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Model validation: Humar the Pridelord <Optimized>
Humar the Pridelord.mdx
0errors0severe22warnings18unused
6
1
Model
4 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8; only one will be reachable in-game.
Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Sequence 12 - "Cinematic 971"
Sequence name "Cinematic 971" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 13 - "Cinematic 962"
Sequence name "Cinematic 962" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 14 - "Cinematic 983"
Sequence name "Cinematic 983" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 16 - "Cinematic 994"
Sequence name "Cinematic 994" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
Sequence 17 - "Cinematic 1015"
Sequence name "Cinematic 1015" looks auto-generated by a model converter — Warcraft 3 won't reference it.
1
GlobalSequence
Zero length
1
Geoset 4
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 5
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 6
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 7
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 8
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 9
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 10
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 11
Number of sequence extents (1) does not match the number of sequences (32)
1
Geoset 12
Number of sequence extents (13) does not match the number of sequences (32)
1
Geoset 13
Number of sequence extents (13) does not match the number of sequences (32)
1
Sequence 10 - "Cinematic ShuffleRight"
Sequence "Cinematic ShuffleRight" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic ShuffleLeft"
Sequence "Cinematic ShuffleLeft" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 22 - "Cinematic JumpStart"
Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic JumpEnd"
Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 24 - "Cinematic Jump"
Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 25 - "Cinematic Fall"
Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 28 - "Cinematic SwimBackward"
Sequence "Cinematic SwimBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 31 - "Cinematic WalkBackward"
Sequence "Cinematic WalkBackward" is a non-standard cinematic animation; for in-game models this just bloats filesize.
5
Bone 0 - "bone_b1"
5
Rotation
Track 343 at frame 66700 has roughly the same value as tracks 342 and 344
Track 344 at frame 66767 has roughly the same value as tracks 343 and 345
Track 349 at frame 68567 has roughly the same value as tracks 348 and 350
Track 350 at frame 68633 has roughly the same value as tracks 349 and 351
Track 371 at frame 71067 has roughly the same value as tracks 370 and 372
3
Bone 4 - "bone_b7"
3
Rotation
Track 8 at frame 3833 has roughly the same value as tracks 7 and 9
Track 756 at frame 100700 has roughly the same value as tracks 755 and 757
Track 765 at frame 103533 has roughly the same value as tracks 764 and 766
1
Bone 6 - "bone_b9"
1
Rotation
Track 354 at frame 70800 has roughly the same value as tracks 353 and 355
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