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Triggers
Human vs Zombie.w3x
Variables
Initialization
Melee Initialization
Victory
Defeat Conditions
Defeat Conditions 2
Starting
Gold
Player Leaves
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Kick Player
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Kick Dark Green
Kick Brown
Quest
Quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Defeat Conditions
Events
Unit - Leader of Human 0065 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Defeat Conditions 2
Events
Unit - Leader of Undead 0066 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1250
Player - Set Player 2 (Blue) . Current gold to 1250
Player - Set Player 3 (Teal) . Current gold to 1250
Player - Set Player 4 (Purple) . Current gold to 1250
Player - Set Player 5 (Yellow) . Current gold to 1250
Player - Set Player 6 (Orange) . Current gold to 1250
Player - Set Player 7 (Green) . Current gold to 1250
Player - Set Player 8 (Pink) . Current gold to 1250
Player - Set Player 9 (Gray) . Current gold to 1250
Player - Set Player 10 (Light Blue) . Current gold to 1250
Player - Set Player 11 (Dark Green) . Current gold to 1250
Player - Set Player 12 (Brown) . Current gold to 1250
Player 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Player 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is Mechanical) Equal to False).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Go Away.
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Go Away.
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Go Away.
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Go Away.
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Go Away.
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Go Away.
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Go Away.
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Go Away.
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Go Away.
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Go Away.
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Go Away.
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Version 1.00 Update with the description -First Public Release. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.01 Update with the description -Fixed Human Leader and Undead Leader.-Add Two Gold Mine for Fast Gold.-Fixed Harvest 10 Gold to 25 Gold and Remove Harvest Lumber.-Add Requirement Units. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.02 Update with the description -Fixed Stalker Movement-Decrease Build Time and Training Time-Add New Units From Human and Undead-Added Models For Units , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.03 Update with the description -Fixed Size Heavy Swordsman-Add Requirements of Heavy Swordsman-All Players got Two Miners-Decrease Gold At Worker and Summoner-Remove Lumber at Fallen Priest , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.04 Update with the description -Fixed Undead Leader Damage-Add Kick Players-Add Player Leaves , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.05 Update with the description -Fixed Catapult Damage-Remove Barricade and Tower at Top and South-Only One Tower at Center,North and South-Fixed All Units and Buildings Size-Fixed Healer Attack Missile-The Zombies are Increase Their Health But Armor are Decrease-The Leader Are Add Abilities Aura , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.06 Update with the description -Fixed Zombies Health-Fixed Healer Attack Missile-Fixed Decrease Health of Fallen Priest and Cursed Ghost-Fixed Cursed Ghost Attack Speed , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
Quest - Create a Required quest titled Version 1.07Update with the description -Fixed Zombie Health-Fixed All Units Armor-Starting Gold 1000 to 1250-New Minimap Image-Fixed Regeneration of Zombies-Fixed Movement Speed , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScroll.blp
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