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Triggers
Humans vs orcs (Cinematic).w3x
Variables
Initialization
music
Cinematic mode
Cinematic
Camera movement plus credits
Director's commands
make them move red
Make them move blue
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Wait 3.00 seconds
Sound - Play War2IntroMusic <gen>
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Set Ambient Sounds to 100 %
Sound - Set Animation and Spell Sounds to 100 %
Sound - Set Combat Sounds to 100 %
Sound - Set Fire Sounds to 0.00 %
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Camera movement plus credits
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 8.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 9.00 seconds
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 16.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 9.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0183 <gen> named Rick Ashtley : Play No sound and display Um, do you know what the heck is going on? I feel like I have travelled through time. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0184 <gen> named sonicfreak1234 : Play No sound and display Yeah, same here. Do your rick roll of death to them then maybe we will time travel back to the year 2009. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads Created by sonicfreak1234 at (Center of Region_004 <gen>) with Z offset 0 , using font size 35.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
make them move red
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Make them move blue
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
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