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Triggers
Human vs Orc.w3x
Variables
Initialization
Land mine field
spawns
Giving at start
Ai
Ai for other player
quest
quests
quest fail
quest complete
Heros summonned
Entering combat zone
Not divine
making invulrable
Disable invulrable orc
Disable invulrable human
Sound
sound play danger
Foes incoming
foes spawn
Foes attack castle
lose
lose
win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Land mine field
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Land Mine!! CAUTION!!!!~~~~ at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spawns
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order Barracks 0030 <gen> to train/upgrade to a Footman
Unit - Order Barracks 0033 <gen> to train/upgrade to a Footman
Unit - Order Barracks 0031 <gen> to train/upgrade to a Footman
Giving at start
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Ai
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\lol.ai (Unexpected type: 'aiscript')
Ai for other player
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\TEAL AI.ai (Unexpected type: 'aiscript')
Unit - Move Peasant 0025 <gen> instantly to (Center of Region_003 <gen>)
Unit - Create 1 . Paladin for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
Destructible - Remove Elven Gate 0589 <gen>
Hero - Create Periapt of Vitality and give it to (Last created unit)
Hero - Create Periapt of Vitality and give it to (Last created unit)
Hero - Create Periapt of Vitality and give it to (Last created unit)
Hero - Set (Last created unit) Hero-level to 10000 , Show level-up graphics
Hero - Learn skill for (Last created unit) : Divine Shield
Hero - Learn skill for (Last created unit) : Divine Shield
Hero - Learn skill for (Last created unit) : Divine Shield
Hero - Learn skill for (Last created unit) : Devotion Aura
Hero - Learn skill for (Last created unit) : Devotion Aura
Hero - Learn skill for (Last created unit) : Devotion Aura
Hero - Learn skill for (Last created unit) : Holy Light
Hero - Learn skill for (Last created unit) : Holy Light
Hero - Learn skill for (Last created unit) : Holy Light
Else - Actions
Do nothing
quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Destorying Great hall with the description Destory the enemmy's Great Hall. , using icon path ReplaceableTextures\CommandButtons\BTNGreathall.blp
Quest - Create a Optional quest titled Saving the farm. with the description Try to save the Farm in the forest ASAP!!!~~~~ Reward $1000 , using icon path ReplaceableTextures\CommandButtons\BTNFarm.blp
quest fail
Events
Unit - Farm 0505 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Failed
quest complete
Events
Unit - Farm 0505 <gen> Is selected
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Trigger - Turn off quest_fail <gen>
Trigger - Turn off (This trigger)
Entering combat zone
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) is A Hero) Equal to True
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Else - Actions
Do nothing
making invulrable
Events
Map initialization
Conditions
Actions
Unit - Make Great Hall 0096 <gen> Invulnerable
Unit - Make Castle 0003 <gen> Invulnerable
Disable invulrable orc
Events
Unit - Drak'thul 0476 <gen> Dies
Conditions
Actions
Unit - Make Great Hall 0096 <gen> Vulnerable
Disable invulrable human
Events
Unit - Spellbreaker 0467 <gen> Dies
Conditions
Actions
Unit - Make Castle 0003 <gen> Vulnerable
sound play danger
Events
Unit - Castle 0003 <gen> 's life becomes Less than 4000.00
Conditions
Actions
Sound - Play PH1 <gen>
foes spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order Barracks 0411 <gen> to train/upgrade to a Grunt
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Region_006 <gen>) facing Default building facing degrees
Foes attack castle
Events
Unit - Spellbreaker 0467 <gen> Dies
Conditions
Actions
Unit - Create 45 . Orc Warlock for Player 6 (Orange) at (Center of Region_000 <gen>) facing Default building facing degrees
lose
Events
Unit - Castle 0003 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play SadMystery <gen>
Unit - Pause all units
Game - Display to (All players) for 30 seconds the text: You have lost.... This Game will end after 25 seconds.....
Wait 25.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
win
Events
Unit - Great Hall 0096 <gen> Dies
Conditions
Actions
Unit - Pause all units
Sound - Stop music Immediately
Sound - Play HumanVictory <gen>
Game - Display to (All players) for 30 seconds the text: You have won!!! Amazing!!....You survive the bad words and the war!! This Game will end in 25 seconds.
Wait 25.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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