Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
human.w3x
Variables
Initialisierung
Knights Left 2
Beute
Knights left 3
Knights right 1
Knights right 2
Knights right 3
Knights right 3 Kopieren
Knights right 3 Kopieren 2
Knights right 3 Kopieren 3
Knights right 3 Kopieren 4
Knights right 3 Kopieren 5
Knight icome right
Knight icome right Kopieren
Knight icome right Kopieren 2
Knight icome right Kopieren 3
Knight icome right Kopieren 4
Knight icome right Kopieren 5
Knights out
Knights out Kopieren
Knights out Kopieren 2
Knights out Kopieren 3
Knights out Kopieren 4
Knights out Kopieren 5
See
MOVIE
Nahkampf-Initialisierung
Units left
Units Right
Knights Left
Knights Income 1
Knight out 1
Knights Left Kopieren
Knights Left Kopieren 2
Knights Left Kopieren 3
Knights Left Kopieren 4
Knights Left Kopieren 5
Knights Income 1 Kopieren
Knights Income 1 Kopieren 2
Knights Income 1 Kopieren 3
Knights Income 1 Kopieren 4
Knights Income 1 Kopieren 5
Knight out 1 Kopieren
Knight out 1 Kopieren 2
Knight out 1 Kopieren 3
Knight out 1 Kopieren 4
Knight out 1 Kopieren 5
Come
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Knights Left 2
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Knights left 3
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Knights right 1
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Knights right 2
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Knights right 3
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 7 (Green))
Actions
Unit - Kill You have already Knights !! 0066 <gen>
Trigger - Turn on Knight_icome_right <gen>
Knights right 3 Kopieren
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 8 (Pink))
Actions
Unit - Kill You have already Knights !! 0088 <gen>
Trigger - Turn on Knight_icome_right_Kopieren <gen>
Knights right 3 Kopieren 2
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 9 (Gray))
Actions
Unit - Kill You have already Knights !! 0089 <gen>
Trigger - Turn on Knight_icome_right_Kopieren_2 <gen>
Knights right 3 Kopieren 3
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 10 (Light Blue))
Actions
Unit - Kill You have already Knights !! 0090 <gen>
Trigger - Turn on Knight_icome_right_Kopieren_3 <gen>
Knights right 3 Kopieren 4
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 11 (Dark Green))
Actions
Unit - Kill You have already Knights !! 0091 <gen>
Trigger - Turn on Knight_icome_right_Kopieren_4 <gen>
Knights right 3 Kopieren 5
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Raub Ritter) and ((Owner of (Entering unit)) Equal to Player 12 (Brown))
Actions
Unit - Kill You have already Knights !! 0092 <gen>
Trigger - Turn on Knight_icome_right_Kopieren_5 <gen>
Knight icome right
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Knight icome right Kopieren
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Knight icome right Kopieren 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 9 (Gray) at (Player 9 (Gray) start location) facing Default building facing degrees
Knight icome right Kopieren 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees
Knight icome right Kopieren 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing Default building facing degrees
Knight icome right Kopieren 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raub Ritter for Player 12 (Brown) at (Player 12 (Brown) start location) facing Default building facing degrees
Knights out
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right <gen>
Knights out Kopieren
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right_Kopieren <gen>
Knights out Kopieren 2
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right_Kopieren_2 <gen>
Knights out Kopieren 3
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right_Kopieren_3 <gen>
Knights out Kopieren 4
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right_Kopieren_4 <gen>
Knights out Kopieren 5
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knight_icome_right_Kopieren_5 <gen>
See
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Gebiet_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Gebiet_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Gebiet_005 <gen>
MOVIE
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Matching player) emitting Visibility across Gebiet_006 <gen>
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0087 <gen> named ARENA MASTER : Play No sound and display This is an wonderful city but who"ll control it ???Let"s kill everybody !!!! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Order Axtkämpfer 0077 <gen> to Attack . Footman 0067 <gen>
Unit - Order Axtkämpfer 0078 <gen> to Attack . Footman 0068 <gen>
Unit - Order Axtkämpfer 0079 <gen> to Attack . Footman 0069 <gen>
Unit - Order Axtkämpfer 0080 <gen> to Attack . Footman 0070 <gen>
Unit - Order Axtkämpfer 0081 <gen> to Attack . Footman 0071 <gen>
Unit - Order Axtkämpfer 0082 <gen> to Attack . Footman 0072 <gen>
Unit - Order Footman 0067 <gen> to Attack . Axtkämpfer 0077 <gen>
Unit - Order Footman 0068 <gen> to Attack . Axtkämpfer 0078 <gen>
Unit - Order Footman 0069 <gen> to Attack . Axtkämpfer 0079 <gen>
Unit - Order Footman 0070 <gen> to Attack . Axtkämpfer 0080 <gen>
Unit - Order Footman 0071 <gen> to Attack . Axtkämpfer 0081 <gen>
Unit - Order Footman 0072 <gen> to Attack . Axtkämpfer 0082 <gen>
Unit - Order Rifleman 0076 <gen> to Attack . Speerwerfer 0083 <gen>
Unit - Order Rifleman 0075 <gen> to Attack . Speerwerfer 0084 <gen>
Unit - Order Rifleman 0074 <gen> to Attack . Speerwerfer 0085 <gen>
Unit - Order Rifleman 0073 <gen> to Attack . Speerwerfer 0086 <gen>
Unit - Order Speerwerfer 0083 <gen> to Attack . Rifleman 0076 <gen>
Unit - Order Speerwerfer 0084 <gen> to Attack . Rifleman 0075 <gen>
Unit - Order Speerwerfer 0085 <gen> to Attack . Rifleman 0074 <gen>
Unit - Order Speerwerfer 0086 <gen> to Attack . Rifleman 0073 <gen>
Wait 25.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Visibility - Create an initially Disabled visibility modifier for (Matching player) emitting Visibility across Gebiet_006 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Gebiet_006 <gen>) and do (Kill (Picked unit))
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Units left
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 2 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 2 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 2 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 2 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 2 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Units Right
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Axtkämpfer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 2 . Axtkämpfer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 2 . Axtkämpfer for Player 9 (Gray) at (Player 9 (Gray) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 9 (Gray) at (Player 9 (Gray) start location) facing Default building facing degrees
Unit - Create 2 . Axtkämpfer for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees
Unit - Create 2 . Axtkämpfer for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing Default building facing degrees
Unit - Create 2 . Axtkämpfer for Player 12 (Brown) at (Player 12 (Brown) start location) facing Default building facing degrees
Unit - Create 1 . Speerwerfer for Player 12 (Brown) at (Player 12 (Brown) start location) facing Default building facing degrees
Knights Left
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 1 (Red))
Actions
Unit - Kill You have already Knights !! 0036 <gen>
Trigger - Turn on Knights_Income_1 <gen>
Knights Income 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Knight out 1
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1 <gen>
Knights Left Kopieren
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Unit - Kill You have already Knights !! 0037 <gen>
Trigger - Turn on Knights_Income_1_Kopieren <gen>
Knights Left Kopieren 2
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 3 (Teal))
Actions
Unit - Kill You have already Knights !! 0038 <gen>
Trigger - Turn on Knights_Income_1_Kopieren_2 <gen>
Knights Left Kopieren 3
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 4 (Purple))
Actions
Unit - Kill You have already Knights !! 0039 <gen>
Trigger - Turn on Knights_Income_1_Kopieren_3 <gen>
Knights Left Kopieren 4
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 5 (Yellow))
Actions
Unit - Kill You have already Knights !! 0040 <gen>
Trigger - Turn on Knights_Income_1_Kopieren_4 <gen>
Knights Left Kopieren 5
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Knight) and ((Owner of (Entering unit)) Equal to Player 6 (Orange))
Actions
Unit - Kill You have already Knights !! 0041 <gen>
Trigger - Turn on Knights_Income_1_Kopieren_5 <gen>
Knights Income 1 Kopieren
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Knights Income 1 Kopieren 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Knights Income 1 Kopieren 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Knights Income 1 Kopieren 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Knights Income 1 Kopieren 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Knight out 1 Kopieren
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1_Kopieren <gen>
Knight out 1 Kopieren 2
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1_Kopieren_2 <gen>
Knight out 1 Kopieren 3
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1_Kopieren_3 <gen>
Knight out 1 Kopieren 4
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1_Kopieren_4 <gen>
Knight out 1 Kopieren 5
Events
Map initialization
Conditions
Actions
Trigger - Turn off Knights_Income_1_Kopieren_5 <gen>
Come
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.