• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Icecrown Citadel (Main building)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Icecrown Citadel (Main building) of the bundle Icecrown Citadel (Main building). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Icecrown Citadel (Main building).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Icecrown Citadel (Main building)
jlo_icec_beamdark.blp
sword_2h_frostmourne_d_01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_spike01.blp
jlo_icec_trimrunes.blp
jlo_icec_trim02.blp
jlo_icec_floorskull.blp
jlo_icec_floorpath.blp
jlo_icec_wall01.blp
jlo_icec_metalwall03.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_sexydoor.blp
jlo_icec_bonewall.blp
jlo_icec_trim05.blp
jlo_icec_metalskull.blp
jlo_icec_floorpath02.blp
jlo_icec_bonemetal.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalwall02.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_arthas_side.blp
ce_iceshard.blp
jlo_icec_metalbase.blp
IcecrownCitadel.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing IcecrownCitadel.mdx

Now Click the "Import File" Button:

Next select 'IcecrownCitadel.mdx' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx

Done, you have imported the file IcecrownCitadel.mdx.

Importing ce_arthas_side.blp

Now Click the "Import File" Button:

Next select 'ce_arthas_side.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
war3mapimported/ce_arthas_side.blp

Double-click the file ce_arthas_side.blp:

ce_arthas_side.blp
Image / Texture
207
war3mapimported/ce_arthas_side.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp

Done, you have imported the file ce_arthas_side.blp.

Importing ce_icec_arthasfloor_01.blp

Now Click the "Import File" Button:

Next select 'ce_icec_arthasfloor_01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
war3mapimported/ce_icec_arthasfloor_01.blp

Double-click the file ce_icec_arthasfloor_01.blp:

ce_icec_arthasfloor_01.blp
Image / Texture
2,186
war3mapimported/ce_icec_arthasfloor_01.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp

Done, you have imported the file ce_icec_arthasfloor_01.blp.

Importing ce_icec_arthasfloor_02.blp

Now Click the "Import File" Button:

Next select 'ce_icec_arthasfloor_02.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
war3mapimported/ce_icec_arthasfloor_02.blp

Double-click the file ce_icec_arthasfloor_02.blp:

ce_icec_arthasfloor_02.blp
Image / Texture
2,177
war3mapimported/ce_icec_arthasfloor_02.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp

Done, you have imported the file ce_icec_arthasfloor_02.blp.

Importing ce_icec_arthasfloor_03.blp

Now Click the "Import File" Button:

Next select 'ce_icec_arthasfloor_03.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
war3mapimported/ce_icec_arthasfloor_03.blp

Double-click the file ce_icec_arthasfloor_03.blp:

ce_icec_arthasfloor_03.blp
Image / Texture
2,046
war3mapimported/ce_icec_arthasfloor_03.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp

Done, you have imported the file ce_icec_arthasfloor_03.blp.

Importing ce_icec_arthasfloor_04.blp

Now Click the "Import File" Button:

Next select 'ce_icec_arthasfloor_04.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
war3mapimported/ce_icec_arthasfloor_04.blp

Double-click the file ce_icec_arthasfloor_04.blp:

ce_icec_arthasfloor_04.blp
Image / Texture
1,971
war3mapimported/ce_icec_arthasfloor_04.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp

Done, you have imported the file ce_icec_arthasfloor_04.blp.

Importing ce_iceshard.blp

Now Click the "Import File" Button:

Next select 'ce_iceshard.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
war3mapimported/ce_iceshard.blp

Double-click the file ce_iceshard.blp:

ce_iceshard.blp
Image / Texture
682
war3mapimported/ce_iceshard.blp

Tick the box "Use Custom Path" and type in the correct path:

ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp

Done, you have imported the file ce_iceshard.blp.

Importing jlo_icec_beamdark.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_beamdark.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
war3mapimported/jlo_icec_beamdark.blp

Double-click the file jlo_icec_beamdark.blp:

jlo_icec_beamdark.blp
Image / Texture
98
war3mapimported/jlo_icec_beamdark.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp

Done, you have imported the file jlo_icec_beamdark.blp.

Importing jlo_icec_bonemetal.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_bonemetal.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
war3mapimported/jlo_icec_bonemetal.blp

Double-click the file jlo_icec_bonemetal.blp:

jlo_icec_bonemetal.blp
Image / Texture
153
war3mapimported/jlo_icec_bonemetal.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp

Done, you have imported the file jlo_icec_bonemetal.blp.

Importing jlo_icec_bonewall.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_bonewall.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
war3mapimported/jlo_icec_bonewall.blp

Double-click the file jlo_icec_bonewall.blp:

jlo_icec_bonewall.blp
Image / Texture
154
war3mapimported/jlo_icec_bonewall.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp

Done, you have imported the file jlo_icec_bonewall.blp.

Importing jlo_icec_darktrim.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_darktrim.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
war3mapimported/jlo_icec_darktrim.blp

Double-click the file jlo_icec_darktrim.blp:

jlo_icec_darktrim.blp
Image / Texture
136
war3mapimported/jlo_icec_darktrim.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp

Done, you have imported the file jlo_icec_darktrim.blp.

Importing jlo_icec_floorcircle01.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_floorcircle01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
war3mapimported/jlo_icec_floorcircle01.blp

Double-click the file jlo_icec_floorcircle01.blp:

jlo_icec_floorcircle01.blp
Image / Texture
223
war3mapimported/jlo_icec_floorcircle01.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp

Done, you have imported the file jlo_icec_floorcircle01.blp.

Importing jlo_icec_floorpath.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_floorpath.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
war3mapimported/jlo_icec_floorpath.blp

Double-click the file jlo_icec_floorpath.blp:

jlo_icec_floorpath.blp
Image / Texture
150
war3mapimported/jlo_icec_floorpath.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp

Done, you have imported the file jlo_icec_floorpath.blp.

Importing jlo_icec_floorpath02.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_floorpath02.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
war3mapimported/jlo_icec_floorpath02.blp

Double-click the file jlo_icec_floorpath02.blp:

jlo_icec_floorpath02.blp
Image / Texture
179
war3mapimported/jlo_icec_floorpath02.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp

Done, you have imported the file jlo_icec_floorpath02.blp.

Importing jlo_icec_floorskull.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_floorskull.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
war3mapimported/jlo_icec_floorskull.blp

Double-click the file jlo_icec_floorskull.blp:

jlo_icec_floorskull.blp
Image / Texture
294
war3mapimported/jlo_icec_floorskull.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp

Done, you have imported the file jlo_icec_floorskull.blp.

Importing jlo_icec_floorskulldark.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_floorskulldark.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
war3mapimported/jlo_icec_floorskulldark.blp

Double-click the file jlo_icec_floorskulldark.blp:

jlo_icec_floorskulldark.blp
Image / Texture
276
war3mapimported/jlo_icec_floorskulldark.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp

Done, you have imported the file jlo_icec_floorskulldark.blp.

Importing jlo_icec_metalbase.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_metalbase.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
war3mapimported/jlo_icec_metalbase.blp

Double-click the file jlo_icec_metalbase.blp:

jlo_icec_metalbase.blp
Image / Texture
157
war3mapimported/jlo_icec_metalbase.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp

Done, you have imported the file jlo_icec_metalbase.blp.

Importing jlo_icec_metalskull.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_metalskull.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
war3mapimported/jlo_icec_metalskull.blp

Double-click the file jlo_icec_metalskull.blp:

jlo_icec_metalskull.blp
Image / Texture
649
war3mapimported/jlo_icec_metalskull.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp

Done, you have imported the file jlo_icec_metalskull.blp.

Importing jlo_icec_metalwall02.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_metalwall02.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
war3mapimported/jlo_icec_metalwall02.blp

Double-click the file jlo_icec_metalwall02.blp:

jlo_icec_metalwall02.blp
Image / Texture
167
war3mapimported/jlo_icec_metalwall02.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp

Done, you have imported the file jlo_icec_metalwall02.blp.

Importing jlo_icec_metalwall03.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_metalwall03.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
war3mapimported/jlo_icec_metalwall03.blp

Double-click the file jlo_icec_metalwall03.blp:

jlo_icec_metalwall03.blp
Image / Texture
156
war3mapimported/jlo_icec_metalwall03.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp

Done, you have imported the file jlo_icec_metalwall03.blp.

Importing jlo_icec_sexydoor.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_sexydoor.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
war3mapimported/jlo_icec_sexydoor.blp

Double-click the file jlo_icec_sexydoor.blp:

jlo_icec_sexydoor.blp
Image / Texture
330
war3mapimported/jlo_icec_sexydoor.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp

Done, you have imported the file jlo_icec_sexydoor.blp.

Importing jlo_icec_spike01.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_spike01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
war3mapimported/jlo_icec_spike01.blp

Double-click the file jlo_icec_spike01.blp:

jlo_icec_spike01.blp
Image / Texture
168
war3mapimported/jlo_icec_spike01.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp

Done, you have imported the file jlo_icec_spike01.blp.

Importing jlo_icec_topbeam.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_topbeam.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
war3mapimported/jlo_icec_topbeam.blp

Double-click the file jlo_icec_topbeam.blp:

jlo_icec_topbeam.blp
Image / Texture
167
war3mapimported/jlo_icec_topbeam.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp

Done, you have imported the file jlo_icec_topbeam.blp.

Importing jlo_icec_trim01.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_trim01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
war3mapimported/jlo_icec_trim01.blp

Double-click the file jlo_icec_trim01.blp:

jlo_icec_trim01.blp
Image / Texture
207
war3mapimported/jlo_icec_trim01.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp

Done, you have imported the file jlo_icec_trim01.blp.

Importing jlo_icec_trim02.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_trim02.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
war3mapimported/jlo_icec_trim02.blp

Double-click the file jlo_icec_trim02.blp:

jlo_icec_trim02.blp
Image / Texture
125
war3mapimported/jlo_icec_trim02.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp

Done, you have imported the file jlo_icec_trim02.blp.

Importing jlo_icec_trim05.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_trim05.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
war3mapimported/jlo_icec_trim05.blp

Double-click the file jlo_icec_trim05.blp:

jlo_icec_trim05.blp
Image / Texture
248
war3mapimported/jlo_icec_trim05.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp

Done, you have imported the file jlo_icec_trim05.blp.

Importing jlo_icec_trimrunes.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_trimrunes.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
war3mapimported/jlo_icec_trimrunes.blp

Double-click the file jlo_icec_trimrunes.blp:

jlo_icec_trimrunes.blp
Image / Texture
181
war3mapimported/jlo_icec_trimrunes.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp

Done, you have imported the file jlo_icec_trimrunes.blp.

Importing jlo_icec_wall01.blp

Now Click the "Import File" Button:

Next select 'jlo_icec_wall01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
Image / Texture
162
war3mapimported/jlo_icec_wall01.blp

Double-click the file jlo_icec_wall01.blp:

jlo_icec_wall01.blp
Image / Texture
162
war3mapimported/jlo_icec_wall01.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_icec_wall01.blp
Image / Texture
162
jlo_icec_wall01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
Image / Texture
162
jlo_icec_wall01.blp

Done, you have imported the file jlo_icec_wall01.blp.

Importing sword_2h_frostmourne_d_01.blp

Now Click the "Import File" Button:

Next select 'sword_2h_frostmourne_d_01.blp' in the folder which you extracted from the zip archive:

Icecrown Citadel (Main building)
IcecrownCitadel.mdx
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
jlo_icec_trim02.blp
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
Image / Texture
162
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp
Image / Texture
298
war3mapimported/sword_2h_frostmourne_d_01.blp

Double-click the file sword_2h_frostmourne_d_01.blp:

sword_2h_frostmourne_d_01.blp
Image / Texture
298
war3mapimported/sword_2h_frostmourne_d_01.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_2h_frostmourne_d_01.blp
Image / Texture
298
sword_2h_frostmourne_d_01.blp

The file has been properly added to the map archive:

IcecrownCitadel.mdx
Model
3,719
war3mapimported/IcecrownCitadel.mdx
ce_arthas_side.blp
Image / Texture
207
ce_arthas_side.blp
ce_icec_arthasfloor_01.blp
Image / Texture
2,186
ce_icec_arthasfloor_01.blp
ce_icec_arthasfloor_02.blp
Image / Texture
2,177
ce_icec_arthasfloor_02.blp
ce_icec_arthasfloor_03.blp
Image / Texture
2,046
ce_icec_arthasfloor_03.blp
ce_icec_arthasfloor_04.blp
Image / Texture
1,971
ce_icec_arthasfloor_04.blp
ce_iceshard.blp
Image / Texture
682
ce_iceshard.blp
jlo_icec_beamdark.blp
Image / Texture
98
jlo_icec_beamdark.blp
jlo_icec_bonemetal.blp
Image / Texture
153
jlo_icec_bonemetal.blp
jlo_icec_bonewall.blp
Image / Texture
154
jlo_icec_bonewall.blp
jlo_icec_darktrim.blp
Image / Texture
136
jlo_icec_darktrim.blp
jlo_icec_floorcircle01.blp
Image / Texture
223
jlo_icec_floorcircle01.blp
jlo_icec_floorpath.blp
Image / Texture
150
jlo_icec_floorpath.blp
jlo_icec_floorpath02.blp
Image / Texture
179
jlo_icec_floorpath02.blp
jlo_icec_floorskull.blp
Image / Texture
294
jlo_icec_floorskull.blp
jlo_icec_floorskulldark.blp
Image / Texture
276
jlo_icec_floorskulldark.blp
jlo_icec_metalbase.blp
Image / Texture
157
jlo_icec_metalbase.blp
jlo_icec_metalskull.blp
Image / Texture
649
jlo_icec_metalskull.blp
jlo_icec_metalwall02.blp
Image / Texture
167
jlo_icec_metalwall02.blp
jlo_icec_metalwall03.blp
Image / Texture
156
jlo_icec_metalwall03.blp
jlo_icec_sexydoor.blp
Image / Texture
330
jlo_icec_sexydoor.blp
jlo_icec_spike01.blp
Image / Texture
168
jlo_icec_spike01.blp
jlo_icec_topbeam.blp
Image / Texture
167
jlo_icec_topbeam.blp
jlo_icec_trim01.blp
Image / Texture
207
jlo_icec_trim01.blp
jlo_icec_trim02.blp
Image / Texture
125
jlo_icec_trim02.blp
jlo_icec_trim05.blp
Image / Texture
248
jlo_icec_trim05.blp
jlo_icec_trimrunes.blp
Image / Texture
181
jlo_icec_trimrunes.blp
jlo_icec_wall01.blp
Image / Texture
162
jlo_icec_wall01.blp
sword_2h_frostmourne_d_01.blp
Image / Texture
298
sword_2h_frostmourne_d_01.blp

Done, you have imported the file sword_2h_frostmourne_d_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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