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Model validation: Hydralisk Revised

HydraliskREVISED.mdx

0 errors 4 severe 21 warnings 50 unused
  • 1 3 ParticleEmitter2 0 - "BlizParticlePuff"
    • 1 3 Emission Rate
      • Track 1 at frame 3900 is lower than the track before it at 4294967196
      • Track 0 at frame 4294967196 is not in any sequence
      • Track 1 at frame 3900 is not in any sequence
      • Track 2 at frame 9067 is not in any sequence
  • 1 3 ParticleEmitter2 1 - "BlizParticleShot"
    • 1 3 Emission Rate
      • Track 1 at frame 3900 is lower than the track before it at 4294967196
      • Track 0 at frame 4294967196 is not in any sequence
      • Track 1 at frame 3900 is not in any sequence
      • Track 2 at frame 9067 is not in any sequence
  • 1 3 ParticleEmitter2 2 - "BlizParticlePuff01"
    • 1 3 Emission Rate
      • Track 1 at frame 3900 is lower than the track before it at 4294967196
      • Track 0 at frame 4294967196 is not in any sequence
      • Track 1 at frame 3900 is not in any sequence
      • Track 2 at frame 9067 is not in any sequence
  • 1 3 ParticleEmitter2 3 - "BlizParticleShot01"
    • 1 3 Emission Rate
      • Track 1 at frame 3900 is lower than the track before it at 4294967196
      • Track 0 at frame 4294967196 is not in any sequence
      • Track 1 at frame 3900 is not in any sequence
      • Track 2 at frame 9067 is not in any sequence
  • 3 Model
    • Attachment 0 "Heaf Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 6 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Bone 0 - "Zerg01"
    • 3 Rotation
      • Track 10 at frame 11800 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11833 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12433 has exactly the same value as tracks 11 and 13
  • 2 Bone 3 - "Chest"
    • 2 Rotation
      • Track 16 at frame 11800 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 11833 has exactly the same value as tracks 16 and 18
  • 2 Bone 4 - "tail1"
    • 2 Rotation
      • Track 15 at frame 11800 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11833 has exactly the same value as tracks 15 and 17
  • 5 Bone 5 - "Neck"
    • 5 Rotation
      • Track 15 at frame 11600 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 11667 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 11733 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 11800 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 11833 has exactly the same value as tracks 18 and 20
  • 2 Bone 6 - "ArmRight"
    • 2 Rotation
      • Track 13 at frame 11800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 11833 has exactly the same value as tracks 13 and 15
  • 2 Bone 7 - "ArmLeft"
    • 2 Rotation
      • Track 22 at frame 11800 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 11833 has exactly the same value as tracks 22 and 24
  • 2 Bone 10 - "Mantlehead"
    • 2 Rotation
      • Track 14 at frame 11800 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 11833 has exactly the same value as tracks 14 and 16
  • 2 Bone 11 - "head"
    • 2 Rotation
      • Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
  • 2 Bone 13 - "ClawRight"
    • 2 Rotation
      • Track 4 at frame 11800 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 11833 has exactly the same value as tracks 4 and 6
  • 5 Bone 15 - "ClawLefy"
    • 5 Rotation
      • Track 8 at frame 11600 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 11667 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 11733 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 11800 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11833 has exactly the same value as tracks 11 and 13
  • 2 Bone 16 - "Tail2"
    • 2 Rotation
      • Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
  • 1 Bone 17 - "Tail3"
    • 1 Rotation
      • Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
  • 1 Bone 18 - "Tail4"
    • 1 Rotation
      • Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
  • 3 Bone 19 - "Tail5"
    • 3 Rotation
      • Track 22 at frame 11667 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 11733 has roughly the same value as tracks 22 and 24
      • Track 24 at frame 11800 has exactly the same value as tracks 23 and 25
  • 4 Bone 20 - "tail6"
    • 4 Rotation
      • Track 14 at frame 11600 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 11667 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11733 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
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