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Triggers
Undead VS Humans (Future) 1.2v.w3x
Variables
Doors
Door Humans
Door Undead
Undead
Finish Of Make
Inicialización
Gold Every Second Player 1
Gold Every Second Player 2
Victoria y derrota
Lose
Victory
Starter Effects
Orbita
Laser Make Explosion
Fish House Dead
Explosion
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Prueba
integer
No
Door Humans
Events
Destructible - Demonic Gate 0276 <gen> dies
Conditions
Actions
Destructible - Kill (Last created destructible)
Door Undead
Events
Destructible - Frozen Throne Gate 0257 <gen> dies
Conditions
Actions
Destructible - Kill (Last created destructible)
Finish Of Make
Events
Conditions
Actions
Gold Every Second Player 1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Gold Every Second Player 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 2 (Blue) . Current gold
Lose
Events
Unit - A unit Dies
Conditions
(Count structures controlled by (Triggering player) (Exclude incomplete structures)) Equal to 0
Actions
Trigger - Run Victory <gen> (checking conditions)
Set Variable Set Prueba = (0 - 1)
Game - Defeat (Triggering player) with the message: You Lost Try Again !
Victory
Events
Conditions
(Number of units in (Units in (Playable map area))) Equal to 1
Actions
For each (Integer B) from Prueba to 12 , do (Actions)
Loop - Actions
Player Group - Pick every player in (All players matching (((Player((Integer A))) slot status) Equal to Is playing).) and do (Actions)
Loop - Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Orbita
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Impacto_De_Lasr <gen>) using textures\Cyclon Explosion.mdx
Laser Make Explosion
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Impacto_De_Lasr <gen>) using textures\IonCannon.mdx
Fish House Dead
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Kill
Explosion
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Impacto_De_Lasr <gen>) using textures\NuclearExplosion.mdx
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