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Triggers
ICESTALKERS.w3x
Variables
Melee Initialization
Melee Initialization
Limit Heroes
Hero Limit
Item Recipies
Ancestral Staff
Celestial Orb of Soul
Crown of the Deathlord
Drekthar Spellbook
Killmaim
Serathil
Shield of the Deathlord
Bloodfeathers Heart
Gloves of Spell Mastery
Grimoire of Souls
Helm of Battlethirst
Scepter of the Sea
Shaman Claws
Shield of Honor
Thunderlizard Diamond
Tome of Sacrifice
Human AI
Human ai 1
Human ai 2
Human ai 3
Human ai 4
Human ai 5
Human ai 6
Human ai 7
Human ai 8
Human ai 9
Human ai 10
Human ai 11
Human ai 12
Orc AI
Orc ai 1
Orc ai 2
Orc ai 3
Orc ai 4
Orc ai 5
Orc ai 6
Orc ai 7
Orc ai 8
Orc ai 9
Orc ai 10
Orc ai 11
Orc ai 12
Undead AI
Undead ai 1
Undead ai 2
Undead ai 3
Undead ai 4
Undead ai 5
Undead ai 6
Undead ai 7
Undead ai 8
Undead ai 9
Undead ai 10
Undead ai 11
Undead ai 12
Night Elf AI
Night Elf ai 1
Night Elf ai 2
Night Elf ai 3
Night Elf ai 4
Night Elf ai 5
Night Elf ai 6
Night Elf ai 7
Night Elf ai 8
Night Elf ai 9
Night Elf ai 10
Night Elf ai 11
Night Elf ai 12
Quest
Item Recipies
Name
Type
is_array
initial_value
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Hero Limit
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Tharifas to 1 for (Picked player)
Player - Limit training of Sapphiron to 1 for (Picked player)
Player - Limit training of Red Dragon to 1 for (Picked player)
Player - Limit training of Searinox to 1 for (Picked player)
Player - Limit training of Eredar Warlock (Kiljaeden) to 1 for (Picked player)
Player - Limit training of Pit Lord (Mannoroth) to 1 for (Picked player)
Player - Limit training of Blademaster (Rock) to 1 for (Picked player)
Player - Limit training of Paladin (Buzan) to 1 for (Picked player)
Player - Limit training of Dark Wizard to 1 for (Picked player)
Player - Limit training of Elder Sage to 1 for (Picked player)
Player - Limit training of Prophet to 1 for (Picked player)
Player - Limit training of Slave Master to 1 for (Picked player)
Player - Limit training of Ranger (Shandris) to 1 for (Picked player)
Player - Limit training of Assassin to 1 for (Picked player)
Player - Limit training of Keeper of the Grove (Malfurion) to 1 for (Picked player)
Player - Limit training of Demon Hunter (Evil) to 1 for (Picked player)
Player - Limit training of Eredar Warlock to 1 for (Picked player)
Player - Limit training of Necromancer to 1 for (Picked player)
Player - Limit training of Dreadlord (Tichondrius) to 1 for (Picked player)
Player - Limit training of Warlock (Gul'dan) to 1 for (Picked player)
Player - Limit training of Far Seer (Thrall) to 1 for (Picked player)
Player - Limit training of Blademaster (Grom) to 1 for (Picked player)
Player - Limit training of Paladin (Proudmoore) to 1 for (Picked player)
Player - Limit training of Ranger to 1 for (Picked player)
Player - Limit training of Paladin (wielding Frostmourne) to 1 for (Picked player)
Player - Limit training of Dark Knight to 1 for (Picked player)
Player - Limit training of Archmage (Jaina) to 1 for (Picked player)
Ancestral Staff
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Blood Key) Equal to True
((Triggering unit) has an item of type Talisman of the Wild) Equal to True
((Triggering unit) has an item of type Ancient Janggo of Endurance) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Item - Remove (Item carried by (Triggering unit) of type Talisman of the Wild)
Item - Remove (Item carried by (Triggering unit) of type Ancient Janggo of Endurance)
Hero - Create Ancestral Staff and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Celestial Orb of Soul
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Moon Key) Equal to True
((Triggering unit) has an item of type Scroll of Resurrection) Equal to True
((Triggering unit) has an item of type Scroll of Healing) Equal to True
((Triggering unit) has an item of type Orb of Kil'jaeden) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Item - Remove (Item carried by (Triggering unit) of type Scroll of Resurrection)
Item - Remove (Item carried by (Triggering unit) of type Scroll of Healing)
Item - Remove (Item carried by (Triggering unit) of type Orb of Kil'jaeden)
Hero - Create Celestial Orb of Souls and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Crown of the Deathlord
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Ghost Key) Equal to True
((Triggering unit) has an item of type Periapt of Vitality) Equal to True
((Triggering unit) has an item of type Pendant of Energy) Equal to True
((Triggering unit) has an item of type Wand of Lightning Shield) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Item - Remove (Item carried by (Triggering unit) of type Periapt of Vitality)
Item - Remove (Item carried by (Triggering unit) of type Pendant of Energy)
Item - Remove (Item carried by (Triggering unit) of type Wand of Lightning Shield)
Hero - Create Crown of the Deathlord and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Drekthar Spellbook
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
((Triggering unit) has an item of type Scroll of Town Portal) Equal to True
((Triggering unit) has an item of type Runed Bracers) Equal to True
((Triggering unit) has an item of type Pendant of Energy) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Item - Remove (Item carried by (Triggering unit) of type Scroll of Town Portal)
Item - Remove (Item carried by (Triggering unit) of type Runed Bracers)
Item - Remove (Item carried by (Triggering unit) of type Pendant of Energy)
Hero - Create Drek'thar's Spellbook and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Killmaim
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Moon Key) Equal to True
((Triggering unit) has an item of type Mask of Death) Equal to True
((Triggering unit) has an item of type Claws of Attack +15) Equal to True
((Triggering unit) has an item of type Sturdy War Axe) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Item - Remove (Item carried by (Triggering unit) of type Mask of Death)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Sturdy War Axe)
Hero - Create Killmaim and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Serathil
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Blood Key) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
((Triggering unit) has an item of type Claws of Attack +15) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Hero - Create Serathil and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Shield of the Deathlord
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Ghost Key) Equal to True
((Triggering unit) has an item of type Cloak of Flames) Equal to True
((Triggering unit) has an item of type Pendant of Energy) Equal to True
((Triggering unit) has an item of type Periapt of Vitality) Equal to True
((Triggering unit) has an item of type Ring of Protection +5) Equal to True
((Triggering unit) has an item of type Ring of Protection +4) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Item - Remove (Item carried by (Triggering unit) of type Cloak of Flames)
Item - Remove (Item carried by (Triggering unit) of type Pendant of Energy)
Item - Remove (Item carried by (Triggering unit) of type Periapt of Vitality)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +5)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +4)
Hero - Create Shield of the Deathlord and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Bloodfeathers Heart
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Blood Key) Equal to True
((Triggering unit) has an item of type Lion's Ring) Equal to True
((Triggering unit) has an item of type Spider Ring) Equal to True
((Triggering unit) has an item of type Jade Ring) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Item - Remove (Item carried by (Triggering unit) of type Lion's Ring)
Item - Remove (Item carried by (Triggering unit) of type Spider Ring)
Item - Remove (Item carried by (Triggering unit) of type Jade Ring)
Hero - Create Bloodfeather's Heart and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Gloves of Spell Mastery
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Blood Key) Equal to True
((Triggering unit) has an item of type Robe of the Magi +6) Equal to True
((Triggering unit) has an item of type Monster Lure) Equal to True
((Triggering unit) has an item of type Wand of Mana Stealing) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Blood Key)
Item - Remove (Item carried by (Triggering unit) of type Robe of the Magi +6)
Item - Remove (Item carried by (Triggering unit) of type Monster Lure)
Item - Remove (Item carried by (Triggering unit) of type Wand of Mana Stealing)
Hero - Create Gloves of Spell Mastery and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Grimoire of Souls
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
((Triggering unit) has an item of type Scroll of Regeneration) Equal to True
((Triggering unit) has an item of type Khadgar's Gem of Health) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Item - Remove (Item carried by (Triggering unit) of type Scroll of Regeneration)
Item - Remove (Item carried by (Triggering unit) of type Khadgar's Gem of Health)
Hero - Create Grimoire of Souls and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Helm of Battlethirst
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Ghost Key) Equal to True
((Triggering unit) has an item of type Helm of Valor) Equal to True
((Triggering unit) has an item of type Scroll of the Beast) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Item - Remove (Item carried by (Triggering unit) of type Helm of Valor)
Item - Remove (Item carried by (Triggering unit) of type Scroll of the Beast)
Hero - Create Helm of Battlethirst and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Scepter of the Sea
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Moon Key) Equal to True
((Triggering unit) has an item of type Circlet of Nobility) Equal to True
((Triggering unit) has an item of type Stone Token) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Item - Remove (Item carried by (Triggering unit) of type Circlet of Nobility)
Item - Remove (Item carried by (Triggering unit) of type Stone Token)
Hero - Create Scepter of the Sea and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Shaman Claws
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
((Triggering unit) has an item of type Orb of Lightning) Equal to True
((Triggering unit) has an item of type Claws of Attack +6) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +6)
Hero - Create Shaman Claws and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Shield of Honor
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
((Triggering unit) has an item of type Warsong Battle Drums (Command Aura)) Equal to True
((Triggering unit) has an item of type Ring of Protection +4) Equal to True
((Triggering unit) has an item of type Ring of Protection +3) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Item - Remove (Item carried by (Triggering unit) of type Warsong Battle Drums (Command Aura))
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +4)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +3)
Hero - Create Shield of Honor and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Thunderlizard Diamond
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Moon Key) Equal to True
((Triggering unit) has an item of type Wand of Lightning Shield) Equal to True
((Triggering unit) has an item of type Orb of Lightning) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Moon Key)
Item - Remove (Item carried by (Triggering unit) of type Wand of Lightning Shield)
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning)
Hero - Create Thunderlizard Diamond and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Tome of Sacrifice
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Ghost Key) Equal to True
((Triggering unit) has an item of type Pendant of Energy) Equal to True
((Triggering unit) has an item of type Scroll of the Unholy Legion) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Ghost Key)
Item - Remove (Item carried by (Triggering unit) of type Pendant of Energy)
Item - Remove (Item carried by (Triggering unit) of type Scroll of the Unholy Legion)
Hero - Create Tome of Sacrifices and give it to (Triggering unit)
Sound - Play Tomes <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 1.77 seconds
Sound - Stop Tomes <gen> Immediately
Human ai 1
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 2
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 3
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 4
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Human
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 5
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 6
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Human
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 7
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Human
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 8
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Human
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 9
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Human
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 10
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 11
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Human
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Human ai 12
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Human
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\human UAM.ai (Unexpected type: 'aiscript')
Orc ai 1
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 2
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Orc
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 3
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Orc
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 4
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Orc
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 5
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 6
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Orc
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 7
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Orc
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 8
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Orc
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 9
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Orc
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 10
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Orc
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 11
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Orc
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Orc ai 12
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Orc
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\orc HTC.ai (Unexpected type: 'aiscript')
Undead ai 1
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Undead
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 2
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Undead
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 3
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Undead
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 4
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Undead
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 5
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 6
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Undead
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 7
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Undead
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 8
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Undead
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 9
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Undead
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 10
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Undead
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 11
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Undead
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Undead ai 12
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Undead
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\undead AKA.ai (Unexpected type: 'aiscript')
Night Elf ai 1
Events
Map initialization
Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 2
Events
Map initialization
Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 3
Events
Map initialization
Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 4
Events
Map initialization
Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 5
Events
Map initialization
Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 6
Events
Map initialization
Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 7
Events
Map initialization
Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 8
Events
Map initialization
Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 9
Events
Map initialization
Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 10
Events
Map initialization
Conditions
(Race of Player 10 (Light Blue)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 10 (Light Blue) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 11
Events
Map initialization
Conditions
(Race of Player 11 (Dark Green)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Night Elf ai 12
Events
Map initialization
Conditions
(Race of Player 12 (Brown)) Equal to Night Elf
Actions
AI - Start melee AI script for Player 12 (Brown) : war3mapImported\night elf TIM.ai (Unexpected type: 'aiscript')
Item Recipies
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Artifacts with the description Ancestral Staff = Ancient Janggo of Endurance, Talisman of the Wild, Blood KeyCelestial Orb of Souls = Scroll of Ressurection, Scroll of Healing, Orb of Kil'jaeden, Moon KeyCrown of the Deathlord = Periapt of Vitality, Pendant of Energy, Wand of Lightning Shield, Ghost KeyDrek'thar's Spelklbook = Scroll of Town Portal, Runed Bracers, Pendant of Energy, Sun KeyKillmaim = Mask of Death, Claws of Attack +15, Sturdy War Axe, Moon KeySerathil = Gloves of Haste, Claws of Attack +15, Blood KeyShield of the Deathlord = Cloak of Flames, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Protection +4, Ghost Key , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a quest requirement for (Last created quest) with the description Recipies of Artifacts
Quest - Create a Required quest titled Unique Items with the description Bloodfeather's Heart = Lion's Ring, Spider Ring, Jade Ring, Blood KeyGloves of Spell Mastery = Robe of Magi +6, Monster Lure, Wand of Mana Stealing, Blood KeyGrimoire of Souls = Scroll of Regeneration, Khadgar's Gem of Health, Sun KeyHelm of Battlethirst = Helm of Valor, Scroll of Beast, Ghost KeyScepter of the Sea = Circlet of Nobility, Stone Token, Moon KeyShaman Claws = Orb of Lightning, Claws of Attack +6, Sun KeyShield of Honor = Warsong Battle Drums, Ring of Protection +4, Ring of Protection +3, Sun KeyThunderlizard Diamond = Wand of Lightning Shield, Orb of Lightning, Moon KeyTome of Sacrifice = Pendant of Energy, Scroll of Unholy Legion, Ghost Key , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollGreen.blp
Quest - Create a quest requirement for (Last created quest) with the description Recipies of Unique Items
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