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Triggers
i_am_legend v1.0.w3x
Variables
cinematic
tips
movie units
cinematic talk
car move 1
car move
cinematic
cinematic 1
cinematic 1 blue
cinematic 1 teal
cinematic 1 purple
cinematic 1 ylw
cinematic 1 oj
cinematic 1 green
cinematic 1 pink
cinematic 2
cinematic 2 blue
cinematic 2 teal
cinematic 2 purp
cinematic 2 ylw
cinematic 2 oj
cinematic 2 green
cinematic 2 pink
explode
explode
enemy spawn
going around
going around copy
going around 2
enemy spawn
enemy spawn 2
enemy spawn 3
enemy spawn 4
enemy spawn 5
enemy spawn 6
enemy spawn 7
enemy spawn 8
enemy spawn 9
enemy spawn 10
enemy spawn 11
enemy spawn 12
enemy spawn 13
enemy spawn 14
enemy spawn 15
enemy spawn 16
enemy spawn 17
enemy spawn 18
enemy spawn 19
end
zombie dies
win1
chopper
win works
win
lose
start timer
Map Initialization
trap
trap undo
trap
hive tunnel
hive tunnel back
hive tunnel
guns
pistol
assult rifle
shot gun
submachine gun
minigun
drop pistol
drop Minigun
drop Submachine gun
drop Shot gun
drop Assult Rife
初始化
对战初始化
Name
Type
is_array
initial_value
Chopperleave
timer
No
day
timer
No
night
timer
No
pistol
item
No
tips
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Share the weapons and ammucations, it increase your survival chance. You do not need the cure to win the game, but carry it for the movie's sake :PIf you have any ideas for the map or found bugs please contact me at [email protected] or jiafish on US East
movie units
Events
Map initialization
Conditions
Actions
Wait 40.00 seconds
Unit - Remove Legendary Surviver 0106 <gen> from the game
Unit - Remove Legendary Survivor 0132 <gen> from the game
Unit - Remove Legendary Survivor 0133 <gen> from the game
Unit - Remove Legendary Survivor 0135 <gen> from the game
Unit - Remove Legendary Survivor 0136 <gen> from the game
Unit - Remove Legendary Survivor 0137 <gen> from the game
Unit - Remove Legendary Survivor 0134 <gen> from the game
Unit - Remove Legendary Survivor 0138 <gen> from the game
Unit - Remove Legendary Survivor 0139 <gen> from the game
Unit - Remove Legendary Survivor 0231 <gen> from the game
Unit - Change ownership of Bridge 0001 <gen> to Neutral Extra and Retain color
Unit - Change ownership of car 0230 <gen> to Neutral Extra and Change color
cinematic talk
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Legendary Survivor 0188 <gen> named Robert Neville : Play No sound and display My name is Robert Neville. I am a survivor living in New York City. I am broadcasting on all AM frequencies. I will be at the South Street Seaport everyday at mid-day, when the sun is highest in the sky. If you are out there... if anyone is out there... I can provide food, I can provide shelter, I can provide security. If there's anybody out there... anybody... please. You are not alone. . Modify duration: Add 12.00 seconds and Wait
Wait 19.00 seconds
Cinematic - Send transmission to (All players) from Legendary Surviver 0106 <gen> named Robert Neville : Play No sound and display I have found a cure for the infection, but the mutants have found my house. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Legendary Survivor 0132 <gen> named Robert Neville : Play No sound and display Then I met a few other survivors, and if we live through the night, we can reach the colony and save everyone.... . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Game - Display to (All players) the text: You have to find guns and ammucation around the map and find a place to survive the night.
Wait 10.00 seconds
Game - Display to (All players) the text: This map is made by jiafish, but I did not find any names for the authors of the models, if you made some of these models, please contact me at [email protected] so I can add credits
car move 1
Events
Unit - A unit enters movie_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to car
Actions
Unit - Order (Triggering unit) to Move To . (Center of movie_2 <gen>)
car move
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Order car 0230 <gen> to Move To . (Center of movie_1 <gen>)
cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Cinematic - Turn cinematic mode Off for (All players)
cinematic 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 1 (Red) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 1 (Red) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 1 (Red) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 1 (Red) over 5.00 seconds
cinematic 1 blue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 2 (Blue) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 2 (Blue) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 2 (Blue) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 2 (Blue) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 2 (Blue) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 2 (Blue) over 5.00 seconds
cinematic 1 teal
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 3 (Teal) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 3 (Teal) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 3 (Teal) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 3 (Teal) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 3 (Teal) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 3 (Teal) over 5.00 seconds
cinematic 1 purple
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 4 (Purple) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 4 (Purple) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 4 (Purple) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 4 (Purple) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 4 (Purple) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 4 (Purple) over 5.00 seconds
cinematic 1 ylw
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 5 (Yellow) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 5 (Yellow) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 5 (Yellow) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 5 (Yellow) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 5 (Yellow) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 5 (Yellow) over 5.00 seconds
cinematic 1 oj
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 6 (Orange) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 6 (Orange) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 6 (Orange) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 6 (Orange) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 6 (Orange) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 6 (Orange) over 5.00 seconds
cinematic 1 green
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 7 (Green) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 7 (Green) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 7 (Green) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 7 (Green) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 7 (Green) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 7 (Green) over 5.00 seconds
cinematic 1 pink
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_car_1st for Player 8 (Pink) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_car_turn for Player 8 (Pink) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_work for Player 8 (Pink) over 5.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_labtory for Player 8 (Pink) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_meet for Player 8 (Pink) over 5.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_back for Player 8 (Pink) over 5.00 seconds
cinematic 2
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 10.00 seconds
cinematic 2 blue
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 2 (Blue) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 10.00 seconds
cinematic 2 teal
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 3 (Teal) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 10.00 seconds
cinematic 2 purp
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 4 (Purple) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 10.00 seconds
cinematic 2 ylw
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 5 (Yellow) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 10.00 seconds
cinematic 2 oj
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 6 (Orange) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 10.00 seconds
cinematic 2 green
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 7 (Green) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 10.00 seconds
cinematic 2 pink
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_end for Player 8 (Pink) over 10.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 10.00 seconds
explode
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to explode
Actions
Unit - Explode (Triggering unit) .
going around
Events
Unit - A unit enters spawn <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Mutant Leader
(Unit-type of (Triggering unit)) Equal to Mutant Leader (Medium)
(Unit-type of (Triggering unit)) Equal to Mutant Leader (Hard)
(Unit-type of (Triggering unit)) Equal to Mutants
(Unit-type of (Triggering unit)) Equal to Mutants (Hard)
(Unit-type of (Triggering unit)) Equal to Mutants (Medium)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
going around copy
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutants)) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutants (Medium))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutants (Hard))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutant Leader)) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutant Leader (Medium))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Mutant Leader (Hard))) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
going around 2
Events
Unit - A unit enters spawn_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Mutant Leader
(Unit-type of (Triggering unit)) Equal to Mutant Leader (Medium)
(Unit-type of (Triggering unit)) Equal to Mutant Leader (Hard)
(Unit-type of (Triggering unit)) Equal to Mutants
(Unit-type of (Triggering unit)) Equal to Mutants (Hard)
(Unit-type of (Triggering unit)) Equal to Mutants (Medium)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All enemies of Player 9 (Gray).)))))
enemy spawn
Events
Time - Elapsed game time is 305.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: First Wave is coming, next wave coming in 100 seconds
enemy spawn 2
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Second Wave is coming, next wave coming in 100 seconds
enemy spawn 3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Third Wave is coming, next wave coming in 100 seconds
enemy spawn 4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Fourth Wave is coming, next wave coming in 100 seconds
enemy spawn 5
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Fifth Wave is coming, next wave coming in 100 seconds
enemy spawn 6
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Sixth Wave is coming, next wave coming in 100 seconds
enemy spawn 7
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Seventh Wave is coming, next wave coming in 100 seconds
enemy spawn 8
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Eighth Wave is coming, next wave coming in 100 seconds
enemy spawn 9
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Ninth Wave is coming, next wave coming in 100 seconds
enemy spawn 10
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Tenth Wave is coming, next wave coming in 100 seconds
enemy spawn 11
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Eleventh Wave is coming, next wave coming in 100 seconds
enemy spawn 12
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Medium) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Twelveth Wave is coming, next wave coming in 100 seconds
enemy spawn 13
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Thirteenth Wave is coming, next wave coming in 100 seconds
enemy spawn 14
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 10 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Fourteenth Wave is coming, next wave coming in 100 seconds
enemy spawn 15
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Fifteenth Wave is coming, next wave coming in 100 seconds
enemy spawn 16
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 20 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Sixteenth Wave is coming, next wave coming in 100 seconds
enemy spawn 17
Events
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Seventeenth Wave is coming, next wave coming in 100 seconds
enemy spawn 18
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Eighteenth Wave is coming, next wave coming in 100 seconds
enemy spawn 19
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 30 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn <gen>) facing Default building facing degrees
Unit - Create 30 . Mutants (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant Leader (Hard) for Player 9 (Gray) at (Center of spawn_2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Last wave is here
zombie dies
Events
Time - Elapsed game time is 2353.00 seconds
Conditions
Actions
Unit - Kill (Random unit from (Units owned by Player 9 (Gray).))
win1
Events
Time - Elapsed game time is 2102.00 seconds
Conditions
Actions
Trigger - Turn on chopper <gen>
Game - Display to (All players) the text: Go to the Bridge on the upper left side of New York, the helicopter will leave in 5 minutes
Unit - Create 1 . chopper for Neutral Passive at (Center of chopper_land <gen>) facing Default building facing degrees
Wait 0.50 seconds
Countdown Timer - Start Chopperleave as a One-shot timer that will expire in 300.00 seconds
Wait 0.50 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Helicopter leaves in:
Wait 250.00 seconds
Game - Set the time of day to 9.00
Wait 50.00 seconds
Countdown Timer - Destroy (Last created timer window)
chopper
Events
Unit - A unit enters win <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of chopper <gen>)
win works
Events
Time - Elapsed game time is 2403.00 seconds
Conditions
Actions
Trigger - Turn on win <gen>
win
Events
Time - Elapsed game time is 2403.00 seconds
Conditions
Or - Any (Conditions) are true
Conditions
(chopper <gen> contains Legendary Survivor 0188 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0145 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0159 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0162 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0144 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0160 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0163 <gen>) Equal to True
(chopper <gen> contains Legendary Survivor 0161 <gen>) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of unit <gen>)
Wait 2 seconds
Destructible - Open Demonic Gate 0874 <gen>
Game - Display to (All players) the text: Game will end in 60 seconds
Wait 60.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
lose
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Legendary Survivor
Actions
Game - Defeat (Owner of (Dying unit)) with the message: You died....
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Countdown Timer - Start day as a One-shot timer that will expire in 300.00 seconds
Wait 0.50 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Night Arrive in:
Wait 300.00 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 0.50 seconds
Game - Set the time of day to 0.00
Countdown Timer - Start night as a One-shot timer that will expire in 2353.00 seconds
Wait 0.50 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Day light in:
Wait 1800.00 seconds
Countdown Timer - Destroy (Last created timer window)
trap undo
Events
Unit - Rope 0142 <gen> Dies
Conditions
Actions
Unit - Unpause all units
Trigger - Turn off trap <gen>
trap
Events
Unit - A unit enters trap <gen>
Conditions
Actions
Unit - Pause (Triggering unit)
Wait 2 seconds
Unit - Make Rope 0142 <gen> Vulnerable
hive tunnel back
Events
Unit - A unit enters hive_tunel_back <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hive_tunnel_back1 <gen>)
hive tunnel
Events
Unit - A unit enters hive_tunnel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hive_tunnel_2 <gen>)
pistol
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Pistol) Equal to True
Actions
Unit - Add Pistol to (Triggering unit)
assult rifle
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Assult Rifle) Equal to True
Actions
Unit - Add Assult Rifle to (Triggering unit)
shot gun
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Shot gun) Equal to True
Actions
Unit - Add Shotgun to (Triggering unit)
submachine gun
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Submachine gun) Equal to True
Actions
Unit - Add Submachine gun to (Triggering unit)
minigun
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Minigun) Equal to True
Actions
Unit - Add Minigun to (Triggering unit)
drop pistol
Events
Unit - A unit Loses an item
Conditions
((Hero manipulating item) has an item of type Pistol) Equal to True
Actions
Unit - Remove Pistol from (Triggering unit)
drop Minigun
Events
Unit - A unit Loses an item
Conditions
((Hero manipulating item) has an item of type Minigun) Equal to True
Actions
Unit - Remove Minigun from (Triggering unit)
drop Submachine gun
Events
Unit - A unit Loses an item
Conditions
((Hero manipulating item) has an item of type Submachine gun) Equal to True
Actions
Unit - Remove Submachine gun from (Triggering unit)
drop Shot gun
Events
Unit - A unit Loses an item
Conditions
((Hero manipulating item) has an item of type Shot gun) Equal to True
Actions
Unit - Remove Shotgun from (Triggering unit)
drop Assult Rife
Events
Unit - A unit Loses an item
Conditions
((Hero manipulating item) has an item of type Assult Rifle) Equal to True
Actions
Unit - Remove Assult Rifle from (Triggering unit)
默认的对所有玩家的对战游戏初始化
对战初始化
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Rope 0142 <gen> to Neutral Extra and Change color
Unit - Change ownership of car 0230 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Bridge 0001 <gen> to Player 1 (Red) and Retain color
Item - Create Assult Rifle at (Random point in New_York <gen>)
Item - Create Assult Rifle at (Random point in New_York <gen>)
Item - Create Assult Rifle at (Random point in New_York <gen>)
Item - Create Minigun at (Random point in New_York <gen>)
Item - Create Minigun at (Random point in New_York <gen>)
Item - Create Minigun at (Random point in New_York <gen>)
Item - Create Pistol at (Random point in New_York <gen>)
Item - Create Pistol at (Random point in New_York <gen>)
Item - Create Pistol at (Random point in New_York <gen>)
Item - Create Shot gun at (Random point in New_York <gen>)
Item - Create Shot gun at (Random point in New_York <gen>)
Item - Create Shot gun at (Random point in New_York <gen>)
Item - Create Submachine gun at (Random point in New_York <gen>)
Item - Create Submachine gun at (Random point in New_York <gen>)
Item - Create Submachine gun at (Random point in New_York <gen>)
Item - Create Ammucation at (Random point in New_York <gen>)
Item - Create Ammucation at (Random point in New_York <gen>)
Item - Create Ammucation at (Random point in New_York <gen>)
Item - Create Ammucation at (Random point in New_York <gen>)
Item - Create Ammucation at (Random point in New_York <gen>)
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