Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Hybrid_Protoss_Portrait of the bundle Hybrid_Protoss_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Hybrids (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Hybrid_Protoss_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Hybrid_Protoss_Portrait.mdx' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
Done, you have imported the file Hybrid_Protoss_Portrait.mdx.
Importing hybridprotoss_diffuse.blp
Now Click the "Import File" Button:
Next select 'hybridprotoss_diffuse.blp' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
war3mapimported/hybridprotoss_diffuse.blp
Double-click the file hybridprotoss_diffuse.blp:
hybridprotoss_diffuse.blp
Image / Texture
339
war3mapimported/hybridprotoss_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
Done, you have imported the file hybridprotoss_diffuse.blp.
Importing hybridprotoss_emissive.blp
Now Click the "Import File" Button:
Next select 'hybridprotoss_emissive.blp' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
war3mapimported/hybridprotoss_emissive.blp
Double-click the file hybridprotoss_emissive.blp:
hybridprotoss_emissive.blp
Image / Texture
104
war3mapimported/hybridprotoss_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
Done, you have imported the file hybridprotoss_emissive.blp.
Importing hybridprotossportrait_diff.blp
Now Click the "Import File" Button:
Next select 'hybridprotossportrait_diff.blp' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
war3mapimported/hybridprotossportrait_diff.blp
Double-click the file hybridprotossportrait_diff.blp:
hybridprotossportrait_diff.blp
Image / Texture
651
war3mapimported/hybridprotossportrait_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
Done, you have imported the file hybridprotossportrait_diff.blp.
Importing hybridprotossportrait_emiss.blp
Now Click the "Import File" Button:
Next select 'hybridprotossportrait_emiss.blp' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
Image / Texture
101
war3mapimported/hybridprotossportrait_emiss.blp
Double-click the file hybridprotossportrait_emiss.blp:
hybridprotossportrait_emiss.blp
Image / Texture
101
war3mapimported/hybridprotossportrait_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
hybridprotossportrait_emiss.blp
Image / Texture
101
hybridprotossportrait_emiss.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
Image / Texture
101
hybridprotossportrait_emiss.blp
Done, you have imported the file hybridprotossportrait_emiss.blp.
Importing smx2_voidthrasherportraitbackground_diff.blp
Now Click the "Import File" Button:
Next select 'smx2_voidthrasherportraitbackground_diff.blp' in the folder which you extracted from the zip archive:
Hybrid_Protoss_Portrait
Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
Image / Texture
101
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
Image / Texture
80
war3mapimported/smx2_voidthrasherportraitbackground_diff.blp
Double-click the file smx2_voidthrasherportraitbackground_diff.blp:
smx2_voidthrasherportraitbackground_diff.blp
Image / Texture
80
war3mapimported/smx2_voidthrasherportraitbackground_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_voidthrasherportraitbackground_diff.blp
Image / Texture
80
smx2_voidthrasherportraitbackground_diff.blp
The file has been properly added to the map archive:
Hybrid_Protoss_Portrait.mdx
Model
264
war3mapimported/Hybrid_Protoss_Portrait.mdx
hybridprotoss_diffuse.blp
Image / Texture
339
hybridprotoss_diffuse.blp
hybridprotoss_emissive.blp
Image / Texture
104
hybridprotoss_emissive.blp
hybridprotossportrait_diff.blp
Image / Texture
651
hybridprotossportrait_diff.blp
hybridprotossportrait_emiss.blp
Image / Texture
101
hybridprotossportrait_emiss.blp
smx2_voidthrasherportraitbackground_diff.blp
Image / Texture
80
smx2_voidthrasherportraitbackground_diff.blp
Done, you have imported the file smx2_voidthrasherportraitbackground_diff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.