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Triggers
Human_VS_Orcs_v1.7.w3x
Variables
Initialization
Initialization
Victory/Defeat Condition
Victory Human
Victory Orc
Revive Heros
Human
Orc
Add Gold
Axemen and Swordsmen
Riflemen and Spearmen
Wolven Healer and Elven Healer
Horse Rider and Wolf Rider
Gryphon Rider and Wyvren Rider
Siege Cannon and Catapult
Hero Horde
Hero Allaince
Ally or Self Hero Horde
Ally or Self Hero Alliance
Human AI
Human Blue AI
Blue Attack
Blue Hero Retreat
Blue Her0
Blue Swordsman
Blue Gryphon Rider
Blue Siege Cannon
Gray Human AI
Gray Attack
Gray Hero Retreat
Gray Hero
Gray Swordsman
Gray Rifleman
Gray Horse Rider
Light Blue Human AI
Light Blue Attack
Light Blue Attack 2
Light Blue Hero Go To Base
Light Blue Hero Retreat
Light Blue Hero
Light Blue Rifleman
Light Blue Gryphon Rider
Light Blue Siege Cannon
Brown Human AI
Brown Attack
Brown Attack 2
Brown Hero
Brown Hero Go To Base
Brown Hero Retreat
Brown Riflem
Brown Elven Healer
Brown Horse Rider
Reaserch Human AI
Blue
Blade and Gunpowder Blue
Shields and Armor Blue
Animal War Training and Thunder Storm Hammers Blue
Gray
Blade and Gunpowder Gray
Shields and Armor Gray
Animal War Training and Thunder Storm Hammers Gray
Light Blue
Blade and Gunpowder Light Blue
Shields and Armor Light Blue
Animal War Training and Thunder Storm Hammers Light Blue
Brown
Blade and Gunpowder Brown
Shields and Armor Brown
Animal War Training and Thunder Storm Hammers Brown
Hero Human
Blue Human
Brilliance Aura Level 1
Brilliance Aura Level 2
Brilliance Aura Level 3
Brilliance Aura Level 4
Brilliance Aura Level 5
Brilliance Aura Level 6
All Summon Water Elemental
All Blue
Gray Human
Evasion Level 1
Evasion Level 2
Evasion Level 3
Heavens Treatment Level 1
Evasion Level 4
Evasion Level 5
Evasion Level 6
Heavens Treatment Level 2
Heavens Treatment Level 3
All Immolation
All Manaburn
Light Blue Human
Devotion Aura Level 1
Devotion Aura Level 2
Devotion Aura Level 3
Ressurection Level 1
Devotion Aura Level 4
Devotion Aura Level 5
Devotion Aura Level 6
Ressurection Level 2
Ressurection Level 3
All Divine Shield
All Holy Light
Brown Human
Bashing Speed Level 1
Bashing Level 2 B
Bashing Level 3 B
Stunner Level 1 B
Bashing Level 4 B
Bashing Level 5 B
Bashing Level 6 B
Stunner Level 2 B
Stunner Level 3 B
All Frenzy
All Storm Bolt
Orc AI
Red Orc AI
Red Attack
Red Hero Retreat
Red Hero
Red Axeman
Red Wyvren Rider
Red Siege Catapult
Purple Orc AI
Purple Attack
Purple Hero Retreat
Purple Hero
Purple Axeman
Purple Spearman
Purple Wolf Rider
Yellow Orc AI
Yellow Attack
Yellow Attack 2
Yellow Hero Go To Base
Yellow Hero Retreat
Yellow Hero
Yellow Spearman
Yellow Wyvren Rider
Yellow Siege Catapult
Green Orc AI
Green Attack
Green Attack 2
Green Hero Go To Base
Green Hero Retreat
Green Hero
Green Spearman
Green Wolven Healer
Green Wolf Rider
Reaserch Orc AI
Red
Axe and Spear Red
Shield and Armor Red
Animal War Training and Poison Spears Red
Purple
Axe and Spear Purple
Shield and Armor Purple
Animal War Training and Poison Spears Purple
Yellow
Axe and Spear Yellow
Shield and Armor Yellow
Animal War Training and Poison Spears Yellow
Green
Axe and Spear Green
Shield and Armor Green
Animal War Training and Poison Spears Green
Hero Orc
Red Hero
Vampiric Aura Level 1
Vampiric Aura Level 2
Vampiric Aura Level 3
Vampiric Aura Level 4
Vampiric Aura Level 5
Vampiric Aura Level 6
All Power Fist Aura
All Red
Purple Hero
Critical Strike Level 1
Critical Strike Level 2
Critical Strike Level 3
Bladestorm Level 1
Critical Strike Level 4
Critical Strike Level 5
Critical Strike Level 6
Bladestorm Level 2
Bladestorm Level 3
All Mirror Image
All Wind Walk
Yellow
Endurance Aura Level 1
Endurance Aura Level 2
Endurance Aura Level 3
Reincarnation Level 1
Endurance Aura Level 4
Endurance Aura Level 5
Endurance Aura Level 6
Reincarnation Level 2
Reincarnation Level 3
All Shockwave
All War Stomp
Green Hero
Bash Level 1
Bash Level 2 B
Bash Level 3 B
Finger Level 1 B
Bash Level 4 B
Bash Level 5 B
Bash Level 6 B
Finger Level 2 B
Finger Level 3 B
All Lightning Bolt
All Starfall
Continue Attack after casting ability
Human
Archmagi
Royal Knight
Assasin
King of Lordearon
Orc
Orcish Revenant
Grunt Master
Arachnathid
Bull Leader
Other
Taver Move
P1 Tavern Move
P2 Tavern Move
P4 Tavern Move
P5 Tavern Move
P7 Tavern Move
P9 Tavern Moev
P10 Tavern Move
P12 Tavern Move
Spawn
ORC SPAWN
HUMAN SPAWN
N/A
DIES
ATTACKS
Summoned Units Attack
Gold Generation
Gold Generation Lesser
Path
Path Start
Path1
Path2
Path3
Path4
Path5
Path6
Kill Type
Orcish Horde Kill
Human Alliance Kill
P1
P1 Kill Ally
P1 Kill Self
P4
P4 Killl Ally
P4 Kill Self
P5
P5 Kill Ally
P5 Kill Self
P7
P7 Kill Ally
P7 Kill Self
P2
P2 Kill Ally
P2 Kill Self
P9
P9 Kill Ally
P9 Kill Self
P10
P10 Kill Ally
P10 Kill Self
P12
P12 Kill Ally
P12 Kill Self
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 2500)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1)
Quest - Create a Required quest titled What do I do here? with the description You have to defend your power generator while destroy the other sides power generator.In every 2 minutes of the game, you get free 2,000 gold.When your hero dies, don't worry they will just revive on the middle. , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Quest - Create a Required quest titled Human/OrcDifferences with the description Human:They're heros hav bigger damage and defence.They're main building has bigger hit points.They have bigger experience gain and units have bigger damage.Orc:They're heros hav bigger stats and nicer skills.They're main bulding has bigger defence.They're units have bigger hit points and defence. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Optional quest titled Credits with the description Credits for the models i downloaded in wcesear.ch:Royal Knight - WulfclawHeaven's Treatment - ChevronSevenAxeman - Dark_Demon_DKHorse Rider - BooK2Wolf Rider - red_foxOrcish Revenant - MeanMachineKing of Lordearon - SamuraiPandaAuras and Skills:All Auras and Skills - JetFangInfernoIcons:Sharp Blade: neo1989Heaven's Treatment: Norinrad , using icon path ReplaceableTextures\PassiveButtons\PASBTNScatterRockets.blp
Destructible - Pick every destructible in (Playable map area) and do (Make (Picked destructible) Invulnerable)
Sound - Play NightElfX1 <gen>
Sound - Set music volume to 100 %
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path4 <gen>)
Victory Human
Events
Unit - Power Generator 0031 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 5 (Yellow) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 4 (Purple) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 7 (Green) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 11 (Dark Green) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Victory Orc
Events
Unit - Power Generator 0030 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 9 (Gray) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 6 (Orange) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 10 (Light Blue) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Game - Defeat Player 12 (Brown) with the message: You have been defeated!! WAHAHAHAHAHAHA!!
Human
Events
Unit - A unit Becomes revivable
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Human <gen>) , Show revival graphics
Orc
Events
Unit - A unit Becomes revivable
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Orc <gen>) , Show revival graphics
Axemen and Swordsmen
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Axeman) or ((Unit-type of (Dying unit)) Equal to Swordsman)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Riflemen and Spearmen
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Rifleman) or ((Unit-type of (Dying unit)) Equal to Spearman)
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Wolven Healer and Elven Healer
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Wolven Healer) or ((Unit-type of (Dying unit)) Equal to Elven Healer)
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Horse Rider and Wolf Rider
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Horse Rider) or ((Unit-type of (Dying unit)) Equal to Wolf Rider)
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Gryphon Rider and Wyvren Rider
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Gryphon Rider) or ((Unit-type of (Dying unit)) Equal to Wyvren Rider)
Actions
Player - Add 450 to (Owner of (Killing unit)) . Current gold
Siege Cannon and Catapult
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Siege Cannon) or ((Unit-type of (Dying unit)) Equal to Siege Catapult)
Actions
Player - Add 5000 to (Owner of (Killing unit)) . Current gold
Hero Horde
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 7 (Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Hero Allaince
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Ally or Self Hero Horde
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 7 (Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Player - Add -15000 to (Owner of (Killing unit)) . Current gold
Ally or Self Hero Alliance
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Player - Add -15000 to (Owner of (Killing unit)) . Current gold
Blue Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Random point in Orc_Force_Spawn <gen>))
Blue Hero Retreat
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Human <gen>)
Blue Her0
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0016 <gen> to train/upgrade to a Archmagi
Blue Swordsman
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0016 <gen> to train/upgrade to a Swordsman
Blue Gryphon Rider
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0016 <gen> to train/upgrade to a Gryphon Rider
Blue Siege Cannon
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0016 <gen> to train/upgrade to a Siege Cannon
Gray Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Random point in Orc_Force_Spawn <gen>))
Gray Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Human <gen>)
Gray Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0017 <gen> to train/upgrade to a Royal Knight
Gray Swordsman
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0017 <gen> to train/upgrade to a Swordsman
Gray Rifleman
Events
Time - Every 40.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0017 <gen> to train/upgrade to a Rifleman
Gray Horse Rider
Events
Time - Every 65.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0017 <gen> to train/upgrade to a Horse Rider
Light Blue Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Random point in Yellow_Base <gen>))
Light Blue Attack 2
Events
Unit - A unit enters Yellow_Base <gen>
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Revive_Orc <gen>)
Light Blue Hero Go To Base
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Wait 30.00 seconds
Unit - Order (Dying unit) to Attack-Move To . (Center of )
Light Blue Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Human <gen>)
Light Blue Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0018 <gen> to train/upgrade to a King Of Lordearon
Light Blue Rifleman
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0018 <gen> to train/upgrade to a Rifleman
Light Blue Gryphon Rider
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0018 <gen> to train/upgrade to a Gryphon Rider
Light Blue Siege Cannon
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0018 <gen> to train/upgrade to a Siege Cannon
Brown Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Random point in Green_Base <gen>))
Brown Attack 2
Events
Unit - A unit enters Green_Base <gen>
Conditions
(Player 12 (Brown) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Revive_Orc <gen>)
Brown Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0019 <gen> to train/upgrade to a Admiral
Brown Hero Go To Base
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Player 12 (Brown) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Wait 30.00 seconds
Unit - Order (Dying unit) to Attack-Move To . (Center of Brown_Base <gen>)
Brown Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Human <gen>)
Brown Riflem
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0019 <gen> to train/upgrade to a Rifleman
Brown Elven Healer
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0019 <gen> to train/upgrade to a Elven Healer
Brown Horse Rider
Events
Time - Every 65.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Human Barracks 0019 <gen> to train/upgrade to a Horse Rider
Blade and Gunpowder Blue
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0023 <gen> to research R006 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0023 <gen> to research R009 (Unexpected type: 'techcode')
Shields and Armor Blue
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0023 <gen> to research R007 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0023 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0023 <gen> to research R005 (Unexpected type: 'techcode')
Animal War Training and Thunder Storm Hammers Blue
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0023 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0023 <gen> to research R00A (Unexpected type: 'techcode')
Blade and Gunpowder Gray
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0022 <gen> to research R006 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0022 <gen> to research R009 (Unexpected type: 'techcode')
Shields and Armor Gray
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0022 <gen> to research R007 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0022 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0022 <gen> to research R005 (Unexpected type: 'techcode')
Animal War Training and Thunder Storm Hammers Gray
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0022 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0022 <gen> to research R00A (Unexpected type: 'techcode')
Blade and Gunpowder Light Blue
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0021 <gen> to research R006 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0021 <gen> to research R009 (Unexpected type: 'techcode')
Shields and Armor Light Blue
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0021 <gen> to research R007 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0021 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0021 <gen> to research R005 (Unexpected type: 'techcode')
Animal War Training and Thunder Storm Hammers Light Blue
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0021 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0021 <gen> to research R00A (Unexpected type: 'techcode')
Blade and Gunpowder Brown
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0020 <gen> to research R006 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0020 <gen> to research R009 (Unexpected type: 'techcode')
Shields and Armor Brown
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0020 <gen> to research R007 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0020 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0020 <gen> to research R005 (Unexpected type: 'techcode')
Animal War Training and Thunder Storm Hammers Brown
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0020 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0020 <gen> to research R00A (Unexpected type: 'techcode')
Brilliance Aura Level 1
Events
Unit - Human Barracks 0016 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Archmagi
(Player 2 (Blue) controller) Equal to Computer
(Level of (Trained unit)) Equal to 1
(Owner of (Trained unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Trained unit) : Glowing Aura
Brilliance Aura Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 3
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Glowing Aura
Brilliance Aura Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 5
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Glowing Aura
Brilliance Aura Level 4
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 7
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Glowing Aura
Brilliance Aura Level 5
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 9
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Glowing Aura
Brilliance Aura Level 6
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 11
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Learn skill for (Triggering unit) : Glowing Aura
All Summon Water Elemental
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 12
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Hero - Give gg_item_I002_0076 to (Triggering unit)
Hero - Give gg_item_I001_0075 to (Triggering unit)
Red Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Random point in Human_Force_Spawn <gen>))
Red Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Orc <gen>)
Red Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0008 <gen> to train/upgrade to a Orcish Revenant
Red Axeman
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0008 <gen> to train/upgrade to a Axeman
Red Wyvren Rider
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0008 <gen> to train/upgrade to a Wyvren Rider
Red Siege Catapult
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0008 <gen> to train/upgrade to a Siege Catapult
Purple Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Random point in Human_Force_Spawn <gen>))
Purple Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Orc <gen>)
Purple Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0010 <gen> to train/upgrade to a Grunt Lord
Purple Axeman
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0010 <gen> to train/upgrade to a Axeman
Purple Spearman
Events
Time - Every 40.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0010 <gen> to train/upgrade to a Spearman
Purple Wolf Rider
Events
Time - Every 65.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0010 <gen> to train/upgrade to a Wolf Rider
Yellow Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Random point in ))
Yellow Attack 2
Events
Unit - A unit enters
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Revive_Human <gen>)
Yellow Hero Go To Base
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 30.00 seconds
Unit - Order (Dying unit) to Attack-Move To . (Center of Yellow_Base <gen>)
Yellow Hero Retreat
Events
Unit - A unit Is attacked
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Orc <gen>)
Yellow Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0009 <gen> to train/upgrade to a Bull Chieftan
Yellow Spearman
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0009 <gen> to train/upgrade to a Spearman
Yellow Wyvren Rider
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0009 <gen> to train/upgrade to a Wyvren Rider
Yellow Siege Catapult
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0009 <gen> to train/upgrade to a Siege Catapult
Green Attack
Events
Time - Every 170.01 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in Brown_Base <gen>))
Green Attack 2
Events
Unit - A unit enters Brown_Base <gen>
Conditions
(Player 7 (Green) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Revive_Human <gen>)
Green Hero Go To Base
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Player 7 (Green) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Wait 30.00 seconds
Unit - Order (Dying unit) to Attack-Move To . (Center of Green_Base <gen>)
Green Hero Retreat
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Player 7 (Green) controller) Equal to Computer
(Life of (Triggering unit)) Less than or equal to 500.00
Actions
Wait 0.01 seconds
Unit - Order (Triggering unit) to Move To . (Center of Revive_Orc <gen>)
Green Hero
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0011 <gen> to train/upgrade to a Greater Warlock
Green Spearman
Events
Time - Every 30.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0011 <gen> to train/upgrade to a Spearman
Green Wolven Healer
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0011 <gen> to train/upgrade to a Wolven Healer
Green Wolf Rider
Events
Time - Every 65.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Orcish Barracks 0011 <gen> to train/upgrade to a Wolf Rider
Axe and Spear Red
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0015 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0015 <gen> to research R000 (Unexpected type: 'techcode')
Shield and Armor Red
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0015 <gen> to research R003 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0015 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0015 <gen> to research R008 (Unexpected type: 'techcode')
Animal War Training and Poison Spears Red
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0015 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0015 <gen> to research R00B (Unexpected type: 'techcode')
Axe and Spear Purple
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0014 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0014 <gen> to research R000 (Unexpected type: 'techcode')
Shield and Armor Purple
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0014 <gen> to research R003 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0014 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0014 <gen> to research R008 (Unexpected type: 'techcode')
Animal War Training and Poison Spears Purple
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0014 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0014 <gen> to research R00B (Unexpected type: 'techcode')
Axe and Spear Yellow
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0013 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0013 <gen> to research R000 (Unexpected type: 'techcode')
Shield and Armor Yellow
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0013 <gen> to research R003 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0013 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0013 <gen> to research R008 (Unexpected type: 'techcode')
Animal War Training and Poison Spears Yellow
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0013 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0013 <gen> to research R00B (Unexpected type: 'techcode')
Axe and Spear Green
Events
Time - Every 60.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0012 <gen> to research R001 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0012 <gen> to research R000 (Unexpected type: 'techcode')
Shield and Armor Green
Events
Time - Every 150.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0012 <gen> to research R003 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0012 <gen> to research R002 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0012 <gen> to research R008 (Unexpected type: 'techcode')
Animal War Training and Poison Spears Green
Events
Time - Every 200.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Blacksmith 0012 <gen> to research R004 (Unexpected type: 'techcode')
Unit - Order Blacksmith 0012 <gen> to research R00B (Unexpected type: 'techcode')
Vampiric Aura Level 1
Events
Unit - Orcish Barracks 0008 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Orcish Revenant
(Player 1 (Red) controller) Equal to Computer
(Level of (Trained unit)) Equal to 1
(Owner of (Trained unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Trained unit) : Death Aura
Vampiric Aura Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 3
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Death Aura
Vampiric Aura Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 5
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Death Aura
Vampiric Aura Level 4
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 7
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Death Aura
Vampiric Aura Level 5
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 9
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Death Aura
Vampiric Aura Level 6
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 11
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Death Aura
All Power Fist Aura
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 12
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Hero - Learn skill for (Triggering unit) : Power Fist Aura
All Red
Events
Unit - A unit Gains a level
Conditions
(Player 1 (Red) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 21
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Learn skill for (Triggering unit) : Earthquake (Ultimate)
Hero - Learn skill for (Triggering unit) : Earthquake (Ultimate)
Hero - Learn skill for (Triggering unit) : Earthquake (Ultimate)
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Learn skill for (Triggering unit) : Power Fist Aura
Hero - Give gg_item_I001_0079 to (Triggering unit)
Hero - Give gg_item_I002_0083 to (Triggering unit)
Critical Strike Level 1
Events
Unit - Orcish Barracks 0010 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Grunt Lord
(Player 4 (Purple) controller) Equal to Computer
(Level of (Trained unit)) Equal to 1
(Owner of (Trained unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Trained unit) : Sharp Blade
Critical Strike Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 3
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Sharp Blade
Critical Strike Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 5
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Sharp Blade
Bladestorm Level 1
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 6
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Bladestorm
Critical Strike Level 4
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 7
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Sharp Blade
Critical Strike Level 5
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 9
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Sharp Blade
Critical Strike Level 6
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 11
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Sharp Blade
Bladestorm Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 12
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Bladestorm
Bladestorm Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 18
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Bladestorm
All Mirror Image
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 15
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Phantasm
Hero - Learn skill for (Triggering unit) : Phantasm
Hero - Learn skill for (Triggering unit) : Phantasm
Hero - Learn skill for (Triggering unit) : Phantasm
Hero - Learn skill for (Triggering unit) : Phantasm
Hero - Learn skill for (Triggering unit) : Phantasm
All Wind Walk
Events
Unit - A unit Gains a level
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 21
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Learn skill for (Triggering unit) : Wind Walk
Hero - Give gg_item_I001_0080 to (Triggering unit)
Hero - Give gg_item_I002_0084 to (Triggering unit)
Endurance Aura Level 1
Events
Unit - Orcish Barracks 0009 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Bull Chieftan
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Trained unit)) Equal to 1
(Owner of (Trained unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Trained unit) : Spiral Aura
Endurance Aura Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 3
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Spiral Aura
Endurance Aura Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 5
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Spiral Aura
Reincarnation Level 1
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 6
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Reincarnation (ultimate)
Endurance Aura Level 4
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 7
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Spiral Aura
Endurance Aura Level 5
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 9
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Spiral Aura
Endurance Aura Level 6
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 11
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Spiral Aura
Reincarnation Level 2
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 12
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Reincarnation (ultimate)
Reincarnation Level 3
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 18
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Reincarnation (ultimate)
All Shockwave
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 15
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Earth Shockwave
Hero - Learn skill for (Triggering unit) : Earth Shockwave
Hero - Learn skill for (Triggering unit) : Earth Shockwave
Hero - Learn skill for (Triggering unit) : Earth Shockwave
Hero - Learn skill for (Triggering unit) : Earth Shockwave
Hero - Learn skill for (Triggering unit) : Earth Shockwave
All War Stomp
Events
Unit - A unit Gains a level
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 21
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Learn skill for (Triggering unit) : Battle War Stomp
Hero - Give gg_item_I001_0081 to (Triggering unit)
Hero - Give gg_item_I002_0085 to (Triggering unit)
Bash Level 1
Events
Unit - Orcish Barracks 0011 <gen> Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Greater Warlock
(Player 7 (Green) controller) Equal to Computer
(Level of (Trained unit)) Equal to 1
(Owner of (Trained unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Trained unit) : Bash
Bash Level 2 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 3
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Bash
Bash Level 3 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 5
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Bash
Finger Level 1 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 6
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Finger of Pain (Ultimate)
Bash Level 4 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 7
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Bash
Bash Level 5 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 9
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Bash
Bash Level 6 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 11
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Bash
Finger Level 2 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 12
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Finger of Pain (Ultimate)
Finger Level 3 B
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 18
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Finger of Pain (Ultimate)
All Lightning Bolt
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 15
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Lightning Bolt
Hero - Learn skill for (Triggering unit) : Lightning Bolt
Hero - Learn skill for (Triggering unit) : Lightning Bolt
Hero - Learn skill for (Triggering unit) : Lightning Bolt
Hero - Learn skill for (Triggering unit) : Lightning Bolt
Hero - Learn skill for (Triggering unit) : Lightning Bolt
All Starfall
Events
Unit - A unit Gains a level
Conditions
(Player 7 (Green) controller) Equal to Computer
(Level of (Triggering unit)) Equal to 21
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Learn skill for (Triggering unit) : Starfall
Hero - Give gg_item_I002_0082 to (Triggering unit)
Hero - Give gg_item_I001_0078 to (Triggering unit)
Archmagi
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 2 (Blue)
(Player 2 (Blue) controller) Equal to Computer
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Summon Sea Elemental
(Ability being cast) Equal to Ice Fall
Actions
Wait 15.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Orc_Force_Spawn <gen>)
Royal Knight
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Immolation
(Ability being cast) Equal to Mana Burn
(Ability being cast) Equal to Heaven's Treatment (Ultimate)
Actions
Wait 2.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Orc_Force_Spawn <gen>)
Assasin
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Over-Cut
(Ability being cast) Equal to Confusion
Actions
Wait 2.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Orc_Force_Spawn <gen>)
King of Lordearon
Events
Unit - A unit Finishes casting an ability
Conditions
(Owner of (Casting unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Holy Light
(Ability being cast) Equal to Tranquility
(Ability being cast) Equal to Resurrection (ultimate)
Actions
Wait 1.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Orc_Force_Spawn <gen>)
Orcish Revenant
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Far Sight
(Ability being cast) Equal to Feral Spirit (Thrall)
(Ability being cast) Equal to Chain Lightning
(Ability being cast) Equal to Earthquake (Ultimate)
(Owner of (Casting unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 25.01 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Human_Force_Spawn <gen>)
Grunt Master
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Phantasm
(Ability being cast) Equal to Wind Walk
(Ability being cast) Equal to Bladestorm
(Owner of (Casting unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Actions
Wait 2.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Human_Force_Spawn <gen>)
Arachnathid
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Impale
(Ability being cast) Equal to Epicenter (Ultimate)
(Owner of (Casting unit)) Equal to Player 7 (Green)
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 2.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Human_Force_Spawn <gen>)
Bull Leader
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Shockwave
(Ability being cast) Equal to Battle War Stomp
(Ability being cast) Equal to Reincarnation (ultimate)
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Wait 8.00 seconds
Unit - Order (Casting unit) to Attack-Move To . (Center of Human_Force_Spawn <gen>)
P1 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Red_BAse <gen>)
P2 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Blue_Base <gen>)
P4 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Entering unit) instantly to (Center of Purple_Base <gen>)
P5 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Move (Entering unit) instantly to (Center of Yellow_Base <gen>)
P7 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Entering unit) instantly to (Center of Green_Base <gen>)
P9 Tavern Moev
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Move (Entering unit) instantly to (Center of Gray_Base <gen>)
P10 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Move (Entering unit) instantly to (Center of Light_Blue_Base <gen>)
P12 Tavern Move
Events
Unit - A unit enters Move_Unit <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of Brown_Base <gen>)
ORC SPAWN
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Warlock for Player 6 (Orange) at (Center of Orc_Force_Spawn <gen>) facing Default building facing degrees
HUMAN SPAWN
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Emissary for Player 11 (Dark Green) at (Center of Human_Force_Spawn <gen>) facing Default building facing degrees
DIES
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Passive
Actions
Wait 40.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
ATTACKS
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Emissary) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Warlock) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Force_Spawn <gen>))
Summoned Units Attack
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Sea Elemental (Level 1)) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Sea Elemental (Level 2)) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Sea Elemental (Level 3)) and do (Order (Picked unit) to Attack-Move To.(Center of Orc_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Spirit Wolf (Level 1)) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Dire Wolf (Level 2)) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Force_Spawn <gen>))
Unit Group - Pick every unit in (Units of type Shadow Wolf (Level 3)) and do (Order (Picked unit) to Attack-Move To.(Center of Human_Force_Spawn <gen>))
Gold Generation
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 2000 to (Picked player).Current gold)
Gold Generation Lesser
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current gold)
Path Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path4 <gen>)
Path1
Events
Unit - A unit enters Path1 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path2 <gen>)
Path2
Events
Unit - A unit enters Path2 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path3 <gen>)
Path3
Events
Unit - A unit enters Path3 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path4 <gen>)
Path4
Events
Unit - A unit enters Path4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path5 <gen>)
Path5
Events
Unit - A unit enters Path5 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path6 <gen>)
Path6
Events
Unit - A unit enters Path6 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Order Shape Shifter 0072 <gen> to Move To . (Center of Path1 <gen>)
Orcish Horde Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
Human Alliance Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 7 (Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P1 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 1 (Red)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P1 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 1 (Red)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P4 Killl Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving a penalty of 5,000 gold.))
P4 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P5 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving a penalty of 5,000 gold.))
P5 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P7 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 7 (Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving a penalty of 5,000 gold.))
P7 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 7 (Green)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P2 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P2 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P9 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P9 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 9 (Gray)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P10 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P10 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
P12 Kill Ally
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + just killed his ally ) + ((Name of (Owner of (Dying unit))) + 's Hero, giving the killer + 10,000 gold.))
P12 Kill Self
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + just killed his own HERO!!, giving a penalty of 5,000 gold for not being responsible)
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