• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Hut 1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hut 1 of the bundle Hut 1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shacks Seyda Neen.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
Siding.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp
ShackScreen.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Hut 1.mdx

Now Click the "Import File" Button:

Next select 'Hut 1.mdx' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx

Done, you have imported the file Hut 1.mdx.

Importing IronRusty.blp

Now Click the "Import File" Button:

Next select 'IronRusty.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
war3mapimported/IronRusty.blp

Double-click the file IronRusty.blp:

IronRusty.blp
Image / Texture
39
war3mapimported/IronRusty.blp

Tick the box "Use Custom Path" and type in the correct path:

IronRusty.blp
Image / Texture
39
IronRusty.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp

Done, you have imported the file IronRusty.blp.

Importing Rope.blp

Now Click the "Import File" Button:

Next select 'Rope.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
war3mapimported/Rope.blp

Double-click the file Rope.blp:

Rope.blp
Image / Texture
15
war3mapimported/Rope.blp

Tick the box "Use Custom Path" and type in the correct path:

Rope.blp
Image / Texture
15
Rope.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp

Done, you have imported the file Rope.blp.

Importing RustyLock.blp

Now Click the "Import File" Button:

Next select 'RustyLock.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
war3mapimported/RustyLock.blp

Double-click the file RustyLock.blp:

RustyLock.blp
Image / Texture
4
war3mapimported/RustyLock.blp

Tick the box "Use Custom Path" and type in the correct path:

RustyLock.blp
Image / Texture
4
RustyLock.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp

Done, you have imported the file RustyLock.blp.

Importing ShackDoor.blp

Now Click the "Import File" Button:

Next select 'ShackDoor.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
war3mapimported/ShackDoor.blp

Double-click the file ShackDoor.blp:

ShackDoor.blp
Image / Texture
27
war3mapimported/ShackDoor.blp

Tick the box "Use Custom Path" and type in the correct path:

ShackDoor.blp
Image / Texture
27
ShackDoor.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp

Done, you have imported the file ShackDoor.blp.

Importing ShackFoundation.blp

Now Click the "Import File" Button:

Next select 'ShackFoundation.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
war3mapimported/ShackFoundation.blp

Double-click the file ShackFoundation.blp:

ShackFoundation.blp
Image / Texture
49
war3mapimported/ShackFoundation.blp

Tick the box "Use Custom Path" and type in the correct path:

ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp

Done, you have imported the file ShackFoundation.blp.

Importing ShackScreen.blp

Now Click the "Import File" Button:

Next select 'ShackScreen.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
war3mapimported/ShackScreen.blp

Double-click the file ShackScreen.blp:

ShackScreen.blp
Image / Texture
17
war3mapimported/ShackScreen.blp

Tick the box "Use Custom Path" and type in the correct path:

ShackScreen.blp
Image / Texture
17
ShackScreen.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp

Done, you have imported the file ShackScreen.blp.

Importing ShackThatch.blp

Now Click the "Import File" Button:

Next select 'ShackThatch.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
war3mapimported/ShackThatch.blp

Double-click the file ShackThatch.blp:

ShackThatch.blp
Image / Texture
58
war3mapimported/ShackThatch.blp

Tick the box "Use Custom Path" and type in the correct path:

ShackThatch.blp
Image / Texture
58
ShackThatch.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp

Done, you have imported the file ShackThatch.blp.

Importing ShackThatchStrip.blp

Now Click the "Import File" Button:

Next select 'ShackThatchStrip.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
war3mapimported/ShackThatchStrip.blp

Double-click the file ShackThatchStrip.blp:

ShackThatchStrip.blp
Image / Texture
20
war3mapimported/ShackThatchStrip.blp

Tick the box "Use Custom Path" and type in the correct path:

ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp

Done, you have imported the file ShackThatchStrip.blp.

Importing Siding.blp

Now Click the "Import File" Button:

Next select 'Siding.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
war3mapimported/Siding.blp

Double-click the file Siding.blp:

Siding.blp
Image / Texture
50
war3mapimported/Siding.blp

Tick the box "Use Custom Path" and type in the correct path:

Siding.blp
Image / Texture
50
Siding.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp

Done, you have imported the file Siding.blp.

Importing Siding1.blp

Now Click the "Import File" Button:

Next select 'Siding1.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
war3mapimported/Siding1.blp

Double-click the file Siding1.blp:

Siding1.blp
Image / Texture
50
war3mapimported/Siding1.blp

Tick the box "Use Custom Path" and type in the correct path:

Siding1.blp
Image / Texture
50
Siding1.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
Siding1.blp

Done, you have imported the file Siding1.blp.

Importing WeatheredRings.blp

Now Click the "Import File" Button:

Next select 'WeatheredRings.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
Siding1.blp
WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp

Double-click the file WeatheredRings.blp:

WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp

Tick the box "Use Custom Path" and type in the correct path:

WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
Siding1.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp

Done, you have imported the file WeatheredRings.blp.

Importing Wethered.blp

Now Click the "Import File" Button:

Next select 'Wethered.blp' in the folder which you extracted from the zip archive:

Hut 1
Hut 1.mdx
IronRusty.blp
Rope.blp
RustyLock.blp
ShackDoor.blp
ShackFoundation.blp
ShackScreen.blp
ShackThatch.blp
ShackThatchStrip.blp
Siding.blp
Siding1.blp
WeatheredRings.blp
Wethered.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
Siding1.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp

Double-click the file Wethered.blp:

Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp

Tick the box "Use Custom Path" and type in the correct path:

Wethered.blp
Image / Texture
51
Wethered.blp

The file has been properly added to the map archive:

Hut 1.mdx
Model
48
war3mapimported/Hut 1.mdx
IronRusty.blp
Image / Texture
39
IronRusty.blp
Rope.blp
Image / Texture
15
Rope.blp
RustyLock.blp
Image / Texture
4
RustyLock.blp
ShackDoor.blp
Image / Texture
27
ShackDoor.blp
ShackFoundation.blp
Image / Texture
49
ShackFoundation.blp
ShackScreen.blp
Image / Texture
17
ShackScreen.blp
ShackThatch.blp
Image / Texture
58
ShackThatch.blp
ShackThatchStrip.blp
Image / Texture
20
ShackThatchStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Siding1.blp
Image / Texture
50
Siding1.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp

Done, you have imported the file Wethered.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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