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Humans Vs Fel orcs
Humans Vs Fel orcs
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Triggers
Humans Vs Fel Orcs V.1.37.w3x
Variables
Removes
Remove unit move instante
Remove chose hero
Unit spawns
Unit spawn humans 1
Unit spawn humans 2
Unit spawn Fel orcs 1
Unit spawn Fel orcs 2
Defeat\Victory
Victory
Defeat
Visibility
Visibility 1
Visibility 2
Visibility 3
Minipongs
Pong hunt 1
Pong hunt 2
Unit move
unit move humans 1
unit move humans 2
unit move Fel orcs 1
unit move Fel orcs 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Remove unit move instante
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_001 <gen>)
Wait 1.00 seconds
Destructible - Kill Shimmering Portal 0001 <gen>
Destructible - Kill Shimmering Portal 0000 <gen>
Remove chose hero
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Remove select hero 0031 <gen> from the game
Unit - Create 1 . Roborn hero for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit spawn humans 1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Priest for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Sorceress for Player 2 (Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Glaive Thrower for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit spawn humans 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 2 (Blue) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Archer for Player 2 (Blue) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Priest for Player 2 (Blue) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Sorceress for Player 2 (Blue) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Glaive Thrower for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit spawn Fel orcs 1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 Fel Orc Grunt for Player 6 (Orange) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Fel Orc Raider for Player 6 (Orange) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fel Orc Warlock for Player 6 (Orange) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fel Orc Kodo Beast for Player 6 (Orange) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit spawn Fel orcs 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 Fel Orc Grunt for Player 6 (Orange) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Fel Orc Raider for Player 6 (Orange) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fel Orc Warlock for Player 6 (Orange) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Fel Orc Kodo Beast for Player 6 (Orange) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Center of Region_008 <gen>) facing Default building facing degrees
Victory
Events
Unit - Big hunt 0212 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Castle 0176 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Castle Was Destroyed
Visibility 1
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Visibility 2
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_002 <gen>
Visibility 3
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_015 <gen>
Pong hunt 1
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_017 <gen>) for 1 seconds
Pong hunt 2
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_009 <gen>) for 1 seconds
unit move humans 1
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_009 <gen>)
unit move humans 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_010 <gen>)
unit move Fel orcs 1
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_011 <gen>)
unit move Fel orcs 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_012 <gen>)
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Humans Vs Fel orcs
Humans Vs Fel orcs
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