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How to import Ice Blast Big

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ice Blast Big of the bundle Ice Blast Big. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing IceBlastBig.MDX

Now Click the "Import File" Button:

Next select 'IceBlastBig.MDX' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX

Done, you have imported the file IceBlastBig.MDX.

Importing ICEWOLF-Dota2-Crystal.blp

Now Click the "Import File" Button:

Next select 'ICEWOLF-Dota2-Crystal.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
war3mapimported/ICEWOLF-Dota2-Crystal.blp

Double-click the file ICEWOLF-Dota2-Crystal.blp:

ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
war3mapimported/ICEWOLF-Dota2-Crystal.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp

Done, you have imported the file ICEWOLF-Dota2-Crystal.blp.

Importing ICEWOLFaa4sGlow.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sGlow.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sGlow.blp

Double-click the file ICEWOLFaa4sGlow.blp:

ICEWOLFaa4sGlow.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp

Done, you have imported the file ICEWOLFaa4sGlow.blp.

Importing ICEWOLFaa4sIcePart.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sIcePart.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
war3mapimported/ICEWOLFaa4sIcePart.blp

Double-click the file ICEWOLFaa4sIcePart.blp:

ICEWOLFaa4sIcePart.blp
Image / Texture
32
war3mapimported/ICEWOLFaa4sIcePart.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp

Done, you have imported the file ICEWOLFaa4sIcePart.blp.

Importing ICEWOLFaa4sLight.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sLight.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sLight.blp

Double-click the file ICEWOLFaa4sLight.blp:

ICEWOLFaa4sLight.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sLight.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp

Done, you have imported the file ICEWOLFaa4sLight.blp.

Importing ICEWOLFaa4sParticle.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sParticle.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
war3mapimported/ICEWOLFaa4sParticle.blp

Double-click the file ICEWOLFaa4sParticle.blp:

ICEWOLFaa4sParticle.blp
Image / Texture
60
war3mapimported/ICEWOLFaa4sParticle.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp

Done, you have imported the file ICEWOLFaa4sParticle.blp.

Importing ICEWOLFaa4sRoot2.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sRoot2.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sRoot2.blp

Double-click the file ICEWOLFaa4sRoot2.blp:

ICEWOLFaa4sRoot2.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sRoot2.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp

Done, you have imported the file ICEWOLFaa4sRoot2.blp.

Importing ICEWOLFaa4sSphere.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFaa4sSphere.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sSphere.blp

Double-click the file ICEWOLFaa4sSphere.blp:

ICEWOLFaa4sSphere.blp
Image / Texture
44
war3mapimported/ICEWOLFaa4sSphere.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFaa4sSphere.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sSphere.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sSphere.blp

Done, you have imported the file ICEWOLFaa4sSphere.blp.

Importing ICEWOLFCloudSingleWhite.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFCloudSingleWhite.blp' in the folder which you extracted from the zip archive:

Ice Blast Big
IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp
Image / Texture
12
war3mapimported/ICEWOLFCloudSingleWhite.blp

Double-click the file ICEWOLFCloudSingleWhite.blp:

ICEWOLFCloudSingleWhite.blp
Image / Texture
12
war3mapimported/ICEWOLFCloudSingleWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFCloudSingleWhite.blp
Image / Texture
12
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFCloudSingleWhite.blp

The file has been properly added to the map archive:

IceBlastBig.MDX
Model
75
war3mapimported/IceBlastBig.MDX
ICEWOLF-Dota2-Crystal.blp
Image / Texture
547
Abilities/Custom/AncientApparition/ColdFeet/ICEWOLF-Dota2-Crystal.blp
ICEWOLFaa4sGlow.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sGlow.blp
ICEWOLFaa4sIcePart.blp
Image / Texture
32
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sIcePart.blp
ICEWOLFaa4sLight.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sLight.blp
ICEWOLFaa4sParticle.blp
Image / Texture
60
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sParticle.blp
ICEWOLFaa4sRoot2.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sRoot2.blp
ICEWOLFaa4sSphere.blp
Image / Texture
44
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFaa4sSphere.blp
ICEWOLFCloudSingleWhite.blp
Image / Texture
12
Abilities/Custom/AncientApparition/IceBlast/ICEWOLFCloudSingleWhite.blp

Done, you have imported the file ICEWOLFCloudSingleWhite.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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