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Triggers
Icecrown citadel 0.4alpha.w3x
Variables
Initialization
Melee Initialization
gem1
colorsplayer1
colorsplayer2
colorsplayer3
colorsplayer4
intro1
intro2
intro3
intro4
tunneltodungeon
tunneltodungeon Copy
drop bridge
classchooseplayer1
whoarmswarrior
whoprotwarrior
whoretripala
whoholypala
whoprotpala
whopriest
whofireranger
armswarrior
protwarrior
retripala
holypala
protpala
priest
fireranger
classchooseplayer2
whoarmswarrior Copy 2
whoprotwarrior Copy 2
whoretripala Copy
whoholypala Copy 2
whoprotpala Copy 2
whopriest Copy 2
whofireranger Copy 2
armswarrior Copy
protwarrior Copy
retripala Copy
holypala Copy
protpala Copy
priest Copy
fireranger Copy
classchooseplayer3
whoarmswarrior Copy
whoprotwarrior Copy
whoretripala Copy 2
whoholypala Copy
whoprotpala Copy
whopriest Copy
whofireranger Copy
armswarrior Copy 2
protwarrior Copy 2
retripala Copy 2
holypala Copy 2
protpala Copy 2
priest Copy 2
fireranger Copy 2
classchooseplayer4
whoarmswarrior Copy Copy
whoprotwarrior Copy Copy
whoretripala Copy 2 Copy
whoholypala Copy Copy
whoprotpala Copy Copy
whopriest Copy Copy
whofireranger Copy Copy
armswarrior Copy 2 Copy
protwarrior Copy 2 Copy
retripala Copy 2 Copy
holypala Copy 2 Copy
protpala Copy 2 Copy
priest Copy 2 Copy
fireranger Copy 2 Copy
Zanthalak
questkillzanthalak
zanthalakdead
asjolpart1
trippledoormech1
trippledoormech1b
trippledoormech2
trippledoormech2b
trippledoormech3
trippledoormech3b
trippledoormech4
trippledoormech4b
trippledoormechend1
trippledoormechend1b
trippledoormechend2
trippledoormechend2b
lastbutten
hallway1
feeling
hallwayactivate
spawns
deathknight2
deathknight
to anub arak
The Keeper
keepertrigger
deathknightguy
prisondoors
dwarfprisson
dwarfprisson Copy
cryptlorddeath
returntodwarf
artifact
returntodwarf2
rendevous
rendevous Copy
dwarfinzone
dwarfpickup
dwarfinzone Copy
returnagaintodwarf
door
onceagaindwarf
portal1
gemsuntill5th
gemsuntill5th Copy
portal2
gemsall
platforms
platforms Copy
platforms Copy Copy
platforms Copy Copy Copy
teleport
Anub'arak
process1
process1dot5
process2
portals
Last Stand
Laststand activate
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
timer
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Change color of Player 4 (Purple) to Yellow , Retaining color of existing units
Player - Change color of Player 5 (Yellow) to Purple , Changing color of existing units
Game - Display to (All players) the text: |cff7777Before you can begin you will have to select your Hero, type /who <class> to see what this class is good at and what it is used for. When you have sellected a class a message will apear with a certain Color to indicate what class role has been filled. Type /classcolors to see what the colors mean. Type /intro to see this message again|r <<A map by HawK047. Project Nine Zero or PNZ is a map brand focussed on class based PvP inside warcraft 3>>
Wait 10.00 seconds
Game - Display to (All players) for 40.00 seconds the text: Remember, you are going to infiltrate the Lich King's Stronghold! be sure to take atleast one |cffff0000[Tank]|r and |cffffcc00[Healer]|r with you!
gem1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to First Enchanted Portal Gemstone
Actions
Game - Display to (All players) the text: As you look into the broken Gem, a slight feeling comes up you might just need some help with solving this mystery.
Trigger - Turn on gemsuntill5th <gen>
Trigger - Turn on onceagaindwarf <gen>
Trigger - Turn off (This trigger)
colorsplayer1
Events
Player - Player 1 (Red) types a chat message containing /classcolors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffff0000Red|r is used as a Tanking class.|cff7777aaLight Blue|r is used as a DPS class.|cffffcc00Yellow|r is used as a Healing class.
colorsplayer2
Events
Player - Player 2 (Blue) types a chat message containing /classcolors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffff0000Red|r is used as a Tanking class.|cff7777aaLight Blue|r is used as a DPS class.|cffffcc00Yellow|r is used as a Healing class.
colorsplayer3
Events
Player - Player 3 (Teal) types a chat message containing /classcolors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cffff0000Red|r is used as a Tanking class.|cff7777aaLight Blue|r is used as a DPS class.|cffffcc00Yellow|r is used as a Healing class.
colorsplayer4
Events
Player - Player 4 (Purple) types a chat message containing /classcolors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cffff0000Red|r is used as a Tanking class.|cff7777aaLight Blue|r is used as a DPS class.|cffffcc00Yellow|r is used as a Healing class.
intro1
Events
Player - Player 1 (Red) types a chat message containing /intro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cff995500Before you can begin you will have to select your Hero, type /who <class> (you can find the class on the units class bar when you select it.) to see what this class is good at and what it is used for. When you have sellected a class a message will apear with a certain Color to indicate what class role has been filled. Type /classcolors to see what the colors mean. Type /intro to see this message again|r
intro2
Events
Player - Player 2 (Blue) types a chat message containing /intro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cff995500Before you can begin you will have to select your Hero, type /who <class> (you can find the class on the units class bar when you select it.) to see what this class is good at and what it is used for. When you have sellected a class a message will apear with a certain Color to indicate wh
intro3
Events
Player - Player 3 (Teal) types a chat message containing /intro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cff995500Before you can begin you will have to select your Hero, type /who <class> (you can find the class on the units class bar when you select it.) to see what this class is good at and what it is used for. When you have sellected a class a message will apear with a certain Color to indicate wh
intro4
Events
Player - Player 4 (Purple) types a chat message containing /intro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cff995500Before you can begin you will have to select your Hero, type /who <class> (you can find the class on the units class bar when you select it.) to see what this class is good at and what it is used for. When you have sellected a class a message will apear with a certain Color to indicate wh
tunneltodungeon
Events
Unit - A unit enters tunnel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dungeon1 <gen>)
tunneltodungeon Copy
Events
Unit - A unit enters tunneldimgeon <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of tunnelside1 <gen>)
drop bridge
Events
Unit - A unit enters drop_bridge <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Paladin
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Protection Paladin
(Unit-type of (Triggering unit)) Equal to Retribution Paladin
(Unit-type of (Triggering unit)) Equal to Arms Warrior
(Unit-type of (Triggering unit)) Equal to Protection Warrior
(Unit-type of (Triggering unit)) Equal to Fire Ranger
Actions
Destructible - Kill Short Stone Bridge 0766 <gen>
Trigger - Turn off (This trigger)
whoarmswarrior
Events
Player - Player 1 (Red) types a chat message containing /who Arms Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaArms Warrior:|rDamage Hero, Good at dishing out tons of damage, however the Arms Warrior is not powerfull at tanking and does not have much life. |n|n|cffffcc00Attacks land units.|r
whoprotwarrior
Events
Player - Player 1 (Red) types a chat message containing /who Protection Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffff0000Protection Warrior:|rTanking Hero, good at tanking large packs of enemy's due to its high health, can deal damage but alot less then a DPS specific class. Cannot taunt asmuch targets as the Protection Paladin but has a decreased cooldown on it. |cffffcc00Attacks land units.|r
whoretripala
Events
Player - Player 1 (Red) types a chat message containing /who Retribution Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaRetribution Paladin:|rWarrior Hero, good at doing Burst DPS, supporting other classes wile meleeing, also good at defending himself and is able to heal though not realy effective. |n|n|cffffcc00Attacks land units.|r
whoholypala
Events
Player - Player 1 (Red) types a chat message containing /who Holy Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00Holy Paladin:|rHealing Warrior Hero, trained further into the way of the light to make a very effective healer. Has more life then a Priest making him durable in the field |n|n|cffffcc00Attacks land units.|r
whoprotpala
Events
Player - Player 1 (Red) types a chat message containing /who Protection Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffff0000Protection Paladin:|rWarrior Hero, exceptional at defense augmenting nearby allies and though not as much health as the Warrior still an effective tank, can heal though not very strong at it, can taunt more targets then a Warrior. |cffffcc00Attacks land units.|r
whopriest
Events
Player - Player 1 (Red) types a chat message containing /who Priest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cffffcc00Priest:|rHealing Hero, the Priest's skills make him a very good healer, has some combat options but is not strong at it. |n|n|cffffcc00Attacks land units.|r
whofireranger
Events
Player - Player 1 (Red) types a chat message containing /who Fire Ranger (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: |cff7777aaFire Ranger:|rRanged Hero, good at dealing medium to high damage, usefull for intercepting enemy units but weak against melee attacks. |n|n|cffffcc00Attacks land and air units.|r
armswarrior
Events
Unit - A unit enters choosearmswarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Arms Warrior for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Arms Warrior has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protwarrior
Events
Unit - A unit enters chooseprotwarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Protection Warrior for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Warrior has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
retripala
Events
Unit - A unit enters chooseretripala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Retribution Paladin for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Retribution Paladin has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
holypala
Events
Unit - A unit enters chooseholypala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Holy Paladin for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Holy Paladin has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protpala
Events
Unit - A unit enters chooseprotpala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Protection Paladin for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Paladin has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest
Events
Unit - A unit enters choosepriest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Priest has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
fireranger
Events
Unit - A unit enters choosefireranger <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Fire Ranger for Player 1 (Red) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0080 <gen>
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Fire Ranger has been selected by a player.|r
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
whoarmswarrior Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Arms Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cff7777aaArms Warrior:|rDamage Hero, Good at dishing out tons of damage, however the Arms Warrior is not powerfull at tanking and does not have much life. |n|n|cffffcc00Attacks land units.|r
whoprotwarrior Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Protection Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffff0000Protection Warrior:|rTanking Hero, good at tanking large packs of enemy's due to its high health, can deal damage but alot less then a DPS specific class. Cannot taunt asmuch targets as the Protection Paladin but has a decreased cooldown on it. |cffffcc00Attacks land units.|r
whoretripala Copy
Events
Player - Player 2 (Blue) types a chat message containing /who Retribution Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cff7777aaRetribution Paladin:|rWarrior Hero, good at doing Burst DPS, supporting other classes wile meleeing, also good at defending himself and is able to heal though not realy effective. |n|n|cffffcc00Attacks land units.|r
whoholypala Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Holy Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffffcc00Holy Paladin:|rHealing Warrior Hero, trained further into the way of the light to make a very effective healer. Has more life then a Priest making him durable in the field |n|n|cffffcc00Attacks land units.|r
whoprotpala Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Protection Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffff0000Protection Paladin:|rWarrior Hero, exceptional at defense augmenting nearby allies and though not as much health as the Warrior still an effective tank, can heal though not very strong at it, can taunt more targets then a Warrior. |cffffcc00Attacks land units.|r
whopriest Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Priest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffffcc00Priest:|rHealing Hero, the Priest's skills make him a very good healer, has some combat options but is not strong at it. |n|n|cffffcc00Attacks land units.|r
whofireranger Copy 2
Events
Player - Player 2 (Blue) types a chat message containing /who Fire Ranger (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cff7777aaFire Ranger:|rRanged Hero, good at dealing medium to high damage, usefull for intercepting enemy units but weak against melee attacks. |n|n|cffffcc00Attacks land and air units.|r
armswarrior Copy
Events
Unit - A unit enters choosearmswarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Arms Warrior for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Arms Warrior has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protwarrior Copy
Events
Unit - A unit enters chooseprotwarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Protection Warrior for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Warrior has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
retripala Copy
Events
Unit - A unit enters chooseretripala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Retribution Paladin for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Retribution Paladin has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
holypala Copy
Events
Unit - A unit enters chooseholypala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Holy Paladin for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Holy Paladin has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protpala Copy
Events
Unit - A unit enters chooseprotpala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Protection Paladin for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Paladin has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest Copy
Events
Unit - A unit enters choosepriest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Priest for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Priest has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
fireranger Copy
Events
Unit - A unit enters choosefireranger <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Fire Ranger for Player 2 (Blue) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0081 <gen>
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Fire Ranger has been selected by a player.|r
Camera - Lock camera target for Player 2 (Blue) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
whoarmswarrior Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Arms Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cff7777aaArms Warrior:|rDamage Hero, Good at dishing out tons of damage, however the Arms Warrior is not powerfull at tanking and does not have much life. |n|n|cffffcc00Attacks land units.|r
whoprotwarrior Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Protection Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cffff0000Protection Warrior:|rTanking Hero, good at tanking large packs of enemy's due to its high health, can deal damage but alot less then a DPS specific class. Cannot taunt asmuch targets as the Protection Paladin but has a decreased cooldown on it. |cffffcc00Attacks land units.|r
whoretripala Copy 2
Events
Player - Player 3 (Teal) types a chat message containing /who Retribution Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cff7777aaRetribution Paladin:|rWarrior Hero, good at doing Burst DPS, supporting other classes wile meleeing, also good at defending himself and is able to heal though not realy effective. |n|n|cffffcc00Attacks land units.|r
whoholypala Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Holy Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cffffcc00Holy Paladin:|rHealing Warrior Hero, trained further into the way of the light to make a very effective healer. Has more life then a Priest making him durable in the field |n|n|cffffcc00Attacks land units.|r
whoprotpala Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Protection Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cffff0000Protection Paladin:|rWarrior Hero, exceptional at defense augmenting nearby allies and though not as much health as the Warrior still an effective tank, can heal though not very strong at it, can taunt more targets then a Warrior. |cffffcc00Attacks land units.|r
whopriest Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Priest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cffffcc00Priest:|rHealing Hero, the Priest's skills make him a very good healer, has some combat options but is not strong at it. |n|n|cffffcc00Attacks land units.|r
whofireranger Copy
Events
Player - Player 3 (Teal) types a chat message containing /who Fire Ranger (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |cff7777aaFire Ranger:|rRanged Hero, good at dealing medium to high damage, usefull for intercepting enemy units but weak against melee attacks. |n|n|cffffcc00Attacks land and air units.|r
armswarrior Copy 2
Events
Unit - A unit enters choosearmswarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Arms Warrior for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Arms Warrior has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protwarrior Copy 2
Events
Unit - A unit enters chooseprotwarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Protection Warrior for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Warrior has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
retripala Copy 2
Events
Unit - A unit enters chooseretripala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Retribution Paladin for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Retribution Paladin has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
holypala Copy 2
Events
Unit - A unit enters chooseholypala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Holy Paladin for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Holy Paladin has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protpala Copy 2
Events
Unit - A unit enters chooseprotpala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Protection Paladin for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Paladin has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest Copy 2
Events
Unit - A unit enters choosepriest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Priest for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Priest has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
fireranger Copy 2
Events
Unit - A unit enters choosefireranger <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Fire Ranger for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0082 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Fire Ranger has been selected by a player.|r
Camera - Lock camera target for Player 3 (Teal) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
whoarmswarrior Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Arms Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cff7777aaArms Warrior:|rDamage Hero, Good at dishing out tons of damage, however the Arms Warrior is not powerfull at tanking and does not have much life. |n|n|cffffcc00Attacks land units.|r
whoprotwarrior Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Protection Warrior (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cffff0000Protection Warrior:|rTanking Hero, good at tanking large packs of enemy's due to its high health, can deal damage but alot less then a DPS specific class. Cannot taunt asmuch targets as the Protection Paladin but has a decreased cooldown on it. |cffffcc00Attacks land units.|r
whoretripala Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Retribution Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cff7777aaRetribution Paladin:|rWarrior Hero, good at doing Burst DPS, supporting other classes wile meleeing, also good at defending himself and is able to heal though not realy effective. |n|n|cffffcc00Attacks land units.|r
whoholypala Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Holy Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cffffcc00Holy Paladin:|rHealing Warrior Hero, trained further into the way of the light to make a very effective healer. Has more life then a Priest making him durable in the field |n|n|cffffcc00Attacks land units.|r
whoprotpala Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Protection Paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cffff0000Protection Paladin:|rWarrior Hero, exceptional at defense augmenting nearby allies and though not as much health as the Warrior still an effective tank, can heal though not very strong at it, can taunt more targets then a Warrior. |cffffcc00Attacks land units.|r
whopriest Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Priest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cffffcc00Priest:|rHealing Hero, the Priest's skills make him a very good healer, has some combat options but is not strong at it. |n|n|cffffcc00Attacks land units.|r
whofireranger Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing /who Fire Ranger (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: |cff7777aaFire Ranger:|rRanged Hero, good at dealing medium to high damage, usefull for intercepting enemy units but weak against melee attacks. |n|n|cffffcc00Attacks land and air units.|r
armswarrior Copy 2 Copy
Events
Unit - A unit enters choosearmswarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Arms Warrior for Player 3 (Teal) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Arms Warrior has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protwarrior Copy 2 Copy
Events
Unit - A unit enters chooseprotwarrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Protection Warrior for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Warrior has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
retripala Copy 2 Copy
Events
Unit - A unit enters chooseretripala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Retribution Paladin for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Retribution Paladin has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
holypala Copy 2 Copy
Events
Unit - A unit enters chooseholypala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Holy Paladin for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Holy Paladin has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
protpala Copy 2 Copy
Events
Unit - A unit enters chooseprotpala <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Protection Paladin for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffff0000[Tank] The Protection Paladin has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
priest Copy 2 Copy
Events
Unit - A unit enters choosepriest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Priest for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cffffcc00[Healer] The Priest has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
fireranger Copy 2 Copy
Events
Unit - A unit enters choosefireranger <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Fire Ranger for Player 4 (Purple) at (Random point in spawn <gen>) facing Default building facing degrees
Unit - Kill Shade 0083 <gen>
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of spawn <gen>) for 1 seconds
Game - Display to (All players) the text: |cff7777aa[DPS] The Fire Ranger has been selected by a player.|r
Camera - Lock camera target for Player 4 (Purple) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
questkillzanthalak
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Brigand 0027 <gen>
Actions
Game - Display to (All players) the text: Hidden Brigand says: Please dont kill me!! i am one of the good guys! Could you please help me? Me and my friends entered this horrid place a week ago to try and dent the Lich King's citadel, but in the third day stuck in here my friends where attacked. i am deadly wounded and i might not survive another hour. but before i die i would atleast want some vengeance. Could you please kill the broodmother Zan'Thalak for me? her lair is on the other side of that hallway. I will reward you on youre return.
Trigger - Turn on zanthalakdead <gen>
Trigger - Turn off (This trigger)
zanthalakdead
Events
Unit - Zan'thalak 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Hidden Brigand says: Tha...Thanks... Vengeance..is..sweet...
Unit - Kill Brigand 0027 <gen>
Destructible - Open Demonic Gate 0083 <gen>
Destructible - Resurrect Wide Stone Bridge 0290 <gen> with (Max life of (Matching destructible)) life and Show birth animation
Item - Create Replenishment Potion at (Center of itemszanthalakdrop <gen>)
Item - Create Replenishment Potion at (Center of itemszanthalakdrop <gen>)
Item - Create Replenishment Potion at (Center of itemszanthalakdrop <gen>)
trippledoormech1
Events
Unit - A unit enters trippledoormech1 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0292 <gen>
trippledoormech1b
Events
Unit - A unit leaves trippledoormech1 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0292 <gen>
trippledoormech2
Events
Unit - A unit enters trippledoormech2 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0291 <gen>
trippledoormech2b
Events
Unit - A unit leaves trippledoormech2 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0291 <gen>
trippledoormech3
Events
Unit - A unit enters trippledoormech3 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0294 <gen>
trippledoormech3b
Events
Unit - A unit leaves trippledoormech3 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0294 <gen>
trippledoormech4
Events
Unit - A unit enters trippledoormech4 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0293 <gen>
trippledoormech4b
Events
Unit - A unit leaves trippledoormech4 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0293 <gen>
trippledoormechend1
Events
Unit - A unit enters trippledoormechend1 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0399 <gen>
trippledoormechend1b
Events
Unit - A unit leaves trippledoormechend1 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0399 <gen>
trippledoormechend2
Events
Unit - A unit enters trippledoormechend2 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0295 <gen>
trippledoormechend2b
Events
Unit - A unit leaves trippledoormechend2 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0295 <gen>
lastbutten
Events
Unit - A unit enters mechend1 <gen>
Conditions
Actions
Destructible - Resurrect Wide Stone Bridge 0290 <gen> with (Max life of (Matching destructible)) life and Show birth animation
Destructible - Open Demonic Gate 0292 <gen>
Destructible - Open Demonic Gate 0291 <gen>
Destructible - Open Demonic Gate 0294 <gen>
Destructible - Open Demonic Gate 0293 <gen>
Destructible - Open Demonic Gate 0399 <gen>
Destructible - Open Demonic Gate 0295 <gen>
Trigger - Turn off trippledoormech1b <gen>
Trigger - Turn off trippledoormech2b <gen>
Trigger - Turn off trippledoormech3b <gen>
Trigger - Turn off trippledoormech4b <gen>
Trigger - Turn off trippledoormechend1b <gen>
Trigger - Turn off trippledoormechend2b <gen>
feeling
Events
Unit - A unit enters feeling <gen>
Conditions
Actions
Game - Display to (All players) the text: One gets the feeling youre better off not entering the hallway room alone...
Trigger - Turn off (This trigger)
Wait 10.00 seconds
Trigger - Turn on (This trigger)
hallwayactivate
Events
Unit - A unit enters asjolnerubpedestal <gen>
Conditions
Actions
Unit - Move Rotten Deathknight 0013 <gen> instantly to (Center of rottendeathknight <gen>) , facing (Center of point_of_interest <gen>)
Unit - Move Deathknights Mount 0014 <gen> instantly to (Center of rottendeathknight <gen>) , facing (Center of point_of_interest <gen>)
Unit - Move Rotten Deathknight 0006 <gen> instantly to (Center of deathknightrun1 <gen>) , facing (Center of point_of_interest <gen>)
Unit - Order Rotten Deathknight 0006 <gen> to Attack-Move To . (Center of deathknightthingy <gen>)
Game - Display to (All players) the text: |cffff0000Rotten Deathknight yells: Who dares disturb our sleep!? If you want to get out alive you will have to deal with us first! Go my brethren, feast on theyre corpses!|r
Unit - Create 50 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of rottensoldiers4 <gen>) facing (Center of point_of_interest <gen>)
Unit Group - Order (Units in rottensoldiers4 <gen>) to Attack-Move To . (Center of asjolnerubpedestal <gen>)
Destructible - Close Demonic Gate 0083 <gen>
Trigger - Turn on spawns <gen>
Trigger - Turn off (This trigger)
spawns
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rotten Scourge Soldier for Player 5 (Yellow) at (Center of rottensoldiersdefend <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in rottensoldiersdefend <gen>) to Attack-Move To . (Center of asjolnerubpedestal <gen>)
deathknight2
Events
Unit - Rotten Deathknight 0006 <gen> 's life becomes Less than or equal to 450.00
Conditions
Actions
Game - Display to (All players) the text: Rotten Deathknight says: Do you think you have defeated me!? go ahead and try me again when this dreaded horse is not bugging me!
Unit - Order Rotten Deathknight 0006 <gen> to Move To . (Center of rottendeathknight <gen>)
Unit - Remove Rotten Deathknight 0006 <gen> from the game
Trigger - Turn off spawns <gen>
deathknight
Events
Unit - Rotten Deathknight 0013 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0083 <gen>
Destructible - Resurrect Wide Stone Bridge 0073 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Game - Display to (All players) the text: Rotten Death Knight says: ....at..last...
Wait 5.00 seconds
Game - Display to (All players) the text: |cffff0000Anub'arak yells: Whatever youre plan is, invader. I will make sure you wont succeed in doing so! Food has entered our domain my Minions!|r
Unit Group - Order (Units in attacknerubians <gen>) to Attack-Move To . (Center of rottensoldiersdefend <gen>)
Item - Create Scroll of Restoration at (Center of rottensoldiersdefend <gen>)
Item - Create Lesser Clarity Potion at (Center of rottensoldiersdefend <gen>)
Item - Create Replenishment Potion at (Center of rottensoldiersdefend <gen>)
Item - Create Replenishment Potion at (Center of rottensoldiersdefend <gen>)
The Keeper
Events
Unit - Crypt Lord 0010 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0602 <gen>
Game - Display to (All players) the text: The Keeper says: I....have...failed!
keepertrigger
Events
Unit - A unit enters keeper <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Deathknight inquistor yells: The living, i can smell them. Bring in the keeper and let him gaurd the gate, enchant the gate only to open if his blood is shed!|r
Wait 2.00 seconds
Game - Display to (All players) the text: |cffff0000Nerubian Summoner yells: As you wish Deathknight.|r
Wait 2.20 seconds
Game - Display to (All players) the text: |cffff0000The Keeper yells: The gate will remain shut as you order Deathknight.|r
Trigger - Turn off (This trigger)
deathknightguy
Events
Unit - Deathknight 0030 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Deathknight Inquistor yells: For the Lich.....King!|r
Destructible - Open Demonic Gate 0579 <gen>
prisondoors
Events
Unit - A unit enters prissonswitch <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0578 <gen>
Destructible - Open Dungeon Gate 0577 <gen>
Destructible - Open Dungeon Gate 0576 <gen>
dwarfprisson
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Emprissoned Dwarf says: Thank god fer helpin' me. I sure would hav' ended as Dwarf stew. Whatevar youre doin' here im not movin' unless i have a reason to do so, all my brothers have been executed.. though I can help ye getting out of here though, where do ye need to go?
Wait 15.00 seconds
Game - Display to (All players) the text: <player2> says: Where going to try and kill the Lich King, i guess you could point us where the exit to this place is. is there a tunnel connecting to the Upper Kingdom?
Wait 10.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Emprissoned Dwarf says: Are ye MAD!?
Wait 5.00 seconds
Game - Display to (All players) the text: <player3> says: Somebody has to stop him...
Wait 10.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Emprissoned Dwarf says: That is suicide! but do as ye like. The passageway to the exit is destroyed some time ago, like Azjol-Nerub got split into regions so did this place split from the outer world. Though there is a teleportation room leadin' to the exit tunnel.
Wait 10.00 seconds
Game - Display to (All players) the text: <player1> says: And how do we get there?
Wait 10.00 seconds
Game - Display to (All players) the text: Emprissoned Dwarf says: Only Anub'arak can open the gate. he carries the key for the gate. Though to be able to get closer to him ye will have to kill one of his officers first, he is currently residing at a small part of the city that was split off with this side of Azjol-Nerub. Kill this Crypt lord, this officer has a spell called Gate Keeper on him, only when you..
Wait 2.00 seconds
Game - Display to (All players) the text: <Player 4> says: Kill the Crypt lord the gate towards Anub'araks domain will open?
Wait 10.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Emprissoned Dwarf says: Right... click me again if ye feel up fer it.
Trigger - Turn on dwarfprisson_Copy <gen>
Trigger - Turn off (This trigger)
dwarfprisson Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Emprissoned Dwarf says: I see yar up to the job then, well here goes. Before you can try to storm Anub'arak you will have to open up another demon gate, a Crypt lord in the southeast has been enchanted with the power to open it.
Wait 20.00 seconds
Game - Display to (All players) the text: Emprissoned Dwarf says: If ye manage to kill the Crypt lord the gate might open. The passage gate to him is open, talk to me again when ye killed the Crypt Lord. Look out though.. i feel not everythin' will be as ye left it.
Wait 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of ping <gen>) for 30.00 seconds
Unit - Create 7 Crypt Fiend for Player 5 (Yellow) at (Center of spawnanother <gen>) facing (Center of Region_049 <gen>)
Unit - Create 3 Crypt Fiend for Player 5 (Yellow) at (Center of Region_050 <gen>) facing (Center of Region_051 <gen>)
Destructible - Open Demonic Gate 0647 <gen>
Trigger - Turn off (This trigger)
cryptlorddeath
Events
Unit - Crypt Lord 0167 <gen> Dies
Conditions
Actions
Destructible - Resurrect Short Stone Bridge 0766 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Short Stone Bridge 0765 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on returntodwarf <gen>
returntodwarf
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Game - Display to (All players) the text: Emprissoned Dwarf says: Well done lads, but the rest is up to you. Feel free to come back any time if ye need something i might be able to help ye with.
Wait 45.00 seconds
Game - Display to (All players) the text: |cffff0000Anub'arak yells: You! defend my runed gate at once! Shatter the Portal and hide it from the living!|r
Trigger - Turn off (This trigger)
artifact
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to First Skeletal Artifact Fragment
Actions
Destructible - Resurrect Short Stone Bridge 0766 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Turn on returntodwarf2 <gen>
returntodwarf2
Events
Player - Player 1 (Red) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Game - Display to (All players) the text: The holder of the artifact shows the dwarf the item.
Wait 5.00 seconds
Game - Display to (All players) the text: Emprissoned Dwarf says: Hmm... I have no idea what this is lad.. Ther' seems to be a strange marking on it, tho' the text is no' finished, this artifact has been broken in half i think.. Wait! ive seen this kind of artifact before!
Wait 5.00 seconds
Game - Display to (All players) the text: Emprissoned Dwarf says: Ive seen a copy if this item! if im right i saw one of these at the entrance of Asjol-Nerub! Go there now! i have some work to do first, i think these marking are somewhere to be found in these prissons. Meet me at the entrance hallway lads!
Item - Create Second Skeletal Artifact Fragment at (Center of itemspawn <gen>)
Unit - Move Rifleman 0118 <gen> instantly to (Center of dwarfspawn <gen>) , facing (Center of pointofinterestblabla <gen>)
Trigger - Turn on rendevous <gen>
Trigger - Turn off (This trigger)
rendevous
Events
Player - Player 1 (Red) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0118 <gen>
Actions
Game - Display to (All players) the text: Dwarf says: Good, yer all here. that fog over there looks kinda creepy so i didnt go in there yet. Click me again to give the signal if the hallway is free.
Trigger - Turn on rendevous_Copy <gen>
Trigger - Turn off (This trigger)
rendevous Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0118 <gen>
Actions
Game - Display to (All players) the text: Emprissoned Dwarf says: Okay.... here goes... Im not that strong so please defend me if needed.
Wait 10.00 seconds
Unit - Order Rifleman 0118 <gen> to Attack-Move To . (Center of dwarf <gen>)
dwarfinzone
Events
Unit - A unit enters dwarf <gen>
Conditions
(Triggering unit) Equal to Rifleman 0118 <gen>
Actions
Wait 2 seconds
Game - Display to (All players) the text: Emprissoned Dwarf says: This be the place.. look around.
Trigger - Turn on dwarfinzone <gen>
dwarfpickup
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to (Random item in itemspawn <gen>)
Actions
Game - Display to (All players) the text: Dwarf: Thar' it is! now lets get out of here.. wait.. what that?
Wait 5.00 seconds
Unit - Create 8 . Crypt Fiend for Player 5 (Yellow) at (Center of spiderspawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in spiderspawn <gen>) to Attack-Move To . (Center of dwarfspawn <gen>)
Game - Display to (All players) the text: Dwarf says: Nerubians! Defend yerself!
Wait 5.00 seconds
Game - Display to (All players) the text: Dwarf says: Im out of here! meet me back at my prisson cell!
Unit - Order Rifleman 0118 <gen> to Move To . (Center of dwarfspawn <gen>)
Trigger - Turn on dwarfinzone_Copy <gen>
Trigger - Turn on returnagaintodwarf <gen>
dwarfinzone Copy
Events
Unit - A unit enters dwarf <gen>
Conditions
(Triggering unit) Equal to Rifleman 0118 <gen>
Actions
Unit - Remove Rifleman 0118 <gen> from the game
returnagaintodwarf
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Game - Display to (All players) the text: Dwarf says: Good, now weve got these two fragments togethar' we should try an' put them togethar'
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2.00 seconds
Game - Display to (All players) the text: Dwarf says: Thats it! the fragments formed into some kind of key. Best of luck. If you need any further help just ask,
Item - Create Skeletal Key at (Center of Region_065 <gen>)
Trigger - Turn on door <gen>
Trigger - Turn off (This trigger)
door
Events
Unit - A unit enters keydoor1 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0649 <gen>
onceagaindwarf
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Rifleman 0009 <gen>
Actions
Wait 2 seconds
Game - Display to (All players) the text: Dwarf says: Ah, portal stones. Necromancers use these stones to create portals to different worlds or different places, though this stone seems to be broken... Wait, this must be the rune that is being used to create a portal to Anub'arak's throne room! There is a summonin' platform in the middle of the room from where you got this stone. Find the other four halves of the stone, share them among youre friends and use them to summon the portal, if im right ther' should be markin's on the ground indicatin' where ye should be standin'! Good luck lads, i hope ye make it to Arthas and put an end to his rain.
Trigger - Turn off (This trigger)
portal1
Events
Unit - A unit enters teleport <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of teleportend <gen>)
gemsuntill5th
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Fourth Enchanted Portal Gemstone
Actions
Trigger - Turn on portal1 <gen>
gemsuntill5th Copy
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Third Enchanted Portal Gemstone
Actions
Destructible - Open Demonic Gate 0824 <gen>
portal2
Events
Unit - A unit enters teleport2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport2end <gen>)
gemsall
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Fifth Enchanted Portal Gemstone
Actions
Trigger - Turn on platforms <gen>
platforms
Events
Unit - A unit enters summon3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of summon3 <gen>) , facing (Center of portal <gen>)
Trigger - Turn on platforms_Copy <gen>
platforms Copy
Events
Unit - A unit enters summon2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of summon2 <gen>) , facing (Center of portal <gen>)
Trigger - Turn on platforms_Copy_Copy <gen>
platforms Copy Copy
Events
Unit - A unit enters summon1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of summon1 <gen>) , facing (Center of portal <gen>)
Trigger - Turn on platforms_Copy_Copy_Copy <gen>
platforms Copy Copy Copy
Events
Unit - A unit enters summon4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of summon4 <gen>) , facing (Center of portal <gen>)
Trigger - Turn off platforms <gen>
Wait 3.00 seconds
Destructible - Create a dead OTsp (Unexpected type: 'destructablecode') at (Center of portal <gen>) facing (Center Y of pointofinterest2 <gen>) with scale 1 and variation 0
Wait 1.00 seconds
Destructible - Resurrect (Random destructible in portal <gen>) with (Max life of (Last created destructible)) life and Show birth animation
Game - Display to (All players) the text: Anub'arak says: So youve made it this far.. Dont worry, it would be an honor to tear off youre limbs one by one when you dare to show youre face apon the King of Nerubians!
Trigger - Turn on teleport <gen>
Trigger - Turn off (This trigger)
teleport
Events
Unit - A unit enters portalteleport <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of anubarak1 <gen>)
process1
Events
Unit - Crypt Lord 0029 <gen> 's life becomes Less than 3339.00
Conditions
Actions
Game - Display to (All players) the text: Anub'arak says: Youre death's will pay tribute to The Lich King's will!
Wait 15.00 seconds
Unit - Move Crypt Lord 0029 <gen> instantly to (Center of Region_067 <gen>)
Unit - Make Crypt Lord 0029 <gen> Invulnerable
Unit - Pause Crypt Lord 0029 <gen>
Game - Display to (All players) the text: Anub'arak says: I think you remember these well! Theyre low quality, but they will have to do.
Game - Display to (All players) the text: Anub'arak renders himself invulnerable!
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_084 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mana filled Scourge Soldier for Player 5 (Yellow) at (Center of Region_084 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_085 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_086 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Region_086 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Unit Group - Order (Units in Region_084 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Unit Group - Order (Units in Region_085 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Wait 40.00 seconds
Game - Display to (All players) the text: Anub'arak says: Still alive? Have another go at me then!!
Game - Display to (All players) the text: Anub'arak becomes vulnerable again!
Unit - Make Crypt Lord 0029 <gen> Vulnerable
Unit - Unpause Crypt Lord 0029 <gen>
Trigger - Turn off (This trigger)
process1dot5
Events
Unit - Crypt Lord 0029 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Game - Display to (All players) the text: Anub'arak says: Youre persistant..
Wait 15.00 seconds
Unit - Move Crypt Lord 0029 <gen> instantly to (Center of Region_067 <gen>)
Unit - Make Crypt Lord 0029 <gen> Invulnerable
Unit - Pause Crypt Lord 0029 <gen>
Game - Display to (All players) the text: Anub'arak says: Rise my minions!
Game - Display to (All players) the text: Anub'arak renders himself invulnerable!
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_084 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mana filled Scourge Soldier for Player 5 (Yellow) at (Center of Region_084 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_085 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Rotten Scourge Soldier for Player 5 (Yellow) at (Center of Region_086 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Region_086 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Unit Group - Order (Units in Region_084 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Unit Group - Order (Units in Region_085 <gen>) to Attack-Move To . (Center of anubarak1 <gen>)
Wait 40.00 seconds
Game - Display to (All players) the text: Anub'arak says: You living dont know when to quit!
Game - Display to (All players) the text: Anub'arak becomes vulnerable again!
Unit - Make Crypt Lord 0029 <gen> Vulnerable
Unit - Unpause Crypt Lord 0029 <gen>
Trigger - Turn off (This trigger)
process2
Events
Unit - Crypt Lord 0029 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Unit - Move Crypt Lord 0029 <gen> instantly to (Center of Region_067 <gen>)
Unit - Make Crypt Lord 0029 <gen> Invulnerable
Game - Display to (All players) the text: Anub'arak: Backoff, living filth!
Unit - Order Crypt Lord 0029 <gen> to Neutral Pit Lord - Rain Of Fire . (Center of Region_067 <gen>)
Trigger - Turn off (This trigger)
portals
Events
Unit - A unit enters Region_084 <gen>
Unit - A unit enters Region_085 <gen>
Unit - A unit enters Region_086 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Holy Paladin
(Unit-type of (Triggering unit)) Equal to Priest
(Unit-type of (Triggering unit)) Equal to Protection Paladin
(Unit-type of (Triggering unit)) Equal to Retribution Paladin
(Unit-type of (Triggering unit)) Equal to Arms Warrior
(Unit-type of (Triggering unit)) Equal to Protection Warrior
(Unit-type of (Triggering unit)) Equal to Fire Ranger
Actions
Game - Display to (All players) the text: LOL, you dont expect me to like teleport you to an undead training hall close to the Frozen Throne do you!? l2p:P
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