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Model validation: Humar the Pridelord <Optimized>

Humar the Pridelord.mdx

0 errors 0 severe 22 warnings 18 unused
  • 6 1 Model
    • 4 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Sequence 12 - "Cinematic 971"
    • Sequence name "Cinematic 971" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 13 - "Cinematic 962"
    • Sequence name "Cinematic 962" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 14 - "Cinematic 983"
    • Sequence name "Cinematic 983" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 16 - "Cinematic 994"
    • Sequence name "Cinematic 994" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 Sequence 17 - "Cinematic 1015"
    • Sequence name "Cinematic 1015" looks auto-generated by a model converter — Warcraft 3 won't reference it.
  • 1 GlobalSequence
    • Zero length
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 7
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 8
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 9
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 10
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 11
    • Number of sequence extents (1) does not match the number of sequences (32)
  • 1 Geoset 12
    • Number of sequence extents (13) does not match the number of sequences (32)
  • 1 Geoset 13
    • Number of sequence extents (13) does not match the number of sequences (32)
  • 1 Sequence 10 - "Cinematic ShuffleRight"
    • Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic ShuffleLeft"
    • Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 25 - "Cinematic Fall"
    • Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 28 - "Cinematic SwimBackward"
    • Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 31 - "Cinematic WalkBackward"
    • Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 5 Bone 0 - "bone_b1"
    • 5 Rotation
      • Track 343 at frame 66700 has roughly the same value as tracks 342 and 344
      • Track 344 at frame 66767 has roughly the same value as tracks 343 and 345
      • Track 349 at frame 68567 has roughly the same value as tracks 348 and 350
      • Track 350 at frame 68633 has roughly the same value as tracks 349 and 351
      • Track 371 at frame 71067 has roughly the same value as tracks 370 and 372
  • 3 Bone 4 - "bone_b7"
    • 3 Rotation
      • Track 8 at frame 3833 has roughly the same value as tracks 7 and 9
      • Track 756 at frame 100700 has roughly the same value as tracks 755 and 757
      • Track 765 at frame 103533 has roughly the same value as tracks 764 and 766
  • 1 Bone 6 - "bone_b9"
    • 1 Rotation
      • Track 354 at frame 70800 has roughly the same value as tracks 353 and 355
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