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How to import Ice Hippogryph Rider Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ice Hippogryph Rider Portrait of the bundle Ice Hippogryph Rider Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Exarchates Frost Elven Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherMD.dds
FrostArcherME.dds
FrostArcherHD.dds
FrostArcherWD.dds
FrostArcherMD1.dds
FrostArcherME1.dds
FrostArcherMD2.dds
FrostArcherHLD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing RiddenFrostHippogryph_Portrait.mdx

Now Click the "Import File" Button:

Next select 'RiddenFrostHippogryph_Portrait.mdx' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx

Done, you have imported the file RiddenFrostHippogryph_Portrait.mdx.

Importing FrostArcherHD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherHD.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Double-click the file FrostArcherHD.dds:

FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

Done, you have imported the file FrostArcherHD.dds.

Importing FrostArcherHLD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherHLD.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
war3mapimported/FrostArcherHLD.dds

Double-click the file FrostArcherHLD.dds:

FrostArcherHLD.dds
Image / Texture
2,731
war3mapimported/FrostArcherHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds

Done, you have imported the file FrostArcherHLD.dds.

Importing FrostArcherMD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherMD.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
war3mapimported/FrostArcherMD.dds

Double-click the file FrostArcherMD.dds:

FrostArcherMD.dds
Image / Texture
1,365
war3mapimported/FrostArcherMD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds

Done, you have imported the file FrostArcherMD.dds.

Importing FrostArcherMD1.dds

Now Click the "Import File" Button:

Next select 'FrostArcherMD1.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
war3mapimported/FrostArcherMD1.dds

Double-click the file FrostArcherMD1.dds:

FrostArcherMD1.dds
Image / Texture
2,731
war3mapimported/FrostArcherMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds

Done, you have imported the file FrostArcherMD1.dds.

Importing FrostArcherMD2.dds

Now Click the "Import File" Button:

Next select 'FrostArcherMD2.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
war3mapimported/FrostArcherMD2.dds

Double-click the file FrostArcherMD2.dds:

FrostArcherMD2.dds
Image / Texture
2,731
war3mapimported/FrostArcherMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds

Done, you have imported the file FrostArcherMD2.dds.

Importing FrostArcherME.dds

Now Click the "Import File" Button:

Next select 'FrostArcherME.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
war3mapimported/FrostArcherME.dds

Double-click the file FrostArcherME.dds:

FrostArcherME.dds
Image / Texture
1,365
war3mapimported/FrostArcherME.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds

Done, you have imported the file FrostArcherME.dds.

Importing FrostArcherME1.dds

Now Click the "Import File" Button:

Next select 'FrostArcherME1.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherME1.dds
Image / Texture
2,731
war3mapimported/FrostArcherME1.dds

Double-click the file FrostArcherME1.dds:

FrostArcherME1.dds
Image / Texture
2,731
war3mapimported/FrostArcherME1.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherME1.dds
Image / Texture
2,731
FrostArcherME1.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherME1.dds
Image / Texture
2,731
FrostArcherME1.dds

Done, you have imported the file FrostArcherME1.dds.

Importing FrostArcherWD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherWD.dds' in the folder which you extracted from the zip archive:

Ice Hippogryph Rider Portrait
RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
FrostArcherHLD.dds
FrostArcherMD.dds
FrostArcherMD1.dds
FrostArcherMD2.dds
FrostArcherME.dds
FrostArcherME1.dds
FrostArcherWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherME1.dds
Image / Texture
2,731
FrostArcherME1.dds
FrostArcherWD.dds
Image / Texture
341
war3mapimported/FrostArcherWD.dds

Double-click the file FrostArcherWD.dds:

FrostArcherWD.dds
Image / Texture
341
war3mapimported/FrostArcherWD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds

The file has been properly added to the map archive:

RiddenFrostHippogryph_Portrait.mdx
Model
1,307
war3mapimported/RiddenFrostHippogryph_Portrait.mdx
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds
FrostArcherHLD.dds
Image / Texture
2,731
FrostArcherHLD.dds
FrostArcherMD.dds
Image / Texture
1,365
FrostArcherMD.dds
FrostArcherMD1.dds
Image / Texture
2,731
FrostArcherMD1.dds
FrostArcherMD2.dds
Image / Texture
2,731
FrostArcherMD2.dds
FrostArcherME.dds
Image / Texture
1,365
FrostArcherME.dds
FrostArcherME1.dds
Image / Texture
2,731
FrostArcherME1.dds
FrostArcherWD.dds
Image / Texture
341
FrostArcherWD.dds

Done, you have imported the file FrostArcherWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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