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Triggers
humans vs aliens v1.0.w3x
Variables
creeps
rush 1
rush 2
rush 2 Copia
rush 2 Copia Copia
rush 2 Copia Copia 2
rush 2 Copia Copia 3
after kill 1 alienqueen
after kill 1 alienqueen Copia
items and shop creeps
water element
water element Copia
water element Copia 2
water element Copia 3
creeps shops
creeps shops Copia
creeps shops Copia 2
creeps shops Copia 3
hero selected
marine
marine Copia
marine Copia 2
marine Copia 3
marine Copia 4
marine Copia 6
marine Copia 7
marine Copia 8
marine Copia 9
marine Copia 10
hero join
hero join 1
hero join 2
hero join 3
hero join 4
hero join 5
win/lose
human win
alien queen
hero revive
Trigger senza nome 002
Trigger senza nome 002 Copia
Trigger senza nome 002 Copia Copia
Trigger senza nome 002 Copia Copia 2
Trigger senza nome 002 Copia Copia 3
gold give
human give gold
aliens
invicible central
central 1
central 1 Copia
central 1 Copia Copia
central 1 Copia Copia Copia
quest
quests
tabella
tabella
tally score
miscelionous
groups
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
Aliens
force
No
Force06
Humans
force
No
Force00
Player_kills
integer
Yes
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terran Marine for Player 6 (Orange) at (Center of Regione_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Marine for Player 6 (Orange) at (Center of Regione_001 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_001 <gen>) and do (Order (Units in Regione_001 <gen>) to Attack-Move To.(Center of Regione_008 <gen>))
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terran Marine for Player 6 (Orange) at (Center of Regione_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Marine for Player 6 (Orange) at (Center of Regione_002 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_002 <gen>) and do (Order (Units in Regione_002 <gen>) to Attack-Move To.(Center of Regione_015 <gen>))
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 2 Copia
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Terran Marine for Player 6 (Orange) at (Center of Regione_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Marine for Player 6 (Orange) at (Center of Regione_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_000 <gen>) and do (Order (Units in Regione_000 <gen>) to Attack-Move To.(Center of Regione_015 <gen>))
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 2 Copia Copia
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . small alien for Player 12 (Brown) at (Center of Regione_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Alien for Player 12 (Brown) at (Center of Regione_003 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_003 <gen>) and do (Order (Units in Regione_003 <gen>) to Attack-Move To.(Center of Regione_016 <gen>))
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 2 Copia Copia 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alien for Player 12 (Brown) at (Center of Regione_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Alien for Player 12 (Brown) at (Center of Regione_004 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_004 <gen>) and do (Order (Units in Regione_004 <gen>) to Attack-Move To.(Center of Regione_017 <gen>))
Inizializzazione predefinita della partita Assalto per tutti i giocatori
rush 2 Copia Copia 3
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . small alien for Player 12 (Brown) at (Center of Regione_018 <gen>) facing Default building facing degrees
Unit - Create 3 . Alien for Player 12 (Brown) at (Center of Regione_018 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Regione_018 <gen>) and do (Order (Units in Regione_018 <gen>) to Attack-Move To.(Center of Regione_017 <gen>))
after kill 1 alienqueen
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Alien queen 0080 <gen>)
Then - Actions
Unit Group - Pick every unit in (Units in Regione_008 <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Regione_008 <gen>) to Attack-Move To . (Center of Regione_015 <gen>)
Else - Actions
after kill 1 alienqueen Copia
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Alien queen 0079 <gen>)
Then - Actions
Unit Group - Pick every unit in (Units in Regione_015 <gen>) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Regione_015 <gen>) to Attack-Move To . (Center of Regione_008 <gen>)
Else - Actions
water element
Events
Map initialization
Conditions
Actions
Neutral Building - Add Tome of Agility to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Intelligence to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Strength to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Manual of Health to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Cloak of Shadows to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Agility +2 to Shop items 0058 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Experience to Shop items 0058 <gen> with 10 in stock and a max stock of 10
water element Copia
Events
Map initialization
Conditions
Actions
Neutral Building - Add Tome of Agility to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Intelligence to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Strength to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Manual of Health to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Cloak of Shadows to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Agility +2 to Shop items 0060 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Experience to Shop items 0060 <gen> with 10 in stock and a max stock of 10
water element Copia 2
Events
Map initialization
Conditions
Actions
Neutral Building - Add Tome of Agility to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Intelligence to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Strength to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Manual of Health to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Cloak of Shadows to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Agility +2 to Shop items 0063 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Experience to Shop items 0063 <gen> with 10 in stock and a max stock of 10
water element Copia 3
Events
Map initialization
Conditions
Actions
Neutral Building - Add Tome of Agility to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Intelligence to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Strength to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Manual of Health to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Cloak of Shadows to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Agility +2 to Shop items 0061 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Tome of Experience to Shop items 0061 <gen> with 10 in stock and a max stock of 10
creeps shops
Events
Map initialization
Conditions
Actions
Neutral Building - Add Thunder Lizard 2 to Shop creeps 0021 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dark Troll Berserker to Shop creeps 0021 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Satyr Hellcaller to Shop creeps 0021 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Murloc Nightcrawler to Shop creeps 0021 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dire Wolf to Shop creeps 0021 <gen> with 10 in stock and a max stock of 10
creeps shops Copia
Events
Map initialization
Conditions
Actions
Neutral Building - Add Thunder Lizard 2 to Shop creeps 0040 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dark Troll Berserker to Shop creeps 0040 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Satyr Hellcaller to Shop creeps 0040 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Murloc Nightcrawler to Shop creeps 0040 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dire Wolf to Shop creeps 0040 <gen> with 10 in stock and a max stock of 10
creeps shops Copia 2
Events
Map initialization
Conditions
Actions
Neutral Building - Add Thunder Lizard 2 to Shop creeps 0064 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dark Troll Berserker to Shop creeps 0064 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Satyr Hellcaller to Shop creeps 0064 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Murloc Nightcrawler to Shop creeps 0064 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dire Wolf to Shop creeps 0064 <gen> with 10 in stock and a max stock of 10
creeps shops Copia 3
Events
Map initialization
Conditions
Actions
Neutral Building - Add Thunder Lizard 2 to Shop creeps 0062 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dark Troll Berserker to Shop creeps 0062 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Satyr Hellcaller to Shop creeps 0062 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Murloc Nightcrawler to Shop creeps 0062 <gen> with 10 in stock and a max stock of 10
Neutral Building - Add Dire Wolf to Shop creeps 0062 <gen> with 10 in stock and a max stock of 10
marine
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 1 (Red) at (Center of Regione_006 <gen>) facing Default building facing degrees
Else - Actions
marine Copia
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 2 (Blue) at (Center of Regione_006 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 2
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 3 (Teal) at (Center of Regione_006 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 3
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 4 (Purple) at (Center of Regione_006 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 4
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 5 (Yellow) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 6
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 7 (Green) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 7
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 8 (Pink) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 8
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 9 (Gray) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 9
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 10 (Light Blue) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
marine Copia 10
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Hero Selected for Player 11 (Dark Green) at (Center of Regione_014 <gen>) facing Default building facing degrees
Else - Actions
hero join 1
Events
Unit - A unit enters Marine_train <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selected
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Marine for (Owner of (Entering unit)) at (Center of Regione_017 <gen>) facing Default building facing degrees
hero join 2
Events
Unit - A unit enters train_orc <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selected
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . FireOrc for (Owner of (Entering unit)) at (Center of Regione_017 <gen>) facing Default building facing degrees
hero join 3
Events
Unit - A unit enters train_marinealien <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selected
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . AlienMarine for (Owner of (Entering unit)) at (Center of Regione_015 <gen>) facing Default building facing degrees
hero join 4
Events
Unit - A unit enters train_zerg <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selected
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Zerg for (Owner of (Entering unit)) at (Center of Regione_015 <gen>) facing Default building facing degrees
hero join 5
Events
Unit - A unit enters train_alienacid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selected
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . AlienAcid for (Owner of (Entering unit)) at (Center of Regione_015 <gen>) facing Default building facing degrees
human win
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Alien queen
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Wait 2 seconds
Game - Defeat Player 7 (Green) with the message: You have lost the alien queen:Defeat!!!
Game - Defeat Player 8 (Pink) with the message: You have lost the alien queen:Defeat!!!
Game - Defeat Player 9 (Gray) with the message: You have lost the alien queen:Defeat!!!
Game - Defeat Player 10 (Light Blue) with the message: You have lost the alien queen:Defeat!!!
Game - Defeat Player 11 (Dark Green) with the message: You have lost the alien queen:Defeat!!!
Else - Actions
alien queen
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Unit-type of (Triggering unit)) Equal to (Unit-type of Center energy 0056 <gen>)) and ((Unit-type of (Triggering unit)) Equal to (Unit-type of Center energy 0000 <gen>))
Then - Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: you have lost the center energy
Game - Defeat Player 2 (Blue) with the message: you have lost the center energy
Game - Defeat Player 3 (Teal) with the message: you have lost the center energy
Game - Defeat Player 4 (Purple) with the message: you have lost the center energy
Game - Defeat Player 5 (Yellow) with the message: you have lost the center energy
Else - Actions
Trigger senza nome 002
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Center of Regione_017 <gen>) , Show revival graphics
Trigger senza nome 002 Copia
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to FireOrc
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Center of Regione_017 <gen>) , Show revival graphics
Trigger senza nome 002 Copia Copia
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zerg
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Center of Regione_015 <gen>) , Show revival graphics
Trigger senza nome 002 Copia Copia 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to AlienAcid
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Center of Regione_015 <gen>) , Show revival graphics
Trigger senza nome 002 Copia Copia 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to AlienMarine
Actions
Wait 30.00 game-time seconds
Hero - Instantly revive (Dying unit) at (Center of Regione_015 <gen>) , Show revival graphics
human give gold
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Alien
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
aliens
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Marine
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
central 1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0001 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0002 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0003 <gen>)
Then - Actions
Unit - Make Center energy 0000 <gen> Invulnerable
Else - Actions
central 1 Copia
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0053 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0054 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0053 <gen>)
Then - Actions
Unit - Make Center energy 0056 <gen> Invulnerable
Else - Actions
central 1 Copia Copia
Events
Unit - A unit Decays
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0053 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0054 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0053 <gen>)
Then - Actions
Unit - Make Center energy 0056 <gen> Vulnerable
Else - Actions
central 1 Copia Copia Copia
Events
Unit - A unit Decays
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0001 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0002 <gen>)
(Unit-type of (Triggering unit)) Equal to (Unit-type of Turret Energy 0003 <gen>)
Then - Actions
Unit - Make Center energy 0000 <gen> Vulnerable
Else - Actions
quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description Alien-you do destroy one of center enengy in one of the human base for win.Humans-you do destroy one Alien Queen in one of the alien base, for win , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Quest - Create a Required quest titled levels: with the description You can arrived at 150 max levels , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp
Quest - Create a Required quest titled Credits with the description This map had created by: XBomberXx,speak to me for help. , using icon path ReplaceableTextures\CommandButtons\BTNHarpyQueen.blp
tabella
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Players/kills
Custom script: set bj_wantDestroyGroup=true
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
tally score
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_kills[(Player number of (Owner of (Killing unit)))] = (Player_kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
groups
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Humans
Player Group - Add Player 2 (Blue) to Humans
Player Group - Add Player 3 (Teal) to Humans
Player Group - Add Player 4 (Purple) to Humans
Player Group - Add Player 5 (Yellow) to Humans
Player Group - Add Player 7 (Green) to Aliens
Player Group - Add Player 8 (Pink) to Aliens
Player Group - Add Player 9 (Gray) to Aliens
Player Group - Add Player 10 (Light Blue) to Aliens
Player Group - Add Player 11 (Dark Green) to Aliens
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