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Model validation: Hummer

Hummer.mdx

0 errors 0 severe 1 warnings 39 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 2
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 3
    • 1 Color
      • Track 1 at frame 700 is not in any sequence
  • 2 GeosetAnimation 4
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 6
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 7
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 8
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 9
    • 1 Alpha
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
    • 1 Color
      • Track 2 at frame 2890 has exactly the same value as tracks 1 and 3
  • 2 Bone 0 - "Tourelle"
    • 1 Translation
      • Track 3 at frame 9100 is not in global sequence 0
    • 1 Rotation
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
  • 3 Bone 1 - "ArriereDroite"
    • 3 Translation
      • Track 1 at frame 350 is not in any sequence
      • Track 2 at frame 700 is not in any sequence
      • Track 3 at frame 1000 is not in any sequence
  • 3 Bone 2 - "AvantGauche"
    • 3 Translation
      • Track 1 at frame 350 is not in any sequence
      • Track 2 at frame 700 is not in any sequence
      • Track 3 at frame 1000 is not in any sequence
  • 3 Bone 3 - "AvantDroite"
    • 3 Translation
      • Track 1 at frame 350 is not in any sequence
      • Track 2 at frame 700 is not in any sequence
      • Track 3 at frame 1000 is not in any sequence
  • 3 Bone 4 - "ArriereGauche"
    • 3 Translation
      • Track 1 at frame 350 is not in any sequence
      • Track 2 at frame 700 is not in any sequence
      • Track 3 at frame 1000 is not in any sequence
  • 1 Helper 0
    • 1 Translation
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
  • 3 Helper 1
    • 2 Translation
      • Track 0 at frame 350 is not in any sequence
      • Track 1 at frame 700 is not in any sequence
    • 1 Rotation
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 0 - "Roue1"
    • 1 Visibility
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 1 - "Roue2"
    • 1 Visibility
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 2 - "Boom"
    • 1 Visibility
      • Track 1 at frame 2890 has exactly the same value as tracks 0 and 2
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