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Triggers
Ice Escape.w3x
Variables
Initialization
Initialization
Ice Escape Activating
Ice Escape Order
Ice Ecape Effect
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
IE_CastingUnit
unit
No
IE_CastingUnitPoint
location
No
IE_Move
location
No
IE_TargetPoint
location
No
Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Ice Escape Activating
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ice Escape
Actions
Set Variable Set IE_CastingUnit = (Casting unit)
Set Variable Set IE_CastingUnitPoint = (Position of IE_CastingUnit)
Trigger - Turn on Ice_Ecape_Effect <gen>
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 0 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 45.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 90.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 135.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 180.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 225.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 270.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (IE_CastingUnitPoint offset by 100.00 towards 315.00 degrees.) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Destroy (Last created special effect)
Wait 10.00 seconds
Trigger - Turn off Ice_Ecape_Effect <gen>
Animation - Reset IE_CastingUnit 's animation
Ice Escape Order
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Ordered unit) Equal to IE_CastingUnit
(Issued order) Equal to (Order(smart))
Actions
Set Variable Set IE_TargetPoint = (Target point of issued order)
Unit - Make IE_CastingUnit face IE_TargetPoint over 0 seconds
Ice Ecape Effect
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Set Variable Set IE_CastingUnitPoint = (Position of IE_CastingUnit)
Set Variable Set IE_Move = (IE_CastingUnitPoint offset by 10.00 towards (Facing of IE_CastingUnit) degrees.)
Environment - Change terrain type at IE_CastingUnitPoint to Icecrown Glacier - Snow using variation 0 in an area of size 1 and shape Circle
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