Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Icecrown_Wrathgate_by_inico of the bundle Icecrown_Wrathgate_by_inico. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Icecrown_Wrathgate_by_inico.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing IcecrownWrathGate.mdx_Portrait.mdx
Now Click the "Import File" Button:
Next select 'IcecrownWrathGate.mdx_Portrait.mdx' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Done, you have imported the file IcecrownWrathGate.mdx_Portrait.mdx.
Importing Frostmourne.blp
Now Click the "Import File" Button:
Next select 'Frostmourne.blp' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
war3mapimported/Frostmourne.blp
Double-click the file Frostmourne.blp:
Frostmourne.blp
Image / Texture
91
war3mapimported/Frostmourne.blp
Tick the box "Use Custom Path" and type in the correct path:
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
Done, you have imported the file Frostmourne.blp.
Importing JLO_ICEC_BEAMDARK.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_BEAMDARK.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
war3mapimported/JLO_ICEC_BEAMDARK.BLP
Double-click the file JLO_ICEC_BEAMDARK.BLP:
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
war3mapimported/JLO_ICEC_BEAMDARK.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
Done, you have imported the file JLO_ICEC_BEAMDARK.BLP.
Importing JLO_ICEC_BONEMETAL.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_BONEMETAL.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
war3mapimported/JLO_ICEC_BONEMETAL.BLP
Double-click the file JLO_ICEC_BONEMETAL.BLP:
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
war3mapimported/JLO_ICEC_BONEMETAL.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
Done, you have imported the file JLO_ICEC_BONEMETAL.BLP.
Importing JLO_ICEC_BONETRIM01.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_BONETRIM01.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
war3mapimported/JLO_ICEC_BONETRIM01.BLP
Double-click the file JLO_ICEC_BONETRIM01.BLP:
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
war3mapimported/JLO_ICEC_BONETRIM01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
Done, you have imported the file JLO_ICEC_BONETRIM01.BLP.
Importing JLO_ICEC_BONEWALL.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_BONEWALL.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
war3mapimported/JLO_ICEC_BONEWALL.BLP
Double-click the file JLO_ICEC_BONEWALL.BLP:
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
war3mapimported/JLO_ICEC_BONEWALL.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
Done, you have imported the file JLO_ICEC_BONEWALL.BLP.
Importing JLO_ICEC_DARKTRIM.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_DARKTRIM.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
war3mapimported/JLO_ICEC_DARKTRIM.BLP
Double-click the file JLO_ICEC_DARKTRIM.BLP:
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
war3mapimported/JLO_ICEC_DARKTRIM.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
Done, you have imported the file JLO_ICEC_DARKTRIM.BLP.
Importing JLO_ICEC_METALBASE02.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_METALBASE02.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
war3mapimported/JLO_ICEC_METALBASE02.BLP
Double-click the file JLO_ICEC_METALBASE02.BLP:
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
war3mapimported/JLO_ICEC_METALBASE02.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
Done, you have imported the file JLO_ICEC_METALBASE02.BLP.
Importing JLO_ICEC_METALWALL.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_METALWALL.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
war3mapimported/JLO_ICEC_METALWALL.BLP
Double-click the file JLO_ICEC_METALWALL.BLP:
JLO_ICEC_METALWALL.BLP
Image / Texture
30
war3mapimported/JLO_ICEC_METALWALL.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
Done, you have imported the file JLO_ICEC_METALWALL.BLP.
Importing JLO_ICEC_METALWALL02.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_METALWALL02.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
war3mapimported/JLO_ICEC_METALWALL02.BLP
Double-click the file JLO_ICEC_METALWALL02.BLP:
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
war3mapimported/JLO_ICEC_METALWALL02.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
Done, you have imported the file JLO_ICEC_METALWALL02.BLP.
Importing JLO_ICEC_METALWALL03.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_METALWALL03.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
war3mapimported/JLO_ICEC_METALWALL03.BLP
Double-click the file JLO_ICEC_METALWALL03.BLP:
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
war3mapimported/JLO_ICEC_METALWALL03.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
Done, you have imported the file JLO_ICEC_METALWALL03.BLP.
Importing JLO_ICEC_SPIKE01.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_SPIKE01.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
war3mapimported/JLO_ICEC_SPIKE01.BLP
Double-click the file JLO_ICEC_SPIKE01.BLP:
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
war3mapimported/JLO_ICEC_SPIKE01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
Done, you have imported the file JLO_ICEC_SPIKE01.BLP.
Importing JLO_ICEC_TOPBEAM.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_TOPBEAM.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
war3mapimported/JLO_ICEC_TOPBEAM.BLP
Double-click the file JLO_ICEC_TOPBEAM.BLP:
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
war3mapimported/JLO_ICEC_TOPBEAM.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
Done, you have imported the file JLO_ICEC_TOPBEAM.BLP.
Importing JLO_ICEC_TRIM01.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_TRIM01.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
war3mapimported/JLO_ICEC_TRIM01.BLP
Double-click the file JLO_ICEC_TRIM01.BLP:
JLO_ICEC_TRIM01.BLP
Image / Texture
33
war3mapimported/JLO_ICEC_TRIM01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
Done, you have imported the file JLO_ICEC_TRIM01.BLP.
Importing JLO_ICEC_TRIM05.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_TRIM05.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
war3mapimported/JLO_ICEC_TRIM05.BLP
Double-click the file JLO_ICEC_TRIM05.BLP:
JLO_ICEC_TRIM05.BLP
Image / Texture
47
war3mapimported/JLO_ICEC_TRIM05.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
Done, you have imported the file JLO_ICEC_TRIM05.BLP.
Importing JLO_ICEC_TRIMRUNES.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_TRIMRUNES.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_WALL01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
war3mapimported/JLO_ICEC_TRIMRUNES.BLP
Double-click the file JLO_ICEC_TRIMRUNES.BLP:
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
war3mapimported/JLO_ICEC_TRIMRUNES.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
JLO_ICEC_TRIMRUNES.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
JLO_ICEC_TRIMRUNES.BLP
Done, you have imported the file JLO_ICEC_TRIMRUNES.BLP.
Importing JLO_ICEC_WALL01.BLP
Now Click the "Import File" Button:
Next select 'JLO_ICEC_WALL01.BLP' in the folder which you extracted from the zip archive:
Icecrown_Wrathgate_by_inico
IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
Image / Texture
36
war3mapimported/JLO_ICEC_WALL01.BLP
Double-click the file JLO_ICEC_WALL01.BLP:
JLO_ICEC_WALL01.BLP
Image / Texture
36
war3mapimported/JLO_ICEC_WALL01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ICEC_WALL01.BLP
Image / Texture
36
JLO_ICEC_WALL01.BLP
The file has been properly added to the map archive:
IcecrownWrathGate.mdx_Portrait.mdx
Model
1,712
war3mapimported/IcecrownWrathGate.mdx_Portrait.mdx
Frostmourne.blp
Image / Texture
91
Frostmourne.blp
JLO_ICEC_BEAMDARK.BLP
Image / Texture
14
JLO_ICEC_BEAMDARK.BLP
JLO_ICEC_BONEMETAL.BLP
Image / Texture
104
JLO_ICEC_BONEMETAL.BLP
JLO_ICEC_BONETRIM01.BLP
Image / Texture
19
JLO_ICEC_BONETRIM01.BLP
JLO_ICEC_BONEWALL.BLP
Image / Texture
33
JLO_ICEC_BONEWALL.BLP
JLO_ICEC_DARKTRIM.BLP
Image / Texture
57
JLO_ICEC_DARKTRIM.BLP
JLO_ICEC_METALBASE02.BLP
Image / Texture
27
JLO_ICEC_METALBASE02.BLP
JLO_ICEC_METALWALL.BLP
Image / Texture
30
JLO_ICEC_METALWALL.BLP
JLO_ICEC_METALWALL02.BLP
Image / Texture
27
JLO_ICEC_METALWALL02.BLP
JLO_ICEC_METALWALL03.BLP
Image / Texture
20
JLO_ICEC_METALWALL03.BLP
JLO_ICEC_SPIKE01.BLP
Image / Texture
78
JLO_ICEC_SPIKE01.BLP
JLO_ICEC_TOPBEAM.BLP
Image / Texture
66
JLO_ICEC_TOPBEAM.BLP
JLO_ICEC_TRIM01.BLP
Image / Texture
33
JLO_ICEC_TRIM01.BLP
JLO_ICEC_TRIM05.BLP
Image / Texture
47
JLO_ICEC_TRIM05.BLP
JLO_ICEC_TRIMRUNES.BLP
Image / Texture
66
JLO_ICEC_TRIMRUNES.BLP
JLO_ICEC_WALL01.BLP
Image / Texture
36
JLO_ICEC_WALL01.BLP
Done, you have imported the file JLO_ICEC_WALL01.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.