• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Ice Golem

icegolem.mdx

0 errors 9 severe 24 warnings 95 unused
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 5 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 1 Bone 25 - "bone_turret"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 2 at frame 264 has roughly the same value as tracks 1 and 3
  • 1 1 Bone 26 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 33 at frame 17267 has roughly the same value as tracks 32 and 34
  • 1 Bone 27 - "R_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "R_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "R_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "L_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 4 Bone 41 - "centre"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 5 at frame 17341 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 20563 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 21426 has exactly the same value as tracks 10 and 12
    • 1 Rotation
      • Track 12 at frame 20563 has roughly the same value as tracks 11 and 13
  • 10 Material 3
    • 10 Layer 0
      • 10 Emissive Gain
        • Track 1 at frame 1010 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 1033 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2332 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 2357 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 3078 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 3102 has exactly the same value as tracks 5 and 7
        • Track 16 at frame 5819 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 5843 has exactly the same value as tracks 16 and 18
        • Track 38 at frame 7671 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 7695 has exactly the same value as tracks 38 and 40
  • 1 Bone 0 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 14567 has roughly the same value as tracks 118 and 120
  • 3 Bone 1 - "bone_head"
    • 3 Rotation
      • Track 5 at frame 264 has roughly the same value as tracks 4 and 6
      • Track 15 at frame 793 has roughly the same value as tracks 14 and 16
      • Track 154 at frame 11615 has roughly the same value as tracks 153 and 155
  • 1 Bone 2 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 287 at frame 24167 has roughly the same value as tracks 286 and 288
  • 1 Bone 3 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 305 at frame 24167 has roughly the same value as tracks 304 and 306
  • 1 Bone 4 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 24167 has roughly the same value as tracks 258 and 260
  • 2 Bone 5 - "R_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 155 at frame 14567 has roughly the same value as tracks 154 and 156
      • Track 288 at frame 24167 has roughly the same value as tracks 287 and 289
  • 1 Bone 6 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 271 at frame 24167 has roughly the same value as tracks 270 and 272
  • 1 Bone 7 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 292 at frame 24167 has roughly the same value as tracks 291 and 293
  • 2 Bone 8 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 173 at frame 24167 has roughly the same value as tracks 172 and 174
      • Track 202 at frame 27434 has roughly the same value as tracks 201 and 203
  • 2 Bone 13 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 66 at frame 12367 has roughly the same value as tracks 65 and 67
      • Track 197 at frame 24167 has roughly the same value as tracks 196 and 198
  • 2 Bone 15 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 197 at frame 17634 has roughly the same value as tracks 196 and 198
      • Track 296 at frame 24167 has roughly the same value as tracks 295 and 297
  • 1 Bone 16 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 304 at frame 24167 has roughly the same value as tracks 303 and 305
  • 1 Bone 17 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 24167 has roughly the same value as tracks 294 and 296
  • 2 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 229 at frame 19267 has roughly the same value as tracks 228 and 230
      • Track 298 at frame 24167 has roughly the same value as tracks 297 and 299
  • 2 Bone 19 - "L_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 292 at frame 24167 has roughly the same value as tracks 291 and 293
      • Track 353 at frame 29467 has roughly the same value as tracks 352 and 354
  • 1 Bone 20 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 306 at frame 24167 has roughly the same value as tracks 305 and 307
  • 1 Bone 24 - "bone_chest"
    • 1 Rotation
      • Track 267 at frame 20867 has roughly the same value as tracks 266 and 268
  • 1 Bone 34 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 264 has roughly the same value as tracks 1 and 3
  • 3 Bone 36 - "boulderTower_rock_01_bind_jnt"
    • 3 Translation
      • Track 6 at frame 17341 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18093 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19064 has exactly the same value as tracks 7 and 9
  • 3 Bone 37 - "boulderTower_rock_02_bind_jnt"
    • 3 Translation
      • Track 6 at frame 17341 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18093 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19064 has exactly the same value as tracks 7 and 9
  • 4 Bone 38 - "boulderTower_rock_03_bind_jnt"
    • 3 Translation
      • Track 6 at frame 17341 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18093 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19064 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 14 at frame 20563 has exactly the same value as tracks 13 and 15
  • 3 Bone 39 - "boulderTower_rock_04_bind_jnt"
    • 3 Translation
      • Track 6 at frame 17341 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18093 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19064 has exactly the same value as tracks 7 and 9
  • 6 Bone 40 - "boulderTower_rock_05_bind_jnt"
    • 5 Translation
      • Track 1 at frame 2714 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 17341 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 18093 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19064 has exactly the same value as tracks 7 and 9
      • Track 28 at frame 25913 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 14 at frame 20563 has exactly the same value as tracks 13 and 15
  • 8 ParticleEmitterPopcorn 0 - "RevenantFrost"
    • 8 Visibility
      • Track 1 at frame 1202 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1226 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 2429 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 2452 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 3655 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 3679 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8272 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8296 has exactly the same value as tracks 7 and 9
  • 17 CollisionShape 0 - "B_KGS_Torso"
    • 17 Rotation
      • Track 3 at frame 264 has roughly the same value as tracks 2 and 4
      • Track 26 at frame 1466 has roughly the same value as tracks 25 and 27
      • Track 49 at frame 2669 has roughly the same value as tracks 48 and 50
      • Track 72 at frame 3872 has roughly the same value as tracks 71 and 73
      • Track 95 at frame 5074 has roughly the same value as tracks 94 and 96
      • Track 118 at frame 6276 has roughly the same value as tracks 117 and 119
      • Track 141 at frame 7479 has roughly the same value as tracks 140 and 142
      • Track 164 at frame 8681 has roughly the same value as tracks 163 and 165
      • Track 187 at frame 9883 has roughly the same value as tracks 186 and 188
      • Track 210 at frame 11086 has roughly the same value as tracks 209 and 211
      • Track 243 at frame 12867 has roughly the same value as tracks 242 and 244
      • Track 244 at frame 12900 has roughly the same value as tracks 243 and 245
      • Track 245 at frame 12934 has roughly the same value as tracks 244 and 246
      • Track 246 at frame 12967 has roughly the same value as tracks 245 and 247
      • Track 247 at frame 13000 has roughly the same value as tracks 246 and 248
      • Track 248 at frame 13034 has roughly the same value as tracks 247 and 249
      • Track 249 at frame 13067 has roughly the same value as tracks 248 and 250
  • 7 CollisionShape 2 - "B_KGS_Leg_R"
    • 7 Rotation
      • Track 8 at frame 769 has roughly the same value as tracks 7 and 9
      • Track 18 at frame 1971 has roughly the same value as tracks 17 and 19
      • Track 28 at frame 3174 has roughly the same value as tracks 27 and 29
      • Track 38 at frame 4377 has roughly the same value as tracks 37 and 39
      • Track 48 at frame 5579 has roughly the same value as tracks 47 and 49
      • Track 58 at frame 6781 has roughly the same value as tracks 57 and 59
      • Track 68 at frame 7984 has roughly the same value as tracks 67 and 69
  • 2 CollisionShape 3 - "B_KGS_Root"
    • 2 Rotation
      • Track 2 at frame 264 has roughly the same value as tracks 1 and 3
      • Track 121 at frame 14134 has roughly the same value as tracks 120 and 122
Back
Top