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Triggers
Human vs Undead.w3x
Variables
Settings
Settings
Starting
Story
Story 2
Ending Soon
Paladin Protect
Paladin Dead
Skip Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Settings
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Unit - Change color of Ghoul 0037 <gen> to Orange
Player - Set name of Player 4 (Purple) to Undead Army
Player - Set name of Player 2 (Blue) to Human Alliance
Unit - Order Ghoul 0034 <gen> to Harvest . Summer Tree Wall 0011 <gen>
Unit - Order Ghoul 0035 <gen> to Harvest . Summer Tree Wall 0011 <gen>
Unit Group - Order (Units in Undead_Goldmine <gen>) to Harvest . Haunted Gold Mine 0000 <gen>
Unit Group - Order (Units in Human_Goldmine <gen>) to Harvest . Gold Mine 0017 <gen>
Unit Group - Order (Units in Human_Lumber <gen>) to Harvest . Summer Tree Wall 1581 <gen>
Unit - Change color of Abomination 0038 <gen> to Orange
Destructible - Hide Shimmering Portal 1730 <gen>
Starting
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Loading cinematic...
Wait 2 seconds
Sound - Play Doom <gen>
Sound - Set music volume to 100 %
Camera - . Apply . gg_cam_Starting for Player 1 (Red) over 0 seconds
Unit - Make Dreadlord 0036 <gen> face Ghoul 0037 <gen> over 0 seconds
Unit - Make Ghoul 0037 <gen> face Dreadlord 0036 <gen> over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Ghoul 0037 <gen> named Undead Captain : Play No sound and display My lord, humans have established new camp in this town! We must kill them! . Modify duration: Add 4.00 seconds and Wait
Animation - Play Dreadlord 0036 <gen> 's spell slam animation
Cinematic - Send transmission to (All players) from Dreadlord 0036 <gen> named Undead Lord : Play Talk1Dread <gen> and display Imbecile! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0036 <gen> named Undead Lord : Play No sound and display Get out of my eyes go attack them! I will prepare army. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Ghoul 0037 <gen> to Attack . Guard Tower 0057 <gen>
Unit - Order Abomination 0038 <gen> to Right-Click . Ghoul 0037 <gen>
Unit - Order Abomination 0039 <gen> to Right-Click . Ghoul 0037 <gen>
Unit - Order Abomination 0040 <gen> to Right-Click . Ghoul 0037 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0036 <gen> named Undead Lord : Play No sound and display I can't rest alone in my kingdom because of this! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Dreadlord 0036 <gen> to Move To . (Center of Undead_Goldmine <gen>)
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Ghoul 0037 <gen> , offset by ( 0 , 0 ) using Default rotation
Story
Events
Unit - Ghoul 0037 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Story for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in ToArms <gen>) to Move To . (Center of Defend <gen>)
Unit - Order Abomination 0038 <gen> to Attack . Guard Tower 0057 <gen>
Unit - Order Abomination 0039 <gen> to Attack . Guard Tower 0057 <gen>
Unit - Order Abomination 0040 <gen> to Attack . Guard Tower 0057 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0064 <gen> named Soldier : Play Talk2Human <gen> and display To Arms! . Modify duration: Set to 2.00 seconds and Don't wait
Sound - Play ToArms <gen>
Story 2
Events
Unit - Abomination 0038 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Story_2 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Destructible - Show Shimmering Portal 1730 <gen>
Sound - Play Portal <gen>
Sound - Play PortalCreated <gen>
Special Effect - Create a special effect at (Center of Human_Lumber <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 5 . Infernal for Player 4 (Purple) at (Center of Human_Lumber <gen>) facing Default building facing degrees
Unit - Move Dreadlord 0036 <gen> instantly to (Center of Human_Lumber <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0036 <gen> named Undead Lord : Play Talk3Undead <gen> and display Wake up,time to die! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 3.00 seconds
Unit - Order Dreadlord 0036 <gen> to Undead Dreadlord - Inferno . (Center of ToArms <gen>)
Hero - Give gg_item_ankh_0067 to Dreadlord 0036 <gen>
Ending Soon
Events
Unit - Dreadlord 0036 <gen> Acquires an item
Conditions
Actions
Wait 1.00 seconds
Unit - Create 12 . Infernal for Player 4 (Purple) at (Center of ToArms <gen>) facing Default building facing degrees
Unit - Order Dreadlord 0036 <gen> to Patrol To . (Center of Defend <gen>)
Camera - . Apply . gg_cam_End for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Unit - Order Paladin 0063 <gen> to Human Paladin - Holy Light . Dreadlord 0036 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_True_End for Player 1 (Red) over 3.00 seconds
Unit Group - Order (Units in Army <gen>) to Move To . (Center of Human_Lumber <gen>)
Unit Group - Order (Units in Army_2 <gen>) to Move To . (Center of Attacked <gen>)
Unit Group - Order (Units in Army_3 <gen>) to Move To . (Center of Attacked_2 <gen>)
Unit Group - Order (Units in Army_4 <gen>) to Move To . (Center of Attacked_3 <gen>)
Unit - Order Crypt Fiend 0079 <gen> to Move To . (Center of Defend <gen>)
Unit - Order Crypt Fiend 0080 <gen> to Move To . (Center of Defend <gen>)
Unit - Order Crypt Fiend 0081 <gen> to Move To . (Center of Defend <gen>)
Wait 10.00 seconds
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
Paladin Protect
Events
Unit - Paladin 0063 <gen> Is attacked
Conditions
Actions
Unit - Order Paladin 0063 <gen> to Human Paladin - Resurrection .
Wait 1.00 seconds
Unit - Order Paladin 0063 <gen> to Human Paladin - Holy Light . Dreadlord 0036 <gen>
Unit - Order Dreadlord 0036 <gen> to Attack . Paladin 0063 <gen>
Paladin Dead
Events
Unit - Paladin 0063 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Thank you for watching!Undead took back this land and they win.Humans were defeated!Cinematic by superaconi
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Thank you for watching!Cinematic by superaconi
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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