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Triggers
Humans VS Orcs MW.w3x
Variables
Initialization
Untitled Trigger 006
Untitled Trigger 004
Melee Initialization
Untitled Trigger 002
rigged
Untitled Trigger 005
Reference
Untitled Trigger 003
Cancel
Cancel3
Cancel4
Cancel5
Cancel6
Cancel7
Cancel8
Cancel9
Cancel10
Cancel11
Cancel12
Orders
P2 TOP
P2 MIDDLE
P2 BOTTOM
P1 BOTTOM
P1 MIDDLE
P1 TOP
Replace All
P1
P2
Towers1
Towers2
Police
Choppa
Police Generator
Timer Expires
Move Again
Red Kill
Blue Kill
FBI Bounty
Done
Done3
Done4
Done5
Done6
Done7
Done8
Done9
Done10
Done11
Done12
Build
Create Recruits
Building3
Building4
Building5
Building6
Building7
Building8
Building9
Building10
Building11
Building12
Gold Distribution
Give Gold
Hospital
Enter
Exit
Victory and Defeat
Blue Win
Red Win
Building Destroyed
Untitled Trigger 001
Text Catcher
Spectate
rain
snow
fog
clear weather
Name
Type
is_array
initial_value
Bounty
integer
Yes
Building
integer
Yes
CurrentBuild
unit
Yes
FBIarrive
timer
No
FBIbounty
timer
No
noobwarning
integer
Yes
NumOfPlayers
integer
No
Player
player
Yes
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 65.00% experience from future kills)
Untitled Trigger 004
Events
Player - Player 3 (Teal) types a chat message containing -power bullets (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 55)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 0)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 4)
Set Variable Set NumOfPlayers = (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing).))
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Red_Fog1 <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Red_Fog2 <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blue_Fog1 <gen>)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blue_Fog2 <gen>)
Wait 1.00 seconds
Game - Display to (All players) for 15.00 seconds the text:
Countdown Timer - Create a timer window for FBIarrive with title Resistance arrives in:
Countdown Timer - Start FBIarrive as a One-shot timer that will expire in 19.00 seconds
Countdown Timer - Create a timer window for FBIbounty with title Resistance bounty in:
Countdown Timer - Start FBIbounty as a One-shot timer that will expire in 59.00 seconds
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Orc_Visi <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Human_Visi <gen>)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create 1.Human Worker for (Picked player) at (Center of Human_Work_Spawn <gen>) facing Default building facing degrees)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Create 1.Orc Worker for (Picked player) at (Center of Orc_Worker_Spawn <gen>) facing Default building facing degrees)
Untitled Trigger 005
Events
Player - Player 3 (Teal) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 3 (Teal) . Current gold
Here is the list of weapon types:
Explosives-Siege
Bullets-Pierce
Photonic Laser-Blue-Hero
Pulse Laser-Green-Choas
Kinetic Laser-Red-Magic
Here is the list of armor types:
Power Armor-Small
Tesla Armor-Medium
Titanium-Large
Here is the weapon VS armor types:
Explosives:
Power--125%
Tesla--100%
Titanium--75%
Bullets:
Tesla--125%
Power--100%
Titanium--75%
Red Laser:
Tesla--125%
100%--Titanium
Power--75%
Green Laser:
125%--Power
100%--Tesla
75%--Titanium
Blue Laser:
125%--Titanium
100%--Power
75%--Tesla
Untitled Trigger 003
Events
Conditions
Actions
Cancel3
Events
Unit - A unit owned by Player 3 (Teal) . Cancels construction
Conditions
Actions
Set Variable Set Building[3] = "0"
Cancel4
Events
Unit - A unit owned by Player 4 (Purple) . Cancels construction
Conditions
Actions
Set Variable Set Building[4] = "0"
Cancel5
Events
Unit - A unit owned by Player 5 (Yellow) . Cancels construction
Conditions
Actions
Set Variable Set Building[5] = "0"
Cancel6
Events
Unit - A unit owned by Player 6 (Orange) . Cancels construction
Conditions
Actions
Set Variable Set Building[6] = "0"
Cancel7
Events
Unit - A unit owned by Player 7 (Green) . Cancels construction
Conditions
Actions
Set Variable Set Building[7] = "0"
Cancel8
Events
Unit - A unit owned by Player 8 (Pink) . Cancels construction
Conditions
Actions
Set Variable Set Building[8] = "0"
Cancel9
Events
Unit - A unit owned by Player 9 (Gray) . Cancels construction
Conditions
Actions
Set Variable Set Building[9] = "0"
Cancel10
Events
Unit - A unit owned by Player 10 (Light Blue) . Cancels construction
Conditions
Actions
Set Variable Set Building[10] = "0"
Cancel11
Events
Unit - A unit owned by Player 11 (Dark Green) . Cancels construction
Conditions
Actions
Set Variable Set Building[11] = "0"
Cancel12
Events
Unit - A unit owned by Player 12 (Brown) . Cancels construction
Conditions
Actions
Set Variable Set Building[12] = "0"
P2 TOP
Events
Unit - A unit enters TOP_ORC <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Armegeddon Tank
(Unit-type of (Entering unit)) Equal to Orc Flamethrower
(Unit-type of (Entering unit)) Equal to Orc Sniper
(Unit-type of (Entering unit)) Equal to Orc Rifleman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of TOP_ORC_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Gang <gen>)
P2 MIDDLE
Events
Unit - A unit enters MID_ORC <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Armegeddon Tank
(Unit-type of (Entering unit)) Equal to Orc Flamethrower
(Unit-type of (Entering unit)) Equal to Orc Sniper
(Unit-type of (Entering unit)) Equal to Orc Rifleman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MID_ORC_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Gang <gen>)
P2 BOTTOM
Events
Unit - A unit enters BOT_ORC <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Armegeddon Tank
(Unit-type of (Entering unit)) Equal to Orc Flamethrower
(Unit-type of (Entering unit)) Equal to Orc Sniper
(Unit-type of (Entering unit)) Equal to Orc Rifleman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BOT_ORC_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Gang <gen>)
P1 BOTTOM
Events
Unit - A unit enters BOT <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dwarven Fist
(Unit-type of (Entering unit)) Equal to Cobra Attack Copter
(Unit-type of (Entering unit)) Equal to Android 93
(Unit-type of (Entering unit)) Equal to Human Rifleman
(Unit-type of (Entering unit)) Equal to Human Chaingunner
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BOT_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P1 MIDDLE
Events
Unit - A unit enters MID <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dwarven Fist
(Unit-type of (Entering unit)) Equal to Cobra Attack Copter
(Unit-type of (Entering unit)) Equal to Android 93
(Unit-type of (Entering unit)) Equal to Human Rifleman
(Unit-type of (Entering unit)) Equal to Human Chaingunner
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of MID_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P1 TOP
Events
Unit - A unit enters TOP <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dwarven Fist
(Unit-type of (Entering unit)) Equal to Cobra Attack Copter
(Unit-type of (Entering unit)) Equal to Android 93
(Unit-type of (Entering unit)) Equal to Human Rifleman
(Unit-type of (Entering unit)) Equal to Human Chaingunner
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BOT_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P1
Events
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Not equal to Godfather
(Unit-type of (Trained unit)) Not equal to Missile Battery
(Unit-type of (Trained unit)) Not equal to Apache Helicopter
Actions
Unit - Change ownership of (Trained unit) to Player 1 (Red) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Blue_Gang <gen>)
P2
Events
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Not equal to Godfather
(Unit-type of (Trained unit)) Not equal to Missile Battery
(Unit-type of (Trained unit)) Not equal to Apache Helicopter
Actions
Unit - Change ownership of (Trained unit) to Player 2 (Blue) and Change color
Unit - Order (Trained unit) to Attack-Move To . (Center of Red_Gang <gen>)
Towers1
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
((Unit-type of (Constructed structure)) Equal to Gangster Guard) or ((Unit-type of (Constructed structure)) Equal to Gangster Sniper Guard)
Actions
Unit - Change ownership of (Constructed structure) to Player 1 (Red) and Change color
Towers2
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
((Unit-type of (Constructed structure)) Equal to Gangster Guard) or ((Unit-type of (Constructed structure)) Equal to Gangster Sniper Guard)
Actions
Unit - Change ownership of (Constructed structure) to Player 2 (Blue) and Change color
Choppa
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Resistance Choppa for Neutral Hostile at (Center of Middle <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
Police Generator
Events
Conditions
(Number of units in (Units owned by Neutral Hostile.)) Less than or equal to 20
Actions
If (NumOfPlayers Greater than or equal to 2) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 4) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 6) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 8) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 10) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
If (NumOfPlayers Greater than or equal to 12) then do (Create 1.Resistance for Neutral Hostile at (Position of Resistance HQ 0021 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit - Order (Last created unit) to Attack-Move To . (Random point in Middle <gen>)
Timer Expires
Events
Time - FBIarrive expires
Conditions
Actions
Countdown Timer - Start FBIarrive as a One-shot timer that will expire in 20.00 seconds
Trigger - Run Police_Generator <gen> (checking conditions)
Move Again
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Random point in Middle <gen>))
Red Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or (((Owner of (Killing unit)) Equal to Player 3 (Teal)) or (((Owner of (Killing unit)) Equal to Player 5 (Yellow)) or (((Owner of (Killing unit)) Equal to Player 7 (Green)) or (((Owner of (Killing unit)) Equal to Player 9 (Gray)) or ((Owner of (Killing unit)) Equal to Player 11 (Dark Green))))))
Actions
Player - Add 8 to Player 1 (Red) . Current gold
Blue Kill
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) or (((Owner of (Killing unit)) Equal to Player 4 (Purple)) or (((Owner of (Killing unit)) Equal to Player 6 (Orange)) or (((Owner of (Killing unit)) Equal to Player 8 (Pink)) or (((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))))))
Actions
Player - Add 8 to Player 2 (Blue) . Current gold
FBI Bounty
Events
Time - FBIbounty expires
Conditions
Actions
Countdown Timer - Start FBIbounty as a One-shot timer that will expire in 60.00 seconds
Set Variable Set Bounty[1] = ((Player 1 (Red) Current gold) / (Number of players in (All allies of Player 1 (Red).)))
Set Variable Set Bounty[2] = ((Player 2 (Blue) Current gold) / (Number of players in (All allies of Player 2 (Blue).)))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add Bounty[1] to (Picked player).Current gold)
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Add Bounty[2] to (Picked player).Current gold)
Game - Display to (All allies of Player 1 (Red).) for 8.00 seconds the text: ((You received + (String(Bounty[1]))) + gold as a bounty for Feds your team has killed.)
Game - Display to (All allies of Player 2 (Blue).) for 8.00 seconds the text: ((You received + (String(Bounty[2]))) + gold as a bounty for Feds your team has killed.)
Player - Set Player 1 (Red) . Current gold to 0
Player - Set Player 2 (Blue) . Current gold to 0
Done3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
Actions
Set Variable Set Building[3] = "0"
Done4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
Actions
Set Variable Set Building[4] = "0"
Done5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
Actions
Set Variable Set Building[5] = "0"
Done6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
Actions
Set Variable Set Building[6] = "0"
Done7
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
Actions
Set Variable Set Building[7] = "0"
Done8
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
Actions
Set Variable Set Building[8] = "0"
Done9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
Actions
Set Variable Set Building[9] = "0"
Done10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
Actions
Set Variable Set Building[10] = "0"
Done11
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
Actions
Set Variable Set Building[11] = "0"
Done12
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
Actions
Set Variable Set Building[12] = "0"
Create Recruits
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Entire map)) to train a Cobra Attack Copter
Unit Group - Order (Units in (Entire map)) to train a Orc Sniper
Unit Group - Order (Units in (Entire map)) to train a Orc Flamethrower
Unit Group - Order (Units in (Entire map)) to train a Human Chaingunner
Unit Group - Order (Units in (Entire map)) to train a Dwarven Fist
Unit Group - Order (Units in (Entire map)) to train a Armegeddon Tank
Unit Group - Order (Units in (Entire map)) to train a Human Rifleman
Unit Group - Order (Units in (Entire map)) to train a Orc Rifleman
Unit Group - Order (Units in (Entire map)) to train a Android 93
Building3
Events
Unit - A unit owned by Player 3 (Teal) . Begins construction
Conditions
Actions
Set Variable Set Building[3] = "1"
Set Variable Set CurrentBuild[3] = (Constructing structure)
Building4
Events
Unit - A unit owned by Player 4 (Purple) . Begins construction
Conditions
Actions
Set Variable Set Building[4] = "1"
Set Variable Set CurrentBuild[4] = (Constructing structure)
Building5
Events
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Conditions
Actions
Set Variable Set Building[5] = "1"
Set Variable Set CurrentBuild[5] = (Constructing structure)
Building6
Events
Unit - A unit owned by Player 6 (Orange) . Begins construction
Conditions
Actions
Set Variable Set Building[6] = "1"
Set Variable Set CurrentBuild[6] = (Constructing structure)
Building7
Events
Unit - A unit owned by Player 7 (Green) . Begins construction
Conditions
Actions
Set Variable Set Building[7] = "1"
Set Variable Set CurrentBuild[7] = (Constructing structure)
Building8
Events
Unit - A unit owned by Player 8 (Pink) . Begins construction
Conditions
Actions
Set Variable Set Building[8] = "1"
Set Variable Set CurrentBuild[8] = (Constructing structure)
Building9
Events
Unit - A unit owned by Player 9 (Gray) . Begins construction
Conditions
Actions
Set Variable Set Building[9] = "1"
Set Variable Set CurrentBuild[9] = (Constructing structure)
Building10
Events
Unit - A unit owned by Player 10 (Light Blue) . Begins construction
Conditions
Actions
Set Variable Set Building[10] = "1"
Set Variable Set CurrentBuild[10] = (Constructing structure)
Building11
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins construction
Conditions
Actions
Set Variable Set Building[11] = "1"
Set Variable Set CurrentBuild[11] = (Constructing structure)
Building12
Events
Unit - A unit owned by Player 12 (Brown) . Begins construction
Conditions
Actions
Set Variable Set Building[12] = "1"
Set Variable Set CurrentBuild[12] = (Constructing structure)
Give Gold
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
For each (Integer A) from 3 to 12 , do (If (Building[(Integer A)] Equal to 0) then do (Add 1 to (Player((Integer A))).Current gold) else do (Do nothing))
Enter
Events
Unit - A unit enters Hospital <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Apache Helicopter
Actions
Exit
Events
Unit - A unit leaves Hospital <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Blue Win
Events
Unit - Human Base 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Red Win
Events
Unit - Orc Base 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 001
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Dying unit) Equal to CurrentBuild[(Player number of (Triggering player))]
Actions
Set Variable Set Building[(Player number of (Triggering player))] = "0"
Spectate
Events
Player - Player 3 (Teal) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing I'm just going to watch (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to FatBishop7
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) treat (Triggering player) as an Ally with shared vision)
Player Group - Pick every player in (All players) and do (Make (Triggering player) treat (Picked player) as an Ally)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 10.00 seconds the text: FatBishop7 has decided to just watch this game. Try to impress him.
rain
Events
Player - Player 3 (Teal) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing give me rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Set sky to Fogged Sky
Environment - Turn (Last created weather effect) On
snow
Events
Player - Player 3 (Teal) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing give me snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Environment - Set sky to Blizzard Sky
Environment - Turn (Last created weather effect) On
fog
Events
Player - Player 3 (Teal) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing give me fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at (Playable map area) the weather effect Dungeon Red Fog (Heavy)
Environment - Set sky to Fogged Sky
Environment - Turn (Last created weather effect) On
clear weather
Events
Player - Player 3 (Teal) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing give me peace (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
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