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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
CG
heroskillcode
Yes
A006
Income
timer
No
Untitled Trigger 008 Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 008
Events
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
clap thunder 1 Copy 9
Events
Time - Elapsed game time is 10.10 seconds
Conditions
Actions
Sound - Play AcolytePissed1 <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
clap thunder 1 Copy
Events
Time - Elapsed game time is 9.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 2
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 3
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 4
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 5
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 6
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 7
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1 Copy 8
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Sound - Play ThunderClapCaster <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
clap thunder 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play ThunderBoltMissileDeath <gen>
Sound - Play LightningBolt1 <gen>
Special Effect - Create a special effect at (Center of rotate_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
turn off
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play AcolytePissed4 <gen>
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
paning
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Camera - Pan camera for Player 9 (Gray) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of War_Heros_burial <gen>) over 9.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of War_Heros_burial <gen>) over 9.00 seconds
saying 1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play TempleOfTheDamnedWhat <gen>
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 9 (Gray) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 8 (Pink) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 7 (Green) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 6 (Orange) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 5 (Yellow) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 4 (Purple) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 3 (Teal) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 2 (Blue) over 10.00 seconds
Camera - Rotate camera 360.00 degrees around (Random point in rotate_1 <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Skeleton Archer 0018 <gen> named Unknown God: : Play No sound and display Youve Awoken Oh Great Ones And Your Tribe Has Split And you Two Have Split Into 9 Gods Instead of One... You Must Battle! The Winner Will Be The Last Tribe The Tribe To Finish All the Others If You Fail Your Village Will Buried! . Modify duration: Add 10.00 seconds and Wait
turn cin on
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - . Apply . gg_cam_cam_mid for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_cam_mid for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.01 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
ice blast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frost Blast (Neutral Hostile)
Actions
Game - Display to (All players) the text: |CFF00AEEF Ice Has Formed Out Of the Ground Itself!
blizzard
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ice Fall (Neutral Hostile)
Actions
Game - Display to (All players) the text: |CFF0000FFIce Falls From the Skys!
scorch
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Scorch (Neutral Hostile 2)
Actions
Game - Display to (All players) the text: |CFFED1C24Fire Has Engulfed An Area! All In It Are Surely Dead!
tornado
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tornado
Actions
Game - Display to (All players) the text: |CFF002157A Tornados A Blowin!
night
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Environment - Create at WORLD <gen> the weather effect Rays Of Moonlight
Game - Display to (All players) the text: |CFFD40000It Is Night! May Evil Awake!|R
Environment - Remove (Last created weather effect)
mornin
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Environment - Create at WORLD <gen> the weather effect Rays Of Light
Game - Display to (All players) the text: |CFFFFF200It Is Morning May Evil Hide In Its Lairs!|R
Environment - Remove (Last created weather effect)
turn on 2
Events
Time - Every 5.50 seconds of game time
Conditions
Actions
Trigger - Turn on thorn_patch <gen>
thorn patch
Events
Unit - A unit enters thorn_patch <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Missing string for 'DisplayTextToPlayer'
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 25.00 damage of attack type Normal and damage type Normal
Untitled Trigger 003 Copy
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of gray_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of gray_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of gray_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 2
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of pink_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of pink_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of pink_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 3
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of green_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of green_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of green_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 4
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of orange_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of orange_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of orange_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 5
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of purple_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of purple_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of purple_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 6
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of teal_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of teal_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of teal_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 7
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of yellow_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of yellow_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of yellow_2 <gen>) facing Default building facing degrees
Untitled Trigger 003 Copy 8
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of blue_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of blue_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of blue_2 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Every 660.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pillage Lord for Neutral Hostile at (Center of red_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Pillager for Neutral Hostile at (Center of red_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Bandit for Neutral Hostile at (Center of red_2 <gen>) facing Default building facing degrees
Untitled Trigger 004 Copy
Events
Unit - A unit enters gray_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in gray_2 <gen>) to Attack-Move To . (Center of gray <gen>)
Untitled Trigger 004 Copy 2
Events
Unit - A unit enters pink_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in pink_2 <gen>) to Attack-Move To . (Center of pink <gen>)
Untitled Trigger 004 Copy 3
Events
Unit - A unit enters green_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in green_2 <gen>) to Attack-Move To . (Center of green <gen>)
Untitled Trigger 004 Copy 4
Events
Unit - A unit enters orange_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in orange_2 <gen>) to Attack-Move To . (Center of orange <gen>)
Untitled Trigger 004 Copy 5
Events
Unit - A unit enters purple_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in purple_2 <gen>) to Attack-Move To . (Center of purple <gen>)
Untitled Trigger 004 Copy 6
Events
Unit - A unit enters teal_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in teal_2 <gen>) to Attack-Move To . (Center of teal <gen>)
Untitled Trigger 004 Copy 7
Events
Unit - A unit enters yellow_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in yellow_2 <gen>) to Attack-Move To . (Center of yellow <gen>)
Untitled Trigger 004 Copy 8
Events
Unit - A unit enters blue_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in blue_2 <gen>) to Attack-Move To . (Center of blue <gen>)
Untitled Trigger 004
Events
Unit - A unit enters red_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit Group - Order (Units in red_2 <gen>) to Attack-Move To . (Center of red <gen>)
turn on
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Trigger - Turn on War_Heros <gen>
Trigger - Turn on normal <gen>
War Heros
Events
Unit - A unit enters War_Heros_burial <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Missing string for 'DisplayTextToPlayer'
normal
Events
Unit - A unit enters normal_burial <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Missing string for 'DisplayTextToPlayer'
Untitled Trigger 008 Copy 8 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Untitled Trigger 008 Copy 8
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Untitled Trigger 001 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Untitled Trigger 001 Copy 9
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 10
Events
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 11
Events
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 12
Events
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 13
Events
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 14
Events
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 15
Events
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001
Events
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 6
Events
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 9
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 10
Events
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 11
Events
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 12
Events
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 13
Events
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 14
Events
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 15
Events
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16
Events
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 6
Events
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16 Copy 7
Events
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 001 Copy 16 Copy 16
Events
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Untitled Trigger 002
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Hello gods! to ally say -ally color ONCE YOU ALLY YOU CAN NOT UNALLY! * for back stabing fag reasons!*
gold Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Player - Add 5 to Player 4 (Purple) . Current lumber
Player - Add 5 to Player 5 (Yellow) . Current lumber
Player - Add 5 to Player 6 (Orange) . Current lumber
Player - Add 5 to Player 7 (Green) . Current lumber
Player - Add 5 to Player 8 (Pink) . Current lumber
Player - Add 5 to Player 9 (Gray) . Current lumber
gold
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
hey and welcome to one of my lifes works if ya edit this ya better give me original map credits!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
thx
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Map Idea And Terrain-ray12342 Trigger support-Drag[o]nMain Triggers And Music Tide_Hopperbeing lovely and helping with needed links rp_lover_1Thanks To the www.Hiveworkshop.com!and thanks to rise against for being awsome also thanks to Daniel for makeing the ice spells/effects yo usee in this map!and also thanks to JetFangInferno for his shivas wrath model we used for the frost nova spell! , using icon path ReplaceableTextures\CommandButtons\BTNHeadHunterBerserker.blp
COntact info
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Contact info with the description you can email us at [email protected] and contact me on wc3 at tide_hopper@azeroth! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
History
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled History with the description History Of The Game:In the years after the great wars of the undead the tuskarrs were nearly hunted and killed to extinction! until a god came to the last tribe liveing and empowered them with good fortune but the tribes faught over who there gods wer and split into 11 tribes each with a diffrent god this is the Cronicles of the events during this great war.... only one could win... , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Wall Of Shame
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Wall Of Shame with the description These people are complete assholes and slowed this maps creation!c0ldfrog , using icon path ReplaceableTextures\CommandButtons\BTNFelHound.blp
lvl 2
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[1]
Actions
Animation - Change (Learning Hero) 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
lvl 3
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[2]
Actions
Animation - Change (Learning Hero) 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
lvl 4
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[3]
Actions
Animation - Change (Learning Hero) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
lvl 5
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[4]
Actions
Animation - Change (Learning Hero) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
lvl 6
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[5]
Actions
Animation - Change (Learning Hero) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
lvl 7
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[6]
Actions
Animation - Change (Learning Hero) 's size to ( 160.00 %, 160.00 %, 160.00 %) of its original size
lvl 8
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[7]
Actions
Animation - Change (Learning Hero) 's size to ( 170.00 %, 170.00 %, 170.00 %) of its original size
lvl 9
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[8]
Actions
Animation - Change (Learning Hero) 's size to ( 180.00 %, 180.00 %, 180.00 %) of its original size
lvl 10
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[9]
Actions
Animation - Change (Learning Hero) 's size to ( 190.00 %, 190.00 %, 190.00 %) of its original size
lvl 11
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[10]
Actions
Animation - Change (Learning Hero) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
lvl 12
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[11]
Actions
Animation - Change (Learning Hero) 's size to ( 210.00 %, 210.00 %, 210.00 %) of its original size
lvl 13
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[12]
Actions
Animation - Change (Learning Hero) 's size to ( 220.00 %, 220.00 %, 220.00 %) of its original size
lvl 14
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[13]
Actions
Animation - Change (Learning Hero) 's size to ( 230.00 %, 230.00 %, 230.00 %) of its original size
lvl 15
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[14]
Actions
Animation - Change (Learning Hero) 's size to ( 240.00 %, 240.00 %, 240.00 %) of its original size
lvl 16
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[15]
Actions
Animation - Change (Learning Hero) 's size to ( 250.00 %, 250.00 %, 250.00 %) of its original size
lvl 17
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[16]
Actions
Animation - Change (Learning Hero) 's size to ( 260.00 %, 260.00 %, 260.00 %) of its original size
lvlv 18
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[17]
Actions
Animation - Change (Learning Hero) 's size to ( 270.00 %, 270.00 %, 270.00 %) of its original size
lvl 19
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[18]
Actions
Animation - Change (Learning Hero) 's size to ( 280.00 %, 280.00 %, 280.00 %) of its original size
lvl 20
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[19]
Actions
Animation - Change (Learning Hero) 's size to ( 290.00 %, 290.00 %, 290.00 %) of its original size
lvl 21
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to CG[20]
Actions
Animation - Change (Learning Hero) 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
building effect
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Build (Human)
Actions
Animation - Play (Triggering unit) 's spell animation
explosion effect
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\FragDriller\FragDriller.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
blood effect
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodSorceress.mdl
hey and welcome to one of my lifes works if ya edit this ya better give me original map credits!
Red
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 1 (Red)) x 5) + 0) to Player 1 (Red) . Current gold
Blue
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 2 (Blue)) x 5) + 0) to Player 2 (Blue) . Current gold
Teal
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 3 (Teal)) x 5) + 0) to Player 3 (Teal) . Current gold
Purple
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 4 (Purple)) x 5) + 0) to Player 4 (Purple) . Current gold
Yellow
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 5 (Yellow)) x 5) + 0) to Player 5 (Yellow) . Current gold
Orange
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 6 (Orange)) x 5) + 0) to Player 6 (Orange) . Current gold
Green
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 7 (Green)) x 5) + 0) to Player 7 (Green) . Current gold
Pink
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 8 (Pink)) x 5) + 0) to Player 8 (Pink) . Current gold
Gray
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 9 (Gray)) x 5) + 0) to Player 9 (Gray) . Current gold
Light Blue
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 10 (Light Blue)) x 5) + 0) to Player 10 (Light Blue) . Current gold
Dark Green
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Farm units owned by Player 11 (Dark Green)) x 5) + 0) to Player 11 (Dark Green) . Current gold
hey and welcome to one of my lifes works if ya edit this ya better give me original map credits!
Red Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 1 (Red)) x 5) + 0) to Player 1 (Red) . Current gold
Blue Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 2 (Blue)) x 5) + 0) to Player 2 (Blue) . Current gold
Teal Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 3 (Teal)) x 5) + 0) to Player 3 (Teal) . Current gold
Purple Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 4 (Purple)) x 5) + 0) to Player 4 (Purple) . Current gold
Yellow Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 5 (Yellow)) x 5) + 0) to Player 5 (Yellow) . Current gold
Orange Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 6 (Orange)) x 5) + 0) to Player 6 (Orange) . Current gold
Green Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 7 (Green)) x 5) + 0) to Player 7 (Green) . Current gold
Pink Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 8 (Pink)) x 5) + 0) to Player 8 (Pink) . Current gold
Gray Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 9 (Gray)) x 5) + 0) to Player 9 (Gray) . Current gold
Light Blue Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 10 (Light Blue)) x 5) + 0) to Player 10 (Light Blue) . Current gold
Dark Green Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Graveyard units owned by Player 11 (Dark Green)) x 5) + 0) to Player 11 (Dark Green) . Current gold
wolf
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Frost Wolf for Neutral Hostile at (Random point in Wilderness <gen>) facing Default building facing degrees
bear
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Polar Bear for Neutral Hostile at (Random point in Wilderness <gen>) facing Default building facing degrees
hey and welcome to one of my lifes works if ya edit this ya better give me original map credits!
Red2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 1 (Red)) x 5) + 0) to Player 1 (Red) . Current lumber
Blue2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 2 (Blue)) x 5) + 0) to Player 2 (Blue) . Current lumber
Teal2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 3 (Teal)) x 5) + 0) to Player 3 (Teal) . Current lumber
Purple2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 4 (Purple)) x 5) + 0) to Player 4 (Purple) . Current lumber
Yellow2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 5 (Yellow)) x 5) + 0) to Player 5 (Yellow) . Current lumber
Orange2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 6 (Orange)) x 5) + 0) to Player 6 (Orange) . Current lumber
Green2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 7 (Green)) x 5) + 0) to Player 7 (Green) . Current lumber
Pink2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 8 (Pink)) x 5) + 0) to Player 8 (Pink) . Current lumber
Gray2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 9 (Gray)) x 5) + 0) to Player 9 (Gray) . Current lumber
Light Blue 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 10 (Light Blue)) x 5) + 0) to Player 10 (Light Blue) . Current lumber
Dark Green 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Lumber Mill units owned by Player 11 (Dark Green)) x 5) + 0) to Player 11 (Dark Green) . Current lumber
hey and welcome to one of my lifes works if ya edit this ya better give me original map credits!
Red2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 1 (Red)) x 5) + 0) to Player 1 (Red) . Current lumber
Blue2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 2 (Blue)) x 5) + 0) to Player 2 (Blue) . Current lumber
Teal2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 3 (Teal)) x 5) + 0) to Player 3 (Teal) . Current lumber
Purple2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 4 (Purple)) x 5) + 0) to Player 4 (Purple) . Current lumber
Yellow2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 5 (Yellow)) x 5) + 0) to Player 5 (Yellow) . Current lumber
Orange2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 6 (Orange)) x 5) + 0) to Player 6 (Orange) . Current lumber
Green2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 7 (Green)) x 5) + 0) to Player 7 (Green) . Current lumber
Pink2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 8 (Pink)) x 5) + 0) to Player 8 (Pink) . Current lumber
Gray2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 9 (Gray)) x 5) + 0) to Player 9 (Gray) . Current lumber
Light Blue 2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 10 (Light Blue)) x 5) + 0) to Player 10 (Light Blue) . Current lumber
Dark Green 2 Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add (((Number of living Summoning Pit units owned by Player 11 (Dark Green)) x 5) + 0) to Player 11 (Dark Green) . Current lumber
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