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Triggers
Human Wars v1.00.w3x
Variables
Misc
Default Win Team 1
Default Win Team 2
Misc
Message Call Back
Free Ship
Player 1 Leaves
Player 2 Leaves
Player 3 Leaves
Player 4 Leaves
Player 5 Leaves
Player 6 Leaves
Player 7 Leaves
Player 8 Leaves
Player 9 Leaves
Player 10 Leaves
Player 1 Not Used
Player 2 Not Used
Player 3 Not Used
Player 4 Not Used
Player 5 Not Used
Player 6 Not Used
Player 7 Not Used
Player 8 Not Used
Player 9 Not Used
Player 10 Not Used
Team 1 Bounty
Team 2 Bounty
Unit Count Up
Unit Count Down
Leaderboard
Leaderboard
Update Leaderboard
Gold
Gold
Start Resources
Victory
Team 1
Team 2
Team 1 Hero Select
Paladin
Archmage
Mountain King
Bloodmage
Blademaster
Far Seer
Tauren Chieften
Shadow Hunter
Death Knight
Lich
Dreadlord
Crypt Lord
Keeper of the Grove
Priestess of the Moon
Demon Hunter
Warden
Team 2 Hero Select
Paladin 2
Archmage 2
Mountain King 2
Bloodmage 2
Blademaster 2
Far Seer 2
Tauren Chieften 2
Shadow Hunter 2
Death Knight 2
Lich 2
Dreadlord 2
Crypt Lord 2
Keeper of the Grove 2
Priestess of the Moon 2
Demon Hunter 2
Warden 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kills
integer
Yes
Default Win Team 1
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 4 (Purple) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Has left the game
(Player 8 (Pink) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: All opposition have left the game. You Win
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Default Win Team 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 7 (Green) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: All opposition have left the game. You Win
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Misc
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00READ|r Type -start message to view message againIf you need answers somewhere look in the mission menu. (Quest menu)If you find any bugs please message Cosmonaut if im on. |cffffcc00Thanks for joining the game. It's a start 8)|r
Quest - Create a Required quest titled Mission with the description Destroy the enemys main building at all costs. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Wait 0.01 seconds
Quest - Create a Optional quest titled Information with the description Build units at your barracks, then buy a transport ship at your shore. Send your units across the ocean to the enemy. Watch out for enemy towers. Tip: Around two players from a team should buy battle ships to destroy the transport ships. , using icon path ReplaceableTextures\CommandButtons\BTNAvatar.blp
Wait 0.01 seconds
Quest - Create a Optional quest titled Up for grabs with the description There is a ship in the middle of the map that anybody can get. Just go close to it with a unit and it will become yours forever. , using icon path ReplaceableTextures\CommandButtons\BTNShip.blp
Wait 0.01 seconds
Quest - Create a Optional quest titled IMPORTANT with the description i got brasses awhile ago and there KILLING ME. So please don't scream at me if you find a bug just tell me politly (how you spell politly) , using icon path ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp
Quest - Flash the quest dialog button
Message Call Back
Events
Player - Player 1 (Red) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Start message (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: |cffffcc00READ|rIf you need answers somewhere look in the mission menu. (Quest menu)If you find any bugs please message Cosmonaut if im on.
Free Ship
Events
Unit - A unit comes within 250.00 of Medium Battleship 0174 <gen>
Conditions
Actions
Unit - Change ownership of Medium Battleship 0174 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Make Medium Battleship 0174 <gen> Vulnerable
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Completed
Player 1 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 1 (Red) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 2 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Leaderboard - Change the label for Player 2 (Blue) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 2 (Blue) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 3 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 3 (Teal) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 4 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Leaderboard - Change the label for Player 4 (Purple) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 4 (Purple) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 5 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Leaderboard - Change the label for Player 5 (Yellow) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 5 (Yellow) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 6 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Leaderboard - Change the label for Player 6 (Orange) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 6 (Orange) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 7 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Leaderboard - Change the label for Player 7 (Green) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 7 (Green) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 8 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Leaderboard - Change the label for Player 8 (Pink) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 8 (Pink) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 9 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Leaderboard - Change the label for Player 9 (Gray) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 9 (Gray) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 10 Leaves
Events
Time - Every 2.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Leaderboard - Change the label for Player 10 (Light Blue) in (Last created leaderboard) to ....Quit....
Leaderboard - Change the color of the label for Player 10 (Light Blue) in (Last created leaderboard) to ( 10.00 %, 10.00 %, 10.00 %) with 0 % transparency
Player 1 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Player 2 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Player 3 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Player 4 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Player 5 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
Player 6 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Player 7 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 7 (Green) from (Last created leaderboard) .
Player 8 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 8 (Pink) from (Last created leaderboard) .
Player 9 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
Player 10 Not Used
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Trigger - Turn off (This trigger)
Leaderboard - Remove Player 10 (Light Blue) from (Last created leaderboard) .
Team 1 Bounty
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to False
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Team 2 Bounty
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to True
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Unit Count Up
Events
Unit - A unit Finishes training a unit
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Unit Count Down
Events
Unit - A unit Dies
Conditions
Actions
Player - Add -1 to (Owner of (Triggering unit)) . Current lumber
Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Human Wars Kills
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Gold
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Start Resources
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 25
Player - Set Player 2 (Blue) . Current gold to 25
Player - Set Player 3 (Teal) . Current gold to 25
Player - Set Player 4 (Purple) . Current gold to 25
Player - Set Player 5 (Yellow) . Current gold to 25
Player - Set Player 6 (Orange) . Current gold to 25
Player - Set Player 7 (Green) . Current gold to 25
Player - Set Player 8 (Pink) . Current gold to 25
Player - Set Player 9 (Gray) . Current gold to 25
Player - Set Player 10 (Light Blue) . Current gold to 25
Player - Set Player 11 (Dark Green) . Current gold to 25
Player - Set Player 12 (Brown) . Current gold to 25
Team 1
Events
Unit - Castle 0080 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Team 2
Events
Unit - Castle 0035 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Paladin
Events
Unit - A unit comes within 80.00 of Paladin 0105 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Paladin.)
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Archmage
Events
Unit - A unit comes within 80.00 of Archmage 0117 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Archmage.)
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Mountain King
Events
Unit - A unit comes within 80.00 of Mountain King 0118 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Mountain King.)
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Bloodmage
Events
Unit - A unit comes within 80.00 of Bloodmage 0119 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Bloodmage.)
Unit - Create 1 . Bloodmage for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Blademaster
Events
Unit - A unit comes within 80.00 of Blademaster 0120 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Blademaster.)
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Far Seer
Events
Unit - A unit comes within 80.00 of Far Seer 0121 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Far Seer.)
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Tauren Chieften
Events
Unit - A unit comes within 80.00 of Tauren Chieftain 0122 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Tauren Chieften.)
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Shadow Hunter
Events
Unit - A unit comes within 80.00 of Shadow Hunter 0123 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Shadow Hunter.)
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Death Knight
Events
Unit - A unit comes within 80.00 of Death Knight 0124 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Death Knight.)
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Lich
Events
Unit - A unit comes within 80.00 of Lich 0125 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Lich.)
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Dreadlord
Events
Unit - A unit comes within 80.00 of Dreadlord 0126 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Dreadlord.)
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Crypt Lord
Events
Unit - A unit comes within 80.00 of Crypt Lord 0127 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Crypt Lord.)
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Keeper of the Grove
Events
Unit - A unit comes within 80.00 of Keeper of the Grove 0128 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Keeper of the Grove.)
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Priestess of the Moon
Events
Unit - A unit comes within 80.00 of Priestess of the Moon 0129 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Priestess of the Moon.)
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Demon Hunter
Events
Unit - A unit comes within 80.00 of Demon Hunter 0130 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Demon Hunter.)
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Warden
Events
Unit - A unit comes within 80.00 of Warden 0131 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Warden.)
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Team_1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Paladin 2
Events
Unit - A unit comes within 80.00 of Paladin 0132 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Paladin.)
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Archmage 2
Events
Unit - A unit comes within 80.00 of Archmage 0133 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Archmage.)
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Mountain King 2
Events
Unit - A unit comes within 80.00 of Mountain King 0134 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Mountain King.)
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Bloodmage 2
Events
Unit - A unit comes within 80.00 of Bloodmage 0135 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Bloodmage.)
Unit - Create 1 . Bloodmage for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Blademaster 2
Events
Unit - A unit comes within 80.00 of Blademaster 0136 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Blademaster.)
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Far Seer 2
Events
Unit - A unit comes within 80.00 of Far Seer 0137 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Far Seer.)
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Tauren Chieften 2
Events
Unit - A unit comes within 80.00 of Tauren Chieftain 0138 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Tauren Chieften.)
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Shadow Hunter 2
Events
Unit - A unit comes within 80.00 of Shadow Hunter 0139 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Shadow Hunter.)
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Death Knight 2
Events
Unit - A unit comes within 80.00 of Death Knight 0140 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Death Knight.)
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Lich 2
Events
Unit - A unit comes within 80.00 of Lich 0141 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Lich.)
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Dreadlord 2
Events
Unit - A unit comes within 80.00 of Dreadlord 0142 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Dreadlord.)
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Crypt Lord 2
Events
Unit - A unit comes within 80.00 of Crypt Lord 0143 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Crypt Lord.)
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Keeper of the Grove 2
Events
Unit - A unit comes within 80.00 of Keeper of the Grove 0144 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Keeper of the Grove.)
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Priestess of the Moon 2
Events
Unit - A unit comes within 80.00 of Priestess of the Moon 0145 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Priestess of the Moon.)
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Demon Hunter 2
Events
Unit - A unit comes within 80.00 of Demon Hunter 0146 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Demon Hunter.)
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
Unit - Kill (Triggering unit)
Warden 2
Events
Unit - A unit comes within 80.00 of Warden 0147 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Chooser
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + has selected the Warden.)
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Team_2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 0 seconds
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