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Model validation: Human WarMill

Human_WarMillv15.mdx

0 errors 15 severe 23 warnings 115 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 159267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 2 2 GeosetAnimation 0
    • 2 2 Alpha
      • Track 3 has the same frame 66733 as track 2
      • Track 5 has the same frame 96867 as track 4
      • Track 3 at frame 66733 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 96867 has exactly the same value as tracks 3 and 5
  • 2 2 GeosetAnimation 1
    • 2 2 Alpha
      • Track 3 has the same frame 66733 as track 2
      • Track 5 has the same frame 96867 as track 4
      • Track 3 at frame 66733 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 96867 has exactly the same value as tracks 3 and 5
  • 2 2 GeosetAnimation 2
    • 2 2 Alpha
      • Track 3 has the same frame 66733 as track 2
      • Track 5 has the same frame 96867 as track 4
      • Track 3 at frame 66733 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 96867 has exactly the same value as tracks 3 and 5
  • 2 2 GeosetAnimation 3
    • 2 2 Alpha
      • Track 3 has the same frame 66733 as track 2
      • Track 5 has the same frame 96867 as track 4
      • Track 3 at frame 66733 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 96867 has exactly the same value as tracks 3 and 5
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 9 9 Bone 1 - "fan_bind_jnt"
    • 9 4 Rotation
      • Track 17 has the same frame 66733 as track 16
      • Track 19 has the same frame 70520 as track 18
      • Track 21 has the same frame 74310 as track 20
      • Track 23 has the same frame 78097 as track 22
      • Track 25 has the same frame 81885 as track 24
      • Track 27 has the same frame 83737 as track 26
      • Track 29 has the same frame 85502 as track 28
      • Track 31 has the same frame 89291 as track 30
      • Track 33 has the same frame 93079 as track 32
      • Track 1 at frame 8354 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8639 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 36835 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 59952 has exactly the same value as tracks 3 and 5
    • 4 Translation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
    • 1 Scaling
      • Track 3 at frame 97843 has exactly the same value as tracks 2 and 4
  • 1 Bone 2 - "cog_jnt"
    • There are no vertices attached to this bone
  • 1 4 Bone 6 - "inbuild_grande"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
  • 1 4 Bone 7 - "Inbuild_pequeno"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
  • 1 Bone 10 - "Main_Platforms"
    • There are no vertices attached to this bone
  • 7 Bone 3 - "Minihouse"
    • 5 Translation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 59952 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 96961 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 1 at frame 37642 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 97843 has exactly the same value as tracks 4 and 6
  • 8 Bone 5 - "Tower"
    • 4 Translation
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 37642 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 59952 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 96961 has exactly the same value as tracks 8 and 10
    • 4 Rotation
      • Track 1 at frame 8496 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 36835 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 37642 has exactly the same value as tracks 2 and 4
      • Track 7 at frame 97843 has exactly the same value as tracks 6 and 8
  • 7 Bone 8 - "Platform_2pisos"
    • 7 Translation
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 35862 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 36835 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 96961 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 97136 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 97843 has exactly the same value as tracks 10 and 12
  • 7 Bone 9 - "Platform_4pisos"
    • 7 Translation
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 35862 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 36835 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 96961 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 97136 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 97843 has exactly the same value as tracks 10 and 12
  • 7 ParticleEmitterPopcorn 0 - "HUBuildingDeath_Small"
    • 7 Visibility
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 59952 has exactly the same value as tracks 4 and 6
      • Track 13 at frame 97136 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 97843 has exactly the same value as tracks 13 and 15
  • 7 ParticleEmitterPopcorn 1 - "HumanBuildingBirth"
    • 7 Visibility
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 12 at frame 96961 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 97136 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 97843 has exactly the same value as tracks 13 and 15
  • 8 CollisionShape 0 - "B_KGS_BoxCol_0"
    • 8 Rotation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 59952 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 96961 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 97136 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 97843 has exactly the same value as tracks 13 and 15
  • 8 CollisionShape 1 - "B_KGS_BoxCol_1"
    • 8 Rotation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 59952 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 96961 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 97136 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 97843 has exactly the same value as tracks 13 and 15
  • 8 CollisionShape 2 - "B_KGS_BoxCol_2"
    • 8 Rotation
      • Track 1 at frame 142 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 8354 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 8639 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 36835 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 59952 has exactly the same value as tracks 4 and 6
      • Track 12 at frame 96961 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 97136 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 97843 has exactly the same value as tracks 13 and 15
  • unused Texture 0 - "LS_Structure_WindMill_Diffuse.tif"
  • unused Texture 1 - "LS_Structure_WindMill_Normal.tif"
  • unused Texture 2 - "LS_Structure_WindMill_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_GreatHall_Diffuse.tif"
  • unused Texture 7 - "Orc_GreatHall_Normal.tif"
  • unused Texture 8 - "Orc_GreatHall_ORM.tif"
  • unused Texture 9 - "Human_Castle_Diffuse.tif"
  • unused Texture 10 - "Human_Castle_Normal.tif"
  • unused Texture 11 - "Human_Castle_ORM.tif"
  • unused Texture 12 - "Human_Castle_Emissive.tif"
  • unused Texture 13 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 14 - "Human_BuildUp_Normal.tif"
  • unused Texture 15 - "Human_BuildUp_ORM.tif"
  • unused Texture 16 - "LF_Structure_StrahnbradClockTower_Diffuse.tif"
  • unused Texture 17 - "LF_Structure_StrahnbradClockTower_Normal.tif"
  • unused Texture 18 - "LF_Structure_StrahnbradClockTower_ORM.tif"
  • unused Texture 19 - "AV_Structures_Pier_Diffuse.tif"
  • unused Texture 20 - "AV_Structures_Pier_Normal.tif"
  • unused Texture 21 - "AV_Structures_Pier_ORM.tif"
  • unused Texture 22 - "AV_Structures_Pier_Emissive.tif"
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