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Triggers
alliance vs horde1.2.w3x
Variables
Initialization
Melee Initialization
heros
orc
human
hero picking
on
off
spawns
orc left
orc left Copy
orc left Copy 2
orc left Copy 2 Copy
orc right
orc right Copy
orc right Copy 2
orc right Copy 2 Copy
orc mid
orc mid Copy
humans
human left
human left copy
human left copy2
human left copy2 copy
human right
human right copy
human right copy2
human right copy2 copy
human mid
human mid copy
replacement spawns
orc left Copy 3
orc left Copy Copy
orc right Copy 3
orc right Copy Copy
orc mid Copy 2
orc mid Copy Copy
humans
human left Copy
human left copy Copy
human right Copy
human right copy Copy
human mid Copy
human mid copy Copy
hero revive
hero revive
start replace
orcleft2
orcmid2
orcright2
humanleft2
human mid2
human right2
vic/defeat
orcvic
human vic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Quest - Create a Required quest titled updates with the description verson1.1 betaverson 1.2 add new triggers, more heros,balanceing,fix spawn stuckage fixed vic.defeat bug. , using icon path ReplaceableTextures\CommandButtons\BTNReplay-Play.blp
orc
Events
Unit - A unit Sells a unit
Conditions
(Triggering unit) Equal to orc hero tavern 0067 <gen>
Actions
Unit - Move (Sold unit) instantly to (Center of orc_hero <gen>)
Camera - Pan camera for (Owner of (Last created unit)) to (Center of orc_hero <gen>) over 0 seconds
human
Events
Unit - A unit Sells a unit
Conditions
(Triggering unit) Equal to human hero tavern 0068 <gen>
Actions
Unit - Move (Sold unit) instantly to (Center of human_hero <gen>)
Camera - Pan camera for (Owner of (Last created unit)) to (Center of human_hero <gen>) over 0 seconds
on
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 425
Player - Set (Picked player) . Current lumber to 100
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision and full shared units
off
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
orc left
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of left_bottme_spwn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of left_bottme_spwn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of left_bottme_spwn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of left_bottme_spwn_orc <gen>) facing Default building facing degrees
orc left Copy
Events
Unit - A unit enters left_bottme_spwn_orc <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
orc left Copy 2
Events
Unit - A unit enters left_way_gate <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_left_bottem <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of left_bottme_spwn_orc <gen>))
orc left Copy 2 Copy
Events
Unit - A unit enters human_left_bottem <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>))
orc right
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of orc_right_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of orc_right_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of orc_right_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of orc_right_bottem <gen>) facing Default building facing degrees
orc right Copy
Events
Unit - A unit enters orc_right_bottem <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
orc right Copy 2
Events
Unit - A unit enters rihgt_way_gate <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_right_bottme <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_right_bottem <gen>))
orc right Copy 2 Copy
Events
Unit - A unit enters human_right_bottme <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>))
orc mid
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of middle_bottem_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of middle_bottem_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of middle_bottem_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of middle_bottem_spawn_orc <gen>) facing Default building facing degrees
orc mid Copy
Events
Unit - A unit enters middle_bottem_spawn_orc <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
human left
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_left_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_left_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_left_bottem <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_left_bottem <gen>) facing Default building facing degrees
human left copy
Events
Unit - A unit enters human_left_bottem <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
human left copy2
Events
Unit - A unit enters left_way_gate <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of left_bottme_spwn_orc <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_left_bottem <gen>))
human left copy2 copy
Events
Unit - A unit enters left_bottme_spwn_orc <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>))
human right
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_right_bottme <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_right_bottme <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_right_bottme <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_right_bottme <gen>) facing Default building facing degrees
human right copy
Events
Unit - A unit enters human_right_bottme <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
human right copy2
Events
Unit - A unit enters rihgt_way_gate <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of orc_right_bottem <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_right_bottme <gen>))
human right copy2 copy
Events
Unit - A unit enters orc_right_bottem <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>))
human mid
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_bottem_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_bottem_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_bottem_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_bottem_middle <gen>) facing Default building facing degrees
human mid copy
Events
Unit - A unit enters human_bottem_middle <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
orc left Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of left_top_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of left_top_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of left_top_spawn_orc <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of left_top_spawn_orc <gen>) facing Default building facing degrees
Trigger - Turn on orc_left_Copy_Copy <gen>
orc left Copy Copy
Events
Unit - A unit enters left_top_spawn_orc <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
orc right Copy 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of orc_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of orc_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of orc_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of orc_right_top <gen>) facing Default building facing degrees
Trigger - Turn on orc_right_Copy_Copy <gen>
orc right Copy Copy
Events
Unit - A unit enters orc_right_top <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
orc mid Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of orc_middle_top <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 1 (Red) at (Center of orc_middle_top <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Center of orc_middle_top <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Hunter for Player 1 (Red) at (Center of orc_middle_top <gen>) facing Default building facing degrees
Trigger - Turn on orc_mid_Copy_Copy <gen>
orc mid Copy Copy
Events
Unit - A unit enters orc_middle_top <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>))
human left Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_left_top <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_left_top <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_left_top <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_left_top <gen>) facing Default building facing degrees
Trigger - Turn on human_left_copy_Copy <gen>
human left copy Copy
Events
Unit - A unit enters human_left_top <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of left_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
Trigger - Turn on orc_left_Copy_Copy <gen>
human right Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_right_top <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_right_top <gen>) facing Default building facing degrees
Trigger - Turn on orc_left_Copy_Copy <gen>
human right copy Copy
Events
Unit - A unit enters human_right_top <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of rihgt_way_gate <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
Trigger - Turn on orc_left_Copy_Copy <gen>
human mid Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of human_top_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of human_top_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Player 2 (Blue) at (Center of human_top_middle <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Center of human_top_middle <gen>) facing Default building facing degrees
Trigger - Turn on orc_left_Copy_Copy <gen>
human mid copy Copy
Events
Unit - A unit enters human_top_middle <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Order (Entering unit) to Attack-Move To.(Center of orc_hero <gen>)) else do (Order (Entering unit) to Attack-Move To.(Center of human_hero <gen>))
hero revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
If ((Owner of (Dying unit)) Equal to Player 3 (Teal)) then do (Instantly revive (Dying unit) at (Center of human_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 4 (Purple)) then do (Instantly revive (Dying unit) at (Center of human_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 5 (Yellow)) then do (Instantly revive (Dying unit) at (Center of human_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 7 (Green)) then do (Instantly revive (Dying unit) at (Center of human_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 8 (Pink)) then do (Instantly revive (Dying unit) at (Center of human_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 6 (Orange)) then do (Instantly revive (Dying unit) at (Center of orc_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 9 (Gray)) then do (Instantly revive (Dying unit) at (Center of orc_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 10 (Light Blue)) then do (Instantly revive (Dying unit) at (Center of orc_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 11 (Dark Green)) then do (Instantly revive (Dying unit) at (Center of orc_hero <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 12 (Brown)) then do (Instantly revive (Dying unit) at (Center of orc_hero <gen>), Show revival graphics) else do (Do nothing)
orcleft2
Events
Unit - Barracks 0006 <gen> Dies
Conditions
Actions
Trigger - Turn off orc_left <gen>
Trigger - Turn on orc_left_Copy_3 <gen>
orcmid2
Events
Unit - Barracks 0010 <gen> Dies
Conditions
Actions
Trigger - Turn off orc_mid <gen>
Trigger - Turn on orc_mid_Copy_2 <gen>
orcright2
Events
Unit - Barracks 0008 <gen> Dies
Conditions
Actions
Trigger - Turn off orc_right <gen>
Trigger - Turn on orc_right_Copy_3 <gen>
humanleft2
Events
Unit - Barracks 0046 <gen> Dies
Conditions
Actions
Trigger - Turn off human_left <gen>
Trigger - Turn on human_left_Copy <gen>
human mid2
Events
Unit - Barracks 0052 <gen> Dies
Conditions
Actions
Trigger - Turn off human_mid <gen>
Trigger - Turn on human_mid_Copy <gen>
human right2
Events
Unit - Barracks 0058 <gen> Dies
Conditions
Actions
Trigger - Turn off orc_right <gen>
Trigger - Turn on human_right_Copy <gen>
orcvic
Events
Unit - Castle 0038 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
human vic
Events
Unit - Fortress 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
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