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Triggers
Hunting map.w3x
Variables
Welcome
Hello
Quest
Quest
Time
Time
Warning
Warning
Sentrys Come
Sentry Come
Sound finish
Doom finish
Sad Mystery Sound play
Play sound
Ressurect Trees
Trees
Gold
Gold
Tips
Tips
Sentrys Die
Die
Riflemans die
All riflemans die
Rifleman's Win
Times up
Rifleman's Win
Win Riflamine
All Riflemans die
All Die
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hello
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to Hunting Map Created by starcruiser.
Quest
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Kill and Run with the description To win this game, you must keep this word : "KILL AND RUN". That means, you must kill the enemies, also you must run if you're in harm condition. , using icon path war3mapImported\BTNMedalionOfDexterity.BLP
Quest - Create a Required quest titled How to Play with the description Map by : starcruiserIf you're :- Riflemans : Kill other sentrys or keep range from sentrys until game finished. If that happen : Riflemans WIN.- Sentrys : Kill the Riflemans quickly. If you don't kill them until game ends, the Sentrys lose. , using icon path war3mapImported\Blue_Glow2.blp
Time
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title Time Remaining
Warning
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: 15 seconds again the Sentrys come to this place...Get Ready Riflemans..!
Sentry Come
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Sentrys : We're here.. riflemans.. Prepare to die...
Unit - Create 1 . Sentry for Player 5 (Yellow) at (Center of Rect_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Sentry for Player 6 (Orange) at (Center of Rect_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Sentry for Player 7 (Green) at (Center of Rect_000 <gen>) facing Default building facing degrees
Sound - Play Doom <gen>
Doom finish
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Sound - Stop Doom <gen> Immediately
Play sound
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Sound - Play SadMystery <gen>
Trees
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Tips
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 8.00 seconds the text: If your team will lose, but the time still long, you can discuss with other player (including with other team) to defeated quickly for typing message "defeated". You can do it if you're a Player 1 (Red) or Player 5 (Yellow) to type chat message "defeated". After that, your team will instantly defeated. Don't type this without permission from other player from other team!
Die
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: One of three Sentrys has been killed!
All riflemans die
Events
Unit - Chased Rifleman 0007 <gen> Dies
Unit - Chased Rifleman 0008 <gen> Dies
Unit - Chased Rifleman 0009 <gen> Dies
Unit - Chased Rifleman 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: One of Four Rifleman's has been killed!
Times up
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title The Game Ends in :
Game - Display to (All players) for 10.00 seconds the text: The game has finished! If the Sentry's and The Rifleman's still alive, the Riflemans is the winner! Thank you for playing Hunting Map!by starcruiser.
Wait 30.00 seconds
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Game - Missing string for 'EndGame'
Win Riflamine
Events
Player - Player 5 (Yellow) types a chat message containing defeated (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title The Game Ends in :
Game - Display to (All players) for 15.00 seconds the text: The game has finished! The Sentrys give up! Riflemans is the winner! Thank you for playing Hunting Map!by starcruiser.
Wait 30.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Game - Missing string for 'EndGame'
All Die
Events
Player - Player 1 (Red) types a chat message containing defeated (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title The Game Ends in :
Game - Display to (All players) for 15.00 seconds the text: The game has finished! The Riflemans has give up, the winner is Sentrys, and The Riflemans is losers.Thank you for playing Hunting Map!starcruiser.
Wait 30.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
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