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How to import Iceman

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Iceman of the bundle Iceman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Iceman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Iceman_Model.mdx

Now Click the "Import File" Button:

Next select 'Iceman_Model.mdx' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx

Done, you have imported the file Iceman_Model.mdx.

Importing BobbyDrakeBody.blp

Now Click the "Import File" Button:

Next select 'BobbyDrakeBody.blp' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
war3mapimported/BobbyDrakeBody.blp

Double-click the file BobbyDrakeBody.blp:

BobbyDrakeBody.blp
Image / Texture
215
war3mapimported/BobbyDrakeBody.blp

Tick the box "Use Custom Path" and type in the correct path:

BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp

Done, you have imported the file BobbyDrakeBody.blp.

Importing IcemanBeam.blp

Now Click the "Import File" Button:

Next select 'IcemanBeam.blp' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
war3mapimported/IcemanBeam.blp

Double-click the file IcemanBeam.blp:

IcemanBeam.blp
Image / Texture
10
war3mapimported/IcemanBeam.blp

Tick the box "Use Custom Path" and type in the correct path:

IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp

Done, you have imported the file IcemanBeam.blp.

Importing IcemanBody.blp

Now Click the "Import File" Button:

Next select 'IcemanBody.blp' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
war3mapimported/IcemanBody.blp

Double-click the file IcemanBody.blp:

IcemanBody.blp
Image / Texture
229
war3mapimported/IcemanBody.blp

Tick the box "Use Custom Path" and type in the correct path:

IcemanBody.blp
Image / Texture
229
IcemanBody.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
IcemanBody.blp

Done, you have imported the file IcemanBody.blp.

Importing IcemanEffects2.blp

Now Click the "Import File" Button:

Next select 'IcemanEffects2.blp' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
IcemanBody.blp
IcemanEffects2.blp
Image / Texture
172
war3mapimported/IcemanEffects2.blp

Double-click the file IcemanEffects2.blp:

IcemanEffects2.blp
Image / Texture
172
war3mapimported/IcemanEffects2.blp

Tick the box "Use Custom Path" and type in the correct path:

IcemanEffects2.blp
Image / Texture
172
IcemanEffects2.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
IcemanBody.blp
IcemanEffects2.blp
Image / Texture
172
IcemanEffects2.blp

Done, you have imported the file IcemanEffects2.blp.

Importing IcemanFootprint.blp

Now Click the "Import File" Button:

Next select 'IcemanFootprint.blp' in the folder which you extracted from the zip archive:

Iceman
Iceman_Model.mdx
BobbyDrakeBody.blp
IcemanBeam.blp
IcemanBody.blp
IcemanEffects2.blp
IcemanFootprint.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
IcemanBody.blp
IcemanEffects2.blp
Image / Texture
172
IcemanEffects2.blp
IcemanFootprint.blp
Image / Texture
13
war3mapimported/IcemanFootprint.blp

Double-click the file IcemanFootprint.blp:

IcemanFootprint.blp
Image / Texture
13
war3mapimported/IcemanFootprint.blp

Tick the box "Use Custom Path" and type in the correct path:

IcemanFootprint.blp
Image / Texture
13
IcemanFootprint.blp

The file has been properly added to the map archive:

Iceman_Model.mdx
Model
2,239
war3mapimported/Iceman_Model.mdx
BobbyDrakeBody.blp
Image / Texture
215
BobbyDrakeBody.blp
IcemanBeam.blp
Image / Texture
10
IcemanBeam.blp
IcemanBody.blp
Image / Texture
229
IcemanBody.blp
IcemanEffects2.blp
Image / Texture
172
IcemanEffects2.blp
IcemanFootprint.blp
Image / Texture
13
IcemanFootprint.blp

Done, you have imported the file IcemanFootprint.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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