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Triggers
Humans vs Undead.w3x
Variables
Inizializzazione
Mana
Nomi
Colori
Mappa
Suggerimento
Vittoria
Risorse
Risorse Iniziali
Risorse Non Morti
Risorse Umani
Crea Unita
Crea Unita
Crea Arcimago
Crea Paladino
Crea Re della Montagna
Eroi
Arthas Livello 10
Arthas Usa Resurrezione
Arcimago Usa Abilita
Paladino Usa Abilita
Re della Montagna Usa Abilita
Arcimago Muovi Elementale
Modalità
Creazione Bottoni
Facile
Normale
Difficile
Missioni
Crea Missioni
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Difficile
button
No
Facile
button
No
Modalita
dialog
No
Normale
button
No
Inizializzazione predefinita della partita Assalto per tutti i giocatori
Mana
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set mana of (Picked unit) to 100%)
Nomi
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to Undead
Player - Set name of Player 3 (Teal) to Humans
Colori
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Player - Change color of Player 3 (Teal) to Blue , Changing color of existing units
Mappa
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Suggerimento
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Kill Mal'Ganis for win!
Vittoria
Events
Unit - Dreadlord 0132 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Risorse Iniziali
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Risorse Non Morti
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 1000000000
Player - Set Player 2 (Blue) . Current lumber to 1000000000
Risorse Umani
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Crea Unita
Events
Unit - A unit Finishes training a unit
Conditions
(Owner of (Trained unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Trained unit) to Player 3 (Teal) and Retain color
Unit - Move (Trained unit) instantly to (Random point in Crea_Unita <gen>)
Unit - Order (Trained unit) to Attack-Move To . (Position of Dreadlord 0132 <gen>)
Crea Arcimago
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Archmage
Actions
Hero - Set (Trained unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Trained unit) : Human Archmage - Summon Water Elemental
Hero - Learn skill for (Trained unit) : Human Archmage - Summon Water Elemental
Hero - Learn skill for (Trained unit) : Human Archmage - Summon Water Elemental
Crea Paladino
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Paladin
Actions
Hero - Set (Trained unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Trained unit) : Human Paladin - Holy Light
Hero - Learn skill for (Trained unit) : Human Paladin - Holy Light
Hero - Learn skill for (Trained unit) : Human Paladin - Holy Light
Crea Re della Montagna
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Mountain King
Actions
Hero - Set (Trained unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Trained unit) : Human Mountain King - Thunder Clap
Hero - Learn skill for (Trained unit) : Human Mountain King - Thunder Clap
Hero - Learn skill for (Trained unit) : Human Mountain King - Thunder Clap
Unit - Paladin 0133 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Resurrection
Actions
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Attack-Move To.(Position of Dreadlord 0132 <gen>))
Arcimago Usa Abilita
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Archmage
Actions
Unit - Order (Attacked unit) to Human Archmage - Summon Water Elemental .
Wait 1.00 seconds
Unit - Order (Attacked unit) to Attack-Move To . (Position of Dreadlord 0132 <gen>)
Paladino Usa Abilita
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Paladin
Actions
Unit - Order (Attacked unit) to Human Paladin - Holy Light . (Attacking unit)
Wait 1.00 seconds
Unit - Order (Attacked unit) to Attack-Move To . (Position of Dreadlord 0132 <gen>)
Re della Montagna Usa Abilita
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Mountain King
Actions
Unit - Order (Attacked unit) to Human Mountain King - Thunder Clap .
Wait 1.00 seconds
Unit - Order (Attacked unit) to Attack-Move To . (Position of Dreadlord 0132 <gen>)
Arcimago Muovi Elementale
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Water Elemental (Level 3)
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Dreadlord 0132 <gen>)
Creazione Bottoni
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Pause the game
Dialog - Clear Modalita
Dialog - Change the title of Modalita to Mode
Dialog - Create a dialog button for Modalita labelled Easy
Set Variable Set Facile = (Last created dialog Button)
Dialog - Create a dialog button for Modalita labelled Normal
Set Variable Set Normale = (Last created dialog Button)
Dialog - Create a dialog button for Modalita labelled Hard
Set Variable Set Difficile = (Last created dialog Button)
Dialog - Show Modalita for Player 1 (Red)
Facile
Events
Dialog - A dialog button is clicked for Modalita
Conditions
(Clicked dialog button) Equal to Facile
Actions
Game - Unpause the game
Dialog - Hide Modalita for Player 1 (Red)
Normale
Events
Dialog - A dialog button is clicked for Modalita
Conditions
(Clicked dialog button) Equal to Normale
Actions
Game - Unpause the game
Dialog - Hide Modalita for Player 1 (Red)
Unit - Remove Paladin 0133 <gen> from the game
Difficile
Events
Dialog - A dialog button is clicked for Modalita
Conditions
(Clicked dialog button) Equal to Difficile
Actions
Game - Unpause the game
Dialog - Hide Modalita for Player 1 (Red)
Unit - Remove Paladin 0133 <gen> from the game
Player - Set Player 2 (Blue) handicap to 125.00 %
Crea Missioni
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Mal'Ganis with the description For win you must kill Mal'Ganis, the Dreadlord.This is not easy because his camp are very protected from a lot of undead guards. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Quest - Create a Optional quest titled Easy with the description In the easy mode you can use the hero. , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Quest - Create a Optional quest titled Normal with the description In the normal mode the hero is removed. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Create a Optional quest titled Hard with the description In the hard mode the hero is removed and the enemy health is increased. , using icon path ReplaceableTextures\CommandButtons\BTNKnight.blp
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