Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Humanfemale Archer of the bundle Humanfemale Archer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Humanfemale Archer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ChrannyArcher002.mdx
Now Click the "Import File" Button:
Next select 'ChrannyArcher002.mdx' in the folder which you extracted from the zip archive:
Humanfemale Archer
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
Done, you have imported the file ChrannyArcher002.mdx.
Importing bow_1h_artifactwindrunner_d_05_Alliance.blp
Now Click the "Import File" Button:
Next select 'bow_1h_artifactwindrunner_d_05_Alliance.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
war3mapimported/bow_1h_artifactwindrunner_d_05_Alliance.blp
Double-click the file bow_1h_artifactwindrunner_d_05_Alliance.blp:
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
war3mapimported/bow_1h_artifactwindrunner_d_05_Alliance.blp
Tick the box "Use Custom Path" and type in the correct path:
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
Done, you have imported the file bow_1h_artifactwindrunner_d_05_Alliance.blp.
Importing buckle_cloth_warfrontsalliance_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'buckle_cloth_warfrontsalliance_d_01_gold.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
war3mapimported/buckle_cloth_warfrontsalliance_d_01_gold.blp
Double-click the file buckle_cloth_warfrontsalliance_d_01_gold.blp:
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
war3mapimported/buckle_cloth_warfrontsalliance_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
Done, you have imported the file buckle_cloth_warfrontsalliance_d_01_gold.blp.
Importing cape_plate_warfrontsalliance_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'cape_plate_warfrontsalliance_d_01_gold.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
war3mapimported/cape_plate_warfrontsalliance_d_01_gold.blp
Double-click the file cape_plate_warfrontsalliance_d_01_gold.blp:
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
war3mapimported/cape_plate_warfrontsalliance_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Done, you have imported the file cape_plate_warfrontsalliance_d_01_gold.blp.
Importing Chranny_Body.blp
Now Click the "Import File" Button:
Next select 'Chranny_Body.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
war3mapimported/Chranny_Body.blp
Double-click the file Chranny_Body.blp:
Chranny_Body.blp
Image / Texture
1,052
war3mapimported/Chranny_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
Done, you have imported the file Chranny_Body.blp.
Importing collections_cloth_raidmage_A001.blp
Now Click the "Import File" Button:
Next select 'collections_cloth_raidmage_A001.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
war3mapimported/collections_cloth_raidmage_A001.blp
Double-click the file collections_cloth_raidmage_A001.blp:
collections_cloth_raidmage_A001.blp
Image / Texture
466
war3mapimported/collections_cloth_raidmage_A001.blp
Tick the box "Use Custom Path" and type in the correct path:
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
Done, you have imported the file collections_cloth_raidmage_A001.blp.
Importing collections_cloth_warfrontsalliance_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'collections_cloth_warfrontsalliance_d_01_gold.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
war3mapimported/collections_cloth_warfrontsalliance_d_01_gold.blp
Double-click the file collections_cloth_warfrontsalliance_d_01_gold.blp:
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
war3mapimported/collections_cloth_warfrontsalliance_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
Done, you have imported the file collections_cloth_warfrontsalliance_d_01_gold.blp.
Importing humanfemale_hd_hair_color_3582288.blp
Now Click the "Import File" Button:
Next select 'humanfemale_hd_hair_color_3582288.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
war3mapimported/humanfemale_hd_hair_color_3582288.blp
Double-click the file humanfemale_hd_hair_color_3582288.blp:
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
war3mapimported/humanfemale_hd_hair_color_3582288.blp
Tick the box "Use Custom Path" and type in the correct path:
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
Done, you have imported the file humanfemale_hd_hair_color_3582288.blp.
Importing quiver_artifactwindrunner_d_01_A11green.blp
Now Click the "Import File" Button:
Next select 'quiver_artifactwindrunner_d_01_A11green.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
war3mapimported/quiver_artifactwindrunner_d_01_A11green.blp
Double-click the file quiver_artifactwindrunner_d_01_A11green.blp:
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
war3mapimported/quiver_artifactwindrunner_d_01_A11green.blp
Tick the box "Use Custom Path" and type in the correct path:
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
quiver_artifactwindrunner_d_01_A11green.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
quiver_artifactwindrunner_d_01_A11green.blp
Done, you have imported the file quiver_artifactwindrunner_d_01_A11green.blp.
Importing shoulder_cloth_warfrontsalliance_d_01_gold.blp
Now Click the "Import File" Button:
Next select 'shoulder_cloth_warfrontsalliance_d_01_gold.blp' in the folder which you extracted from the zip archive:
Humanfemale Archer
ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
217
war3mapimported/shoulder_cloth_warfrontsalliance_d_01_gold.blp
Double-click the file shoulder_cloth_warfrontsalliance_d_01_gold.blp:
shoulder_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
217
war3mapimported/shoulder_cloth_warfrontsalliance_d_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
217
shoulder_cloth_warfrontsalliance_d_01_gold.blp
The file has been properly added to the map archive:
ChrannyArcher002.mdx
Model
4,548
war3mapimported/ChrannyArcher002.mdx
bow_1h_artifactwindrunner_d_05_Alliance.blp
Image / Texture
303
bow_1h_artifactwindrunner_d_05_Alliance.blp
buckle_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
192
buckle_cloth_warfrontsalliance_d_01_gold.blp
cape_plate_warfrontsalliance_d_01_gold.blp
Image / Texture
272
cape_plate_warfrontsalliance_d_01_gold.blp
Chranny_Body.blp
Image / Texture
1,052
Chranny_Body.blp
collections_cloth_raidmage_A001.blp
Image / Texture
466
collections_cloth_raidmage_A001.blp
collections_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
603
collections_cloth_warfrontsalliance_d_01_gold.blp
humanfemale_hd_hair_color_3582288.blp
Image / Texture
102
humanfemale_hd_hair_color_3582288.blp
quiver_artifactwindrunner_d_01_A11green.blp
Image / Texture
273
quiver_artifactwindrunner_d_01_A11green.blp
shoulder_cloth_warfrontsalliance_d_01_gold.blp
Image / Texture
217
shoulder_cloth_warfrontsalliance_d_01_gold.blp
Done, you have imported the file shoulder_cloth_warfrontsalliance_d_01_gold.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.