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Model validation: Ice Troll Worker

Ice Troll Worker.mdx

0 errors 0 severe 32 warnings 68 unused
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 46 - "L_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "M_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "M_belt_trinket_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "R_belt_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "L_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "L_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "L_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "L_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "L_skirt_A_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "L_skirt_A_03_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_skirt_A_02_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_skirt_A_02_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_skirt_A_03_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "R_skirt_A_03_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "Bone_MatrixEaterDummy573197192"
    • There are no vertices attached to this bone
  • 1 Sequence 20 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 401 at frame 27566 has roughly the same value as tracks 400 and 402
      • Track 442 at frame 151399 has roughly the same value as tracks 441 and 443
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 213 at frame 12465 has roughly the same value as tracks 212 and 214
      • Track 222 at frame 13232 has roughly the same value as tracks 221 and 223
      • Track 232 at frame 14133 has roughly the same value as tracks 231 and 233
      • Track 279 at frame 17432 has roughly the same value as tracks 278 and 280
  • 4 Bone 11 - "bone_hand_left"
    • 4 Rotation
      • Track 18 at frame 3367 has roughly the same value as tracks 17 and 19
      • Track 355 at frame 26199 has roughly the same value as tracks 354 and 356
      • Track 377 at frame 29833 has roughly the same value as tracks 376 and 378
      • Track 382 at frame 61399 has roughly the same value as tracks 381 and 383
  • 1 Bone 19 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 151599 has roughly the same value as tracks 198 and 200
  • 1 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 151599 has roughly the same value as tracks 208 and 210
  • 1 Bone 22 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 353 at frame 67632 has roughly the same value as tracks 352 and 354
  • 1 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 251 at frame 25632 has roughly the same value as tracks 250 and 252
  • 1 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 251 at frame 25632 has roughly the same value as tracks 250 and 252
  • 2 Bone 28 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 17799 has roughly the same value as tracks 101 and 103
      • Track 164 at frame 151466 has roughly the same value as tracks 163 and 165
  • 4 Bone 34 - "R_pnk_finger_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 2867 has roughly the same value as tracks 16 and 18
      • Track 184 at frame 24032 has roughly the same value as tracks 183 and 185
      • Track 195 at frame 25699 has roughly the same value as tracks 194 and 196
  • 2 Bone 35 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 211 at frame 24399 has roughly the same value as tracks 210 and 212
      • Track 231 at frame 26066 has roughly the same value as tracks 230 and 232
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 406 at frame 23932 has roughly the same value as tracks 405 and 407
  • 1 Bone 39 - "bone_leg_left"
    • 1 Rotation
      • Track 471 at frame 62132 has roughly the same value as tracks 470 and 472
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 457 at frame 28433 has roughly the same value as tracks 456 and 458
  • 1 Bone 71 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 450 at frame 151899 has roughly the same value as tracks 449 and 451
  • 1 Bone 72 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 310 at frame 151899 has roughly the same value as tracks 309 and 311
  • 1 Bone 73 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 447 at frame 151899 has roughly the same value as tracks 446 and 448
  • 1 Bone 74 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 309 at frame 151899 has roughly the same value as tracks 308 and 310
  • 1 Bone 92 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 728 at frame 107466 has roughly the same value as tracks 727 and 729
  • 1 Bone 93 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 736 at frame 107466 has roughly the same value as tracks 735 and 737
  • 1 Bone 95 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 785 at frame 107466 has roughly the same value as tracks 784 and 786
  • 2 Camera 0 - "Portrait_Camera"
    • 2 Rotation
      • Track 758 at frame 61699 has roughly the same value as tracks 757 and 759
      • Track 812 at frame 67765 has roughly the same value as tracks 811 and 813
  • unused Texture 0 - "NeutraL_IceTroll_Lvl_2_Main_Diffuse.tif"
  • unused Texture 1 - "NeutraL_IceTroll_Lvl_2_Main_Normal.tif"
  • unused Texture 2 - "Neutral_IceTroll_Lvl_2_Main_ORM.tif"
  • unused Texture 3 - "Neutral_IceTroll_Lvl_2_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NeutraL_IceTroll_Lvl_2_Hair_Diffuse.tif"
  • unused Texture 7 - "NeutraL_IceTroll_Lvl_2_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_IceTroll_Lvl_2_Hair_ORM.tif"
  • unused Texture 9 - "Neutral_IceTroll_Lvl_2_Hair_Emissive.tif"
  • unused Texture 10 - "NeutraL_IceTroll_Lvl_2_Weapon_Diffuse.tif"
  • unused Texture 11 - "NeutraL_IceTroll_Lvl_2_Weapon_Normal.tif"
  • unused Texture 12 - "Neutral_IceTroll_Lvl_2_Weapon_ORM.tif"
  • unused Texture 13 - "Neutral_IceTroll_Lvl_2_Weapon_Emissive.tif"
  • unused Texture 14 - "Troll_Corpse_Diffuse.tif"
  • unused Texture 15 - "Troll_Corpse_Normal.tif"
  • unused Texture 16 - "Troll_Corpse_ORM.tif"
  • unused Texture 17 - "Black32.blp"
  • unused Texture 18 - "Orc_Peon_Wood_Diffuse.tif"
  • unused Texture 19 - "Orc_Peon_Wood_Normal.tif"
  • unused Texture 20 - "Orc_Peon_Wood_ORM.tif"
  • unused Texture 21 - "Orc_Peon_Bag_Diffuse.tif"
  • unused Texture 22 - "Orc_Peon_Bag_Normal.tif"
  • unused Texture 23 - "Orc_Peon_Bag_ORM.tif"
  • unused Texture 24 - "Neutral_IceTrollPriest_Lvl_2_Main_Diffuse.tif"
  • unused Texture 25 - "Neutral_IceTrollPriest_Lvl_2_Main_Normal.tif"
  • unused Texture 26 - "Neutral_IceTrollPriest_Lvl_2_Main_ORM.tif"
  • unused Texture 27 - "Neutral_IceTrollPriest_Lvl_2_Main_Emissive.tif"
  • unused Texture 28 - "Neutral_IceTrollPriest_Lvl_2_Hair_Diffuse.tif"
  • unused Texture 29 - "Neutral_IceTrollPriest_Lvl_2_Hair_Normal.tif"
  • unused Texture 30 - "Neutral_IceTrollPriest_Lvl_2_Hair_ORM.tif"
  • unused Texture 31 - "Neutral_IceTrollPriest_Lvl_2_Hair_Emissive.tif"
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