Hammer, he has changed his nomadic barbarian ways and will now fight for 10 Towns!!! at (Center of Region_014_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quest - Display to (All players) the Quest Update message: Wulfgar has been trained by Drizzt and in the mines of Battle Hammer, he has changed his nomadic barbarian ways and will now fight for 10 Towns!!!
Wait 16.00 seconds
Floating Text - Destroy (Last created floating text)
Untitled Trigger 006
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 7.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Drow 0074 <gen> named Drizzt : Play N03Furion23 <gen> and display Come Forth you defenders of old, crush these invaders as you did in ages past! . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Tribe Leader 0347 <gen> named Tribe Leader : Play D18Rexxar04 <gen> and display Strike hard warriors push the Humans back!!!!! . Modify duration: Set to 4.50 seconds and Don't wait
Wait 4.50 seconds
Sound - Play army_cha_rikkisch_1486 <gen>
Unit Group - Order (Units in Region_016 <gen>) to Move To . (Center of Region_017 <gen>)
Wait 2.00 seconds
Sound - Stop army_cha_rikkisch_1486 <gen> After fading
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Untitled Trigger 008
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ice Golem for Neutral Hostile at (Center of Region_020 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Warrior Arachnathid for Neutral Hostile at (Center of Region_019 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy 2
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Yeti for Neutral Hostile at (Center of Region_023 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy 2 Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Polar Bear for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy 2 Copy Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ice Worm for Neutral Hostile at (Center of Region_021 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy 2 Copy Copy Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Polar Bear for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Untitled Trigger 008 Copy 2 Copy Copy Copy Copy
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Giant Frost Wolf for Neutral Hostile at (Center of Region_024 <gen>) facing Default building facing degrees
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