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Model validation: Hunter's Bow

Hunter Bow.mdx

0 errors 0 severe 7 warnings 36 unused
  • 3 Model
    • No sequences
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Expected 2 matrices, got 1
  • 1 15 GeosetAnimation 0
    • 1 15 Alpha
      • This animation exists, but the model has no sequences
      • Track 1 at frame 1500 is not in any sequence
      • Track 2 at frame 1533 is not in any sequence
      • Track 3 at frame 4767 is not in any sequence
      • Track 4 at frame 4800 is not in any sequence
      • Track 5 at frame 6800 is not in any sequence
      • Track 6 at frame 6833 is not in any sequence
      • Track 7 at frame 6900 is not in any sequence
      • Track 8 at frame 6933 is not in any sequence
      • Track 9 at frame 8267 is not in any sequence
      • Track 10 at frame 8300 is not in any sequence
      • Track 11 at frame 9967 is not in any sequence
      • Track 12 at frame 10000 is not in any sequence
      • Track 13 at frame 11667 is not in any sequence
      • Track 14 at frame 11700 is not in any sequence
      • Track 15 at frame 12500 is not in any sequence
  • 1 15 GeosetAnimation 1
    • 1 15 Alpha
      • This animation exists, but the model has no sequences
      • Track 1 at frame 1500 is not in any sequence
      • Track 2 at frame 1533 is not in any sequence
      • Track 3 at frame 4767 is not in any sequence
      • Track 4 at frame 4800 is not in any sequence
      • Track 5 at frame 6800 is not in any sequence
      • Track 6 at frame 6833 is not in any sequence
      • Track 7 at frame 6900 is not in any sequence
      • Track 8 at frame 6933 is not in any sequence
      • Track 9 at frame 8267 is not in any sequence
      • Track 10 at frame 8300 is not in any sequence
      • Track 11 at frame 9967 is not in any sequence
      • Track 12 at frame 10000 is not in any sequence
      • Track 13 at frame 11667 is not in any sequence
      • Track 14 at frame 11700 is not in any sequence
      • Track 15 at frame 12500 is not in any sequence
  • 2 Bone 0 - "weapon_bind_jnt"
    • 1 Translation
      • This animation exists, but the model has no sequences
    • 1 Rotation
      • This animation exists, but the model has no sequences
  • unused Texture 0 - "Human_JennallaDeemspring_Weapon_Diffuse.tif"
  • unused Texture 1 - "Human_JennallaDeemspring_Weapon_Normal.tif"
  • unused Texture 2 - "Human_JennallaDeemspring_Weapon_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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