Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Hydralisk Revised
HydraliskREVISED.mdx
0errors4severe21warnings50unused
1
3
ParticleEmitter2 0 - "BlizParticlePuff"
1
3
Emission Rate
Track 1 at frame 3900 is lower than the track before it at 4294967196
Track 0 at frame 4294967196 is not in any sequence
Track 1 at frame 3900 is not in any sequence
Track 2 at frame 9067 is not in any sequence
1
3
ParticleEmitter2 1 - "BlizParticleShot"
1
3
Emission Rate
Track 1 at frame 3900 is lower than the track before it at 4294967196
Track 0 at frame 4294967196 is not in any sequence
Track 1 at frame 3900 is not in any sequence
Track 2 at frame 9067 is not in any sequence
1
3
ParticleEmitter2 2 - "BlizParticlePuff01"
1
3
Emission Rate
Track 1 at frame 3900 is lower than the track before it at 4294967196
Track 0 at frame 4294967196 is not in any sequence
Track 1 at frame 3900 is not in any sequence
Track 2 at frame 9067 is not in any sequence
1
3
ParticleEmitter2 3 - "BlizParticleShot01"
1
3
Emission Rate
Track 1 at frame 3900 is lower than the track before it at 4294967196
Track 0 at frame 4294967196 is not in any sequence
Track 1 at frame 3900 is not in any sequence
Track 2 at frame 9067 is not in any sequence
3
Model
Attachment 0 "Heaf Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 0
1
Extent
Negative extents
6
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
6
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Bone 0 - "Zerg01"
3
Rotation
Track 10 at frame 11800 has exactly the same value as tracks 9 and 11
Track 11 at frame 11833 has exactly the same value as tracks 10 and 12
Track 12 at frame 12433 has exactly the same value as tracks 11 and 13
2
Bone 3 - "Chest"
2
Rotation
Track 16 at frame 11800 has exactly the same value as tracks 15 and 17
Track 17 at frame 11833 has exactly the same value as tracks 16 and 18
2
Bone 4 - "tail1"
2
Rotation
Track 15 at frame 11800 has exactly the same value as tracks 14 and 16
Track 16 at frame 11833 has exactly the same value as tracks 15 and 17
5
Bone 5 - "Neck"
5
Rotation
Track 15 at frame 11600 has roughly the same value as tracks 14 and 16
Track 16 at frame 11667 has roughly the same value as tracks 15 and 17
Track 17 at frame 11733 has roughly the same value as tracks 16 and 18
Track 18 at frame 11800 has exactly the same value as tracks 17 and 19
Track 19 at frame 11833 has exactly the same value as tracks 18 and 20
2
Bone 6 - "ArmRight"
2
Rotation
Track 13 at frame 11800 has exactly the same value as tracks 12 and 14
Track 14 at frame 11833 has exactly the same value as tracks 13 and 15
2
Bone 7 - "ArmLeft"
2
Rotation
Track 22 at frame 11800 has exactly the same value as tracks 21 and 23
Track 23 at frame 11833 has exactly the same value as tracks 22 and 24
2
Bone 10 - "Mantlehead"
2
Rotation
Track 14 at frame 11800 has exactly the same value as tracks 13 and 15
Track 15 at frame 11833 has exactly the same value as tracks 14 and 16
2
Bone 11 - "head"
2
Rotation
Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
2
Bone 13 - "ClawRight"
2
Rotation
Track 4 at frame 11800 has exactly the same value as tracks 3 and 5
Track 5 at frame 11833 has exactly the same value as tracks 4 and 6
5
Bone 15 - "ClawLefy"
5
Rotation
Track 8 at frame 11600 has roughly the same value as tracks 7 and 9
Track 9 at frame 11667 has roughly the same value as tracks 8 and 10
Track 10 at frame 11733 has roughly the same value as tracks 9 and 11
Track 11 at frame 11800 has exactly the same value as tracks 10 and 12
Track 12 at frame 11833 has exactly the same value as tracks 11 and 13
2
Bone 16 - "Tail2"
2
Rotation
Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
Track 18 at frame 11833 has exactly the same value as tracks 17 and 19
1
Bone 17 - "Tail3"
1
Rotation
Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
1
Bone 18 - "Tail4"
1
Rotation
Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
3
Bone 19 - "Tail5"
3
Rotation
Track 22 at frame 11667 has roughly the same value as tracks 21 and 23
Track 23 at frame 11733 has roughly the same value as tracks 22 and 24
Track 24 at frame 11800 has exactly the same value as tracks 23 and 25
4
Bone 20 - "tail6"
4
Rotation
Track 14 at frame 11600 has exactly the same value as tracks 13 and 15
Track 15 at frame 11667 has exactly the same value as tracks 14 and 16
Track 16 at frame 11733 has exactly the same value as tracks 15 and 17
Track 17 at frame 11800 has exactly the same value as tracks 16 and 18
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.