• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Human War Stable

Details

Has team glow
No
Has team color
Yes
Number of polygons
49030
Size
6.54 MB

Textures

  • Buildings/Human/Blacksmith/Human_Blacksmith_Diffuse.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_Emissive.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_Normal.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_ORM.tif
  • Buildings/Human/Farm/Human_Farm_Diffuse.tif
  • Buildings/Human/Farm/Human_Farm_Emissive.tif
  • Buildings/Human/Farm/Human_Farm_Normal.tif
  • Buildings/Human/Farm/Human_Farm_ORM.tif
  • Buildings/Human/HumanBarracks/Human_Barracks_Diffuse.tif
  • Buildings/Human/HumanBarracks/Human_Barracks_Normal.tif
  • Buildings/Human/HumanBarracks/Human_Barracks_ORM.tif
  • Buildings/Human/HumanBarracks/Human_BuildUp_Diffuse.tif
  • Buildings/Human/HumanBarracks/Human_BuildUp_Normal.tif
  • Buildings/Human/HumanBarracks/Human_BuildUp_ORM.tif
  • Buildings/Human/TownHall/Human_Castle_Diffuse.tif
  • Buildings/Human/TownHall/Human_Castle_Emissive.tif
  • Buildings/Human/TownHall/Human_Castle_Normal.tif
  • Buildings/Human/TownHall/Human_Castle_ORM.tif
  • Buildings/Human/TownHall/Human_Keep_Diffuse.tif
  • Buildings/Human/TownHall/Human_Keep_Emissive.tif
  • Buildings/Human/TownHall/Human_Keep_Normal.tif
  • Buildings/Human/TownHall/Human_Keep_ORM.tif
  • Buildings/Human/TownHall/Human_Townhall_Diffuse.tif
  • Buildings/Human/TownHall/Human_Townhall_Emissive.tif
  • Buildings/Human/TownHall/Human_Townhall_Normal.tif
  • Buildings/Human/TownHall/Human_Townhall_ORM.tif
  • Buildings/Orc/Beastiary/Orc_Beastiary_Diffuse.tif
  • Buildings/Orc/Beastiary/Orc_Beastiary_Normal.tif
  • Buildings/Orc/Beastiary/Orc_Beastiary_ORM.tif
  • Buildings/Other/GrainWarehouse/Human_GrainWarehouse_Diffuse.tif
  • Buildings/Other/GrainWarehouse/Human_GrainWarehouse_Normal.tif
  • Buildings/Other/GrainWarehouse/Human_GrainWarehouse_ORM.tif
  • Doodads/Cityscape/Props/MarketStallLarge/MarketStallLarge_Diffuse.tif
  • Doodads/Cityscape/Props/MarketStallLarge/MarketStallLarge_Emissive.tif
  • Doodads/Cityscape/Props/MarketStallLarge/MarketStallLarge_Normal.tif
  • Doodads/Cityscape/Props/MarketStallLarge/MarketStallLarge_ORM.tif
  • Doodads/Dungeon/Props/Bench/DG_Props_Bench_Diffuse.tif
  • Doodads/LordaeronSummer/Props/LanternPost/LS_Props_PostLantern_Diffuse.tif
  • Doodads/LordaeronSummer/Props/LanternPost/LS_Props_PostLantern_Emissive.tif
  • Doodads/LordaeronSummer/Props/LanternPost/LS_Props_PostLantern_Normal.tif
  • Doodads/LordaeronSummer/Props/LanternPost/LS_Props_PostLantern_ORM.tif
  • Doodads/LordaeronSummer/Props/Trough/LS_Props_Trough_Diffuse.tif
  • Doodads/LordaeronSummer/Props/Trough/LS_Props_Trough_Normal.tif
  • Doodads/LordaeronSummer/Props/Trough/LS_Props_Trough_ORM.tif
  • Doodads/LordaeronSummer/Terrain/StoneWall0/LS_StoneWall_Diffuse.tif
  • Doodads/LordaeronSummer/Terrain/StoneWall0/LS_StoneWall_Normal.tif
  • Doodads/LordaeronSummer/Terrain/StoneWall0/LS_StoneWall_ORM.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • Textures/Black32.blp
  • Textures/normal.blp
  • Textures/ORM.blp
  • Units/Human/KnightNoRider/Human_Knight_Hair_Diffuse.tif
  • Units/Human/KnightNoRider/Human_Knight_Hair_Normal.tif
  • Units/Human/KnightNoRider/Human_Knight_Hair_ORM.tif
  • Units/Human/KnightNoRider/Human_Knight_Horse_Diffuse.tif
  • Units/Human/KnightNoRider/Human_Knight_Horse_Normal.tif
  • Units/Human/KnightNoRider/Human_Knight_Horse_ORM.tif

Animations

  • Birth
  • Death 1
  • Decay
  • Stand 1
  • Stand 2
  • Stand 3
  • Stand Work 1
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