Model validation: IceApult

IceApult.mdx

0 errors 4 severe 1 warnings 3 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 50000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 5 - "Bone_Sling"
    • 1 Rotation
      • Track 20 at frame 18333 has exactly the same value as tracks 19 and 21
  • 2 Helper 0
    • 2 Rotation
      • Track 1 at frame 23333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 26667 has exactly the same value as tracks 1 and 3
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