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Triggers
I Poo In Mooowels.w3x
Variables
Initialization
Starting scene
IPooInMoonwells
DraydEntering
DryadDrinking
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Drunken
effect
No
Drunken2
effect
No
Starting scene
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kodo Beast 0000 <gen> named Hungry Kodo : Play No sound and display Oh, man, I'm hungry after all that walking. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Kodo Beast 0000 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Kodo Beast 0000 <gen> named Hungry Kodo : Play No sound and display But what am I seeing over there? Food !? . Modify duration: Add 2.90 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Unit - Order Kodo Beast 0000 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Drunken Dude : Play No sound and display So (hic) whatt havve you beeen (hic) doing lately? . Modify duration: Add 4.40 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Drunken Dude : Play No sound and display Nothing reaally, juussst the norm.... . Modify duration: Set to 3.00 seconds and Wait
Sound - Play PeasantWarcry1 <gen>
Unit - Order Villager 0003 <gen> to Move To . (Center of Region_006 <gen>)
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Drunken Dude : Play No sound and display ??????? . Modify duration: Set to 1.00 seconds and Wait
Unit - Make Villager 0002 <gen> face Kodo Beast 0000 <gen> over 4.00 seconds
Animation - Play Kodo Beast 0000 <gen> 's Spell Slam animation
Wait 0.50 seconds
Unit - Remove Villager 0002 <gen> from the game
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 3.00 seconds
Trigger - Run IPooInMoonwells <gen> (ignoring conditions)
IPooInMoonwells
Events
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kodo Beast 0000 <gen> named Not Hungry Kodo : Play No sound and display Man I got to shit, but where? . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kodo Beast 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order Kodo Beast 0006 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Kodo Beast 0006 <gen> named Not Hungry Kodo : Play No sound and display No one will notice if I just..... . Modify duration: Set to 2.20 seconds and Wait
Wait 4.00 seconds
Unit - Make Kodo Beast 0006 <gen> face (Center of Region_002 <gen>) over 2.00 seconds
Wait 2 seconds
Animation - Play Kodo Beast 0006 <gen> 's Spell Slam animation
Sound - Play Devour <gen>
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Cinematic - Send transmission to (All players) from Kodo Beast 0006 <gen> named Not Hungry Kodo : Play No sound and display Oh yeah!! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Kodo Beast 0006 <gen> to Move To . (Center of Region_006 <gen>)
Wait 1.00 seconds
Trigger - Run DraydEntering <gen> (ignoring conditions)
DraydEntering
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Dryad 0007 <gen> to Move To . (Center of Region_004 <gen>)
Wait 4.00 seconds
Sound - Play DryadWhat1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dryad 0007 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Make Dryad 0007 <gen> face (Center of Region_005 <gen>) over 1.00 seconds
Trigger - Run DryadDrinking <gen> (ignoring conditions)
DryadDrinking
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Dryad 0007 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Dryad 0007 <gen> face (Center of Region_005 <gen>) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Dryad 0007 <gen> 's Spell animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Dryad 0007 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Unit - Make Dryad 0007 <gen> face (Center of Region_002 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Kill Dryad 0007 <gen>
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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