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Triggers
insane_bubbleandgiant_pandagodsrpg2~1.w3x
Variables
Starting money
money
They will fight
they will fight
undead kingdom
Kill leader
Lock door
Open gate
Beggining thing
Biggining thing
God things
God dies
God Cant Leave
Tower Grab
Other lol
maze of towerz
Un maze
NO WISPS allowd
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
gamecache
gamecache
No
money
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
they will fight
Events
Map initialization
Conditions
Actions
Unit - Order Paladin 0265 <gen> to Attack . Blademaster 0267 <gen>
Unit - Order Blademaster 0267 <gen> to Attack . Paladin 0265 <gen>
Floating Text - Create floating text that reads They will fight until the end of eternity or until one of the two die.they have been fighting since the first warcraft game and still they fight. who will be the victor? nowone may ever know. but most believe that they will die at the same time when the sun explodes at (Center of they_will_fight <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Kill leader
Events
Unit - Lich 0117 <gen> Dies
Conditions
Actions
Trigger - Turn off Lock_door <gen>
Destructible - Open Iron Gate 0020 <gen>
Game - Display to (All players) the text: (Name of (Triggering player))
Game - Display to (All players) the text: HAS DESTROYED THE UNDEAD KINGDOM!!!!!!!!!! BOW TO HIM BECAUSE HE HAS PROVEN HIMSELF WORTHY TO KILL EVEN THE STRONGEST UNDEAD UNITS!
Lock door
Events
Unit - A unit enters UNdead_kindom_door <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Lich
Actions
Destructible - Close Iron Gate 0020 <gen>
Open gate
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0020 <gen> Invulnerable
Destructible - Open Iron Gate 0020 <gen>
Biggining thing
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: There is no repick because there are too many glitches we would have to fix if we did have repick (summoned unit, illusion,non-heros,etc.) If anyone becomes god obey them or die
God dies
Events
Unit - DEMI GOD (more powerfull than real god) 0022 <gen> Dies
Conditions
Actions
Trigger - Turn on Tower_Grab <gen>
Unit - Change ownership of Ultimate ruler of the earth tower 0001 <gen> to (Owner of (Attacking unit)) and Change color
Game - Display to (All players) the text: Somone has captured THE TOWER!!! MWAHAHAHAHA obey them at all costs OR ELSE... ?!?!?!?!?!?!
Trigger - Missing string for 'DestroyTrigger'
God Cant Leave
Events
Unit - A unit enters NO_WISPS_ALLOW_D <gen>
Conditions
(Triggering unit) Equal to DEMI GOD (more powerfull than real god) 0022 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of TO_GOD <gen>)
Tower Grab
Events
Unit - A unit enters Take_Tower <gen>
Conditions
(Triggering unit) Not equal to DEMI GOD (more powerfull than real god) 0022 <gen>
Actions
Unit - Change ownership of Ultimate ruler of the earth tower 0001 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: Somone has captured THE TOWER!!! MWAHAHAHAHA obey them at all costs OR ELSE... ?!?!?!?!?!?!
maze of towerz
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads A slip of paper stuck on the barrel reads:/\/\4230|^T0\/\/312*2 at (Center of Maze <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Un maze
Events
Destructible - Barrel 0053 <gen> dies
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
NO WISPS allowd
Events
Unit - A unit enters NO_WISPS_ALLOW_D <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to unit possessor
Actions
Unit - Move (Triggering unit) instantly to (Center of Bad_wisps_go_here <gen>)
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