//TESH.scrollpos=0
//TESH.alwaysfold=0
function single_damage takes unit c, unit t, integer i returns nothing
call UnitDamageTargetBJ(c, t, i, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_MAGIC )
endfunction
function single_heal takes unit t, integer i returns nothing
call SetUnitLifeBJ( t, ( GetUnitStateSwap(UNIT_STATE_LIFE, t) + I2R(i) ) )
endfunction
function remove_bleed takes unit b returns nothing
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
endfunction
function remove_one_bleed takes unit b returns nothing
call UnitRemoveAbility(b, 'B00O')
call UnitRemoveAbility(b, 'B00P')
endfunction
function rb1 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[1], 'B00O')
call UnitRemoveAbility(udg_Heroes[1], 'B00P')
endfunction
function rb2 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[2], 'B00O')
call UnitRemoveAbility(udg_Heroes[2], 'B00P')
endfunction
function rb3 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[3], 'B00O')
call UnitRemoveAbility(udg_Heroes[3], 'B00P')
endfunction
function rb4 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[4], 'B00O')
call UnitRemoveAbility(udg_Heroes[4], 'B00P')
endfunction
function rb5 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[5], 'B00O')
call UnitRemoveAbility(udg_Heroes[5], 'B00P')
endfunction
function rb6 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[6], 'B00O')
call UnitRemoveAbility(udg_Heroes[6], 'B00P')
endfunction
function rb7 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[7], 'B00O')
call UnitRemoveAbility(udg_Heroes[7], 'B00P')
endfunction
function rb8 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[8], 'B00O')
call UnitRemoveAbility(udg_Heroes[8], 'B00P')
endfunction
function rb9 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[9], 'B00O')
call UnitRemoveAbility(udg_Heroes[9], 'B00P')
endfunction
function rb10 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[10], 'B00O')
call UnitRemoveAbility(udg_Heroes[10], 'B00P')
endfunction
function rb11 takes nothing returns nothing
call UnitRemoveAbility(udg_Heroes[11], 'B00O')
call UnitRemoveAbility(udg_Heroes[11], 'B00P')
endfunction
Name | Type | is_array | initial_value |
absorb_dk | integer | Yes | |
absorb_sham | integer | Yes | |
armor_head | integer | Yes | |
armor_shield | integer | Yes | |
avatarReduction | integer | Yes | |
boss_position | location | No | |
bosses | group | No | |
buttons | button | Yes | |
c | integer | No | |
chiken | unit | No | |
d | integer | No | |
dammy_zemletr | unit | No | |
dies | integer | Yes | |
divineShield | integer | Yes | |
dk_ult | group | No | |
dk_winterBlast | timer | Yes | |
dk_winterBlast_target | unit | Yes | |
dopWait | integer | Yes | |
draka | integer | No | |
draka_otryad | group | No | |
drigin_ring | integer | Yes | |
drop_item | item | Yes | |
dybina_timer | timer | Yes | |
dynamik_wait | integer | Yes | |
e | integer | No | |
experiance | real | Yes | 100.00 |
fatalWound | integer | Yes | |
fish | item | No | |
gold_counter | integer | Yes | |
grib_oblast | rect | Yes | |
Heroes | unit | Yes | |
horse | unit | No | |
horse_count | integer | No | |
iceblock | integer | Yes | |
imena | string | Yes | |
kills | integer | Yes | |
kopjo_antistack | integer | No | |
krip | unit | No | |
LEVELS_INTEGER | integer | No | 1 |
mag_polymorph | group | No | |
Magaz_s_specoy | unit | Yes | |
mainDial | dialog | Yes | |
multibordCounter | integer | No | 2 |
parry | string | No | Парирование |
pl | texttag | No | |
player_4_text | force | No | |
players_ingame | force | No | |
playersPosition | integer | Yes | |
pogoda | weathereffect | No | |
point4item | location | Yes | |
polimorph | location | No | |
radar | integer | No | |
rakalometr | integer | No | |
randomHero | integer | Yes | |
randomUnit | unit | No | |
rune_count | integer | No | |
RYNA | item | No | |
say | string | Yes | |
se | effect | No | |
shield_antistack2 | integer | No | |
skolkomobov | integer | No | 8 |
spawn_arenaHeroes | group | No | |
spawn_integer | integer | No | 1 |
spawn_monstri | unit | Yes | |
spawn_otr1 | group | Yes | |
spawn_otr2 | group | Yes | |
spawn_otr3 | group | Yes | |
spawn_otr4 | group | Yes | |
timer | timer | No | |
timer_dk | timer | Yes | |
tip_RYNI | itemcode | Yes | |
topKillers | integer | Yes | |
tp | location | No | |
tp2 | location | No | |
trall | unit | No | |
weapon_upgrade | integer | Yes | |
wood_counter | integer | Yes | |
worker_i_simvoli | unit | Yes |